ArcadeBox
GPLArcadeBox is an easy to use, codeless, open source and cross platform game engine developed by hanisoftwares and cutawayshot games for their games, its...
totally free for commercial use (with the permissive zlib license), and powerful as hell!
Ness-Engine is an open source game/rendering engine written in CPP.
Official site:
Ness-engine.com
Ness-Engine is super flexible and can be the foundation of any type of awesome 2D game! whether its an RPG game, a side scroller, spaceship game, top-down, isometric or point-and-click adventure, Ness-Engine is 100% fit to do the dirty rendering job!
What kind of games can I develop with Ness-Engine?
Key features
ness-engine can be summed up to these 5 key features:
And more specifically...
Rendering
Optimizers
Utilities
SDL2 integrated
Ness-engine uses SDL2 and deeply integrated with it, so besides the rendering you are also covered with input, sounds and more.
It's super-easy to integrate Ness-Engine with box2D to get awesome physics running!
an example:
Using Ness-Engine is as easy as:
#include <nessengine.h>
int _tmain(int argc, _TCHAR* argv[])
{
Ness::init();
Ness::Renderer renderer("new project", Ness::Sizei(800,600));
Ness::ScenePtr scene = renderer.create_scene();
Ness::SpritePtr sprite = scene->create_sprite("ness-engine/resources/gfx/hello_world.png");
Ness::Utils::EventsPoller EventsPoller;
Ness::Utils::ApplicationEvents app;
EventsPoller.add_handler(app);
while( !app.got_quit() )
{
EventsPoller.poll_events();
renderer.start_frame();
scene->render();
renderer.end_frame();
}
}
more info at the tutorial pages:
Ness-engine.com
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