Lumix Engine is an open source, MIT licensed, plugin-based, 3D game engine written in C++. Its main advantage is performance and usability. It includes Unity-like editor and it supports Lua as a scripting language.

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It has been several weeks since I published an update, but a lot of work has been done.


I can't use my old SVN hosting anymore, so now I have my own server with svn and wiki. There is not much there on wiki at the moment, but that will change in the future. What's more I created a trello board and make it public, so anybody can see what is the status of the game. There are still many tasks missing though.


Since there is already water in the game, deers are now able to go drink it. There are special areas near water and when a herd is in this area and a deer is thirsty it goes and drinks the water.

New Animation System

The old animation system was never meant to be the final solution, since it was completely written in Lua, without any visual editing capabilities, root motion or debugging. This was no longer enough so I implemented new animation system with all these features. Deers and player already use it.

Root motion was implemented too. It means that the movement of an animal is controlled by the animation and not by the script - no more sliding or instant rotations.

Physically based shading

Physically based rendering

Physically based rendering

PBR is considered standard in new games and it really make things look better, especially firearms as you can see in the video.


Player's speed now depends on his state (crouch, aim, sprint, sneak, normal) and of course the faster the player is the more noise he makes and the easier is for animals to detect him.

Deers now make sounds when walking, however it's almost impossible to hear them unless the player get really close.

On the hunt - water, inventory, scope

On the hunt - water, inventory, scope

On the Hunt 3 comments

The third update about On the Hunt - featuring water shader, inventory preview, new gun and scope UI.

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt - Herds, buffalos, sounds, ...

On the Hunt

Second update about On the Hunt - featuring deer herds, a buffalo, gun with a scope and new gui.

On the Hunt - Weekly update #1

On the Hunt - Weekly update #1

On the Hunt

Ambient life, deer's idle routine, terrain painting, bugfixes...

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After Rain

After Rain

Third Person Shooter

This game is inspired of true story when a anger can be a disaster.

On the Hunt

On the Hunt

First Person Shooter

On the Hunt is an open world hunting game in development. It's a combination of FPS and stealth.

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RT @ultralight_ux: We are very proud to finally announce Ultralight, a new, lightweight, pure-GPU HTML renderer for C++ developers. Ge…

Apr 11 2018

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RT @molecularmusing: Live++ 1.0.0 is finally here, go grab your trial today: Generic live coding/hot-reload for…

Mar 27 2018

Is there some fast way to get screen space AABB for sphere in camera space?

Mar 12 2018

Anybody knows what happen with vertices where w == 0 when doing perspective division? Are such triangles simply discarded?

Mar 10 2018

RT @rokups: does in-place block level delta synchronization. All the heavy lifting is client-side. You…

Feb 28 2018 Turns out it's caused by version of dbghelp.dll on those machines, different version works fine.

Feb 12 2018

CaptureStackBackTrace + SymFromAddr result is incorrect symbols on some machines. Any ideas?

Feb 9 2018

Another day with a bit of progress, thanks to @KenneyNL and @quaternius for the free assets #indiedev #gamedev

Feb 8 2018

Small progress on visuals

Feb 7 2018

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