As an example of the engine's capabilities, here is a showcase of shooting down explosive projectiles. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air the projectiles that would otherwise harm them.

A showcase of shooting down explosives. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air projectiles that would otherwise harm them.

This was a semi-automatic stealthy speedrun of the escape scenario of the sample game that comes with the engine. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).


LambdaHack is a Haskell game engine library for ASCII roguelike games of arbitrary theme, size and complexity, with optional tactical squad combat. It's packaged together with a little example dungeon crawler in fantasy setting that can be tried out in the browser. (lambdahack.github.io --- It runs fastest on Chrome. Keyboard commands and savefiles are supported only on recent enough versions of browsers. Mouse should work everywhere.)

To use the engine, you need to specify the content to be procedurally generated. You specify what the game world is made of (entities, their relations, physics and lore) and the engine builds the world and runs it. The library lets you compile a ready-to-play game binary, using either the supplied or a custom-made main loop. Several frontends are available (SDL2 is the default for desktop and there is a JavaScript browser frontend) and many other generic engine components are easily overridden, but the fundamental source of flexibility lies in the strict and type-safe separation of code from the content and of clients (human and AI-controlled) from the server.

Please see the changelog file for recent improvements and the issue tracker for short-term plans. Long term goals include multiplayer tactical squad combat, in-game content creation, auto-balancing and persistent content modification based on player behaviour. Contributions are welcome.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Embed Buttons

To promote LambdaHack and grow its popularity (top engines), use the embed code provided on your homepage, blog, forums and elsewhere you desire. Or try our widget.

LambdaHack
LambdaHack
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add game Games
Allure of the Stars

Allure of the Stars

Roguelike

Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad game in full 16-color 7-bit ASCII.

Comments
ManOfLetters Creator
ManOfLetters

Don't miss the giveaway of Allure of the Stars that has just started!!! Indiedb.com

Excitement! Emotion! Thrill, Tumult, Rush and Commotion!

Details at Redd.it

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
id Tech 3

id Tech 3

GPL

Previously called the "QUAKE 3 Engine" and one of the most successful licensed engines in history, id Tech 3 was the engine used to create games such...

Ren'py

Ren'py

MIT

Ren'Py is a free, 2D, and cross-platform engine that helps you make story-based games including visual novels and simulation games. It uses a scripting...

LS3D

LS3D

Commercial

The LS3D game engine was developed by Illusion Softworks and used by the games Mafia: City of Lost Heaven, Hidden & Dangerous 2 and Chameleon. The...

Unreal Engine 4

Unreal Engine 4

Commercial

The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly...

Unreal Engine 2

Unreal Engine 2

Commercial

Unreal Engine 2 is a complete game development framework targeted at today's mainstream PC's, Microsoft's Xbox game console, and Sony's PlayStation 2.

M.U.G.E.N

M.U.G.E.N

GPL

M.U.G.E.N, a 2D fighting game engine, originally released in 1999. M.U.G.E.N is designed to be highly customizable, allowing very fine control over each...

Follow Report Profile
Platforms
Windows, Mac, Linux, Web
Company
funktory.com
Contact
Send Message
Homepage
Github.com
Licence
BSD
Release date
Engine watch
Follow
Share
Twitter

Latest tweets from @allureroguelike

RT @herberticus: One Knight in the Dungeon: working on making the forest look better. Improved foliage, reflection captures, trees.… T.co

Mar 16 2019

RT @humbit: Is this enough screenshake? #7DRL T.co

Mar 16 2019

RT @teedoubleuGAMES: In the newest version you can fling poop at zombies to distract them. A simulation to surpass real life.… T.co

Mar 16 2019

RT @jlink__: We just released our first demo for #Voyage on Itch. Check it out here and let us know what you think!!… T.co

Mar 2 2019

RT @herberticus: One Knight in the Dungeon, Pre-Alpha Build 8 just became available for download! Read about/download it here:… T.co

Mar 2 2019

RT @BurdenOfCommand: Meh heh heh..right now @AllenGies and @Cataphrak are writing barks for Burden of Command...now we can ensnare fine… T.co

Mar 2 2019

Statistics
Rank
380 of 944
Last Update
Watchers
1 member
Games
1
Files
2