Who needs Goldsource when you have GREY SOURCE?

Developed by the Phoenix Project, and used in games such as Lost and Dead & Massacre 1999, Grey Source is a modification of Valve's Goldsource engine.


New technologies introduced by Grey Source

  1. Adjustments to weapon volumes
  2. Viewroll (removed from Goldsource by Valve in 2003)

New technologies planned to be introduced by Grey Source

  1. Better looking shaders
  2. Support for WAV files up to 44100 Hz
  3. Support for HD textures
  4. Support for silhouettes
  5. Support for sun and moon objects to put in maps for added realism for the time of day
  6. Support for sun-rays emitted by the sun object
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What new features does this build of Grey Source introduce?

  1. Adjustments to weapon volumes
  2. Minor bug fixes




Thanks for reading,

-barney


Half-Life SDK Licence

Half-Life SDK Licence

Feature

The licence for the Half-Life SDK, since everyone has to include this...

Comments
Blitz3D
Blitz3D

Is their a tutorol

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sabianmateinnit Creator
sabianmateinnit

We use the same SDK tools as Half-Life; but there is a Developer Wiki coming soon with extensive documentation on developing for Grey Source, Aura and PhoenixADM.

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V_MR.47_V
V_MR.47_V

im intrested of your engine so far that i want to develope a cancelled valve game on it any time you release the source codes or the engine it self just contact me

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sabianmateinnit Creator
sabianmateinnit

An older branch of the Grey Source base is available at Github.com

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biozeminadae1
biozeminadae1

Looks like standard Goldsrc, but with the HD pack for HL.

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sabianmateinnit Creator
sabianmateinnit

So far, it is still pretty much similar to standard GoldSource, but as we release more build throughout the year, more changes will be made.

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TheTechnoGuy18
TheTechnoGuy18

Interesting...

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