Who needs Goldsource when you have GREY SOURCE?

Developed by the Phoenix Project, and used in games such as Lost and Dead & Massacre 1999, Grey Source is a modification of Valve's Goldsource engine.


New technologies introduced by Grey Source

  1. Adjustments to weapon volumes
  2. Viewroll (removed from Goldsource by Valve in 2003)

New technologies planned to be introduced by Grey Source

  1. Better looking shaders
  2. Support for WAV files up to 44100 Hz
  3. Support for HD textures
  4. Support for silhouettes
  5. Support for sun and moon objects to put in maps for added realism for the time of day
  6. Support for sun-rays emitted by the sun object
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What new features does this build of Grey Source introduce?

  1. Adjustments to weapon volumes
  2. Minor bug fixes




Thanks for reading,

-barney


Half-Life SDK Licence

Half-Life SDK Licence

Feature 1 comment

The licence for the Half-Life SDK, since everyone has to include this...

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Blitz3D
Blitz3D - - 12 comments

Is their a tutorol

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hiphopparappa Creator
hiphopparappa - - 105 comments

We use the same SDK tools as Half-Life; but there is a Developer Wiki coming soon with extensive documentation on developing for Grey Source, Aura and PhoenixADM.

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MR.47=RPR=
MR.47=RPR= - - 66 comments

im intrested of your engine so far that i want to develope a cancelled valve game on it any time you release the source codes or the engine it self just contact me

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hiphopparappa Creator
hiphopparappa - - 105 comments

An older branch of the Grey Source base is available at Github.com

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biozeminadae1
biozeminadae1 - - 28 comments

Looks like standard Goldsrc, but with the HD pack for HL.

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hiphopparappa Creator
hiphopparappa - - 105 comments

So far, it is still pretty much similar to standard GoldSource, but as we release more build throughout the year, more changes will be made.

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TheTechnoGuy18
TheTechnoGuy18 - - 27 comments

Interesting...

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