The latest version of my Goldsource map generator Map2Curve...
Map2Curve is a map generator for Goldsources *.map file format. I created it so it will help me with my long term project Nohra's Concealment and because I always loved curvy architecture in Goldsource games.
Website
Verison 0.7 Overview
Online Documentation
Changelog v0.7
- Added RMF export per default.
- Added carving for detail objects.
- Added ability of custom origin brush and entity for detail objects.
- Added random detail object group scaling withing limits.
- Added automatic assignment of any ungrouped entity to the same detail object group.
- Added flatcircle command to make Pi circle flat instead of pointed.
- Added another bounding box type: Hollow box.
- Added a precise circle spin mode for detail objects.
- Added vertex welding for carved brushes and fixing of "borderliner" vertex coordinates (e.g. 128.00002 = 128).
- Fixed a problem due to different vertex order of MAP files that were exported from J.A.C.K. editor.
Will there be a way that works in Source sdk 2007?
Hey there. I am not planning anything like that for Source, since I am not really involved with Source at all at the moment.
But you're in luck I guess. Shrinker created a similar and more powerful map generator for Source based games->
Shrinker.dogpixels.net
Not sure if it has the same features as mine though, but judging from the screenshots it looks like it.
Ok