... for the Game Designer:
... for the Module Coder:
... for the Customer:
For more information check out the Drag[en]gine Wiki.
Due to the modular nature a fixed list of engine features as other engines provide is not possible since it all depends on the customer's choices. To avoid cluttering the summary find the features list in this article:
This time a little bit something else. At the booth talk came also on how the first dragon view looks like. My first idea had been to use a dual view but now I'm not sure if this is actually the best solution albeit the more "dragonish" one. So while working on getting Sean ready for use in the demo I've tested an alternate version too which is a more classic approach. The video below compares the two views.
So what you prefer? Dual-View or Single-View? I can't make a poll so just make a comment with your choice and optionally why you prefer one over the other.
Next up will be the work on the game mechanics revolving around Sean.
Taking another step to the first release with improved Audio System and Behavior Elements.
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Epsylon - The Guardians of Xendron takes the player on a journey to a futuristic world investigating a very special Science-Fiction setup. With a team...
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