Description

The 1st version was made with dehacked in one week, So I guess, it is compatible with lots of sourceports. I haven't tested it outside beloko Doom touch, however. GZDoom is suggested though. Actually i've learned how to use Dehacked (Whacked, actually) to make it even more interesting to play. I hope you enjoy. Even if the mod was quite unnecesary, just noticed there are lots of people who actually wants some oldschool modding as well XD

Preview
Vanilla Doom 4 Weapons (Dehacked)
Comments
MrRumbleRoses
MrRumbleRoses

me likey

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AlphaEnt Author
AlphaEnt

Incoming update next week! (managed to solve an issue tha prevented me to run the dehacked editor properly)

So, incoming final version.

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AlphaEnt Author
AlphaEnt

New update available: Tons of improvements ;)

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AlphaEnt Author
AlphaEnt

Made another update today:

Solved an unexpected glitch with chaingun having BRIGHT sprites after firing, plus, added an optional file to increase sprite colour depth and sounds quality.

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Guest
Guest

Have you considered using the extra frames from Boom? If you'll look at VGA's Black Ops mod, you'll see that VGA was able to add smooth weapons that's compatible on Boom-based ports. Consider doing this, it'll vastly improve the weapons aesthetically.

Kudos for doing something I lost interest in when I attempted to do the same thing myself.

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AlphaEnt Author
AlphaEnt

Didn't knew about that until later on. However, the main reason the mod brokes on other sourceports is because i use several states with duration 0, which seems to broke the stuff on older sourceports, which is a shame 'cause i use several times that hacky feature (fast weapon switch, making a weapon sounds like something else).

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Satobi46
Satobi46

I like the gloom of the weapons and the muzzle fire

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