Description

Last updated: March 2022. A collab made with Sinael's Rage sprites rip. He edited the sprites, i've made the decorate, sound rips and scripts. Multiplayer compatible. Gzdoom, Zandronum and D-Touch (partially) compatible.

Preview
Rage (Weapons rip for Doom)
Comments
perefalcon
perefalcon

Bug list:
1)I found bfg9000 in the spawn instead of rage weapon replacing that weapon slot.

I will list more bugs as I find them ;)

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perefalcon
perefalcon

Actually this bug only happens if you don't run the mod with the engine provided..

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DarthKev
DarthKev

graphically it looks amazing, and the animations too

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Guest
Guest

is there an authority pulse cannon

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perefalcon
perefalcon

Yeah there is

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Guest
Guest

Great mod with high quality, far too underrated. The old dooms have still a strong fanbase, maybe because it's playable on many systems fluently today (e.g. on android with d-touch, etc.) and many mods still keep coming out. This is one of the more solid ones. So thanks for the really good work.

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AlphaEnt Author
AlphaEnt

Hoi, thanks for the comment, an update is incoming for this mod this friday. It's a minor update though, but at least its something =P

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AlphaEnt Author
AlphaEnt

Incoming minor update for this mod...

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LocustQ
LocustQ

Oustanding!

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AlphaEnt Author
AlphaEnt

Incoming a very minor fix: just fixing a typo on main menu someone just reported to me.

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eviltechno
eviltechno

How could I miss this mod..

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AlphaEnt Author
AlphaEnt

So, there it is, the final official update for this mod.
Yes, i considered this mod done before, but quarantine and no internet gave me additional spare time to work on older projects, so I decided to give this mod an update.

I'm finally adding a custom hud and the nailgun/rebar/railgun weapon, aka the dlc weapon, where you can switch between 3 fire types.

There are no official updates planned for this mod in the future, so don't expect anything big after this update.

That being said, this is the changelog for this year update:

Tweaked offsets of few sprites when you throw grenades.
Added an shotgun/ssg switch button for those who are that oldschool.
replaced ammo clip sprite for ak weapon.
Blood no longer respawn while underwater, solving a big framerate drop on deep water areas.
Decreased 50% shotgun ammo you receive.
Decreased 75% rocket ammo you receive.
Increased a little bit Authority pulse cannon primary damage.
Added a custom hud that recreates few aesthetics from the original hud.
Ripped the multiweapon (press altfire to switch between Nailgun/Rebar/Railgun)
Decreased ammo consumption from authority pulse cannon "altfire" from 125 to 80.

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eviltechno
eviltechno

Nice. Thanks for the update. Can we use it with gzdoom 4.3.3 or is latest version required?

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AlphaEnt Author
AlphaEnt

I think it would work. The mod includes old gzdoom as default, since it's the version i work with, but theorically could be replaced with a new one...
Though tbh, i haven't tested the mod with a modern sourceport.

Zandronum is also included.

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SomeRandomDoomPlayer
SomeRandomDoomPlayer

Can we use this mod with LZDoom 3.86a?

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AlphaEnt Author
AlphaEnt

Farquaadiplier

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Spoonny
Spoonny

Can you add the upgrades and different ammo types?

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AlphaEnt Author
AlphaEnt

Very unlikely to happen. I would had to redo all of the weapon sprites to reflect that they had custom ammunition and that's not part of my actual plans.

Also, i've been quite busy on other projects, so I didn't had time for it.

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AlphaEnt Author
AlphaEnt

Minor rage rip update. Consider it a final version, as I doubt it will be updated anytime soon. And, if it ever gets updated, then it won't have as many new content as previous updates.

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