Just Unzip and load the pk3 with any Doom or FreeDoom IWAD and any map wad that uses vanilla assets. Works on GZDoom and LZDoom. BRFD but with 4x neural upscale across most of the graphics! Neural Upscale 4x done by turtleboy211
Brutal Freedoom GZD- V3-4x
works on any Doom1, Doom 2, Final Doom or FreeDoom IWAD.
Changelog-
July 27/22-- Major Graphcs update of monsters, textures, weapons and other stuff!
Added extra death states to monsters,
bullet tracers and casing ejection to ENEMIES,
added Altfire- Kick to Bearkiller,
Bug-- Switches are slightly off on some Doom 1 assets but work perfectly fine.
July 21/22-- Fixed the missing GORE issue!!! Cannot believe I did not notice that, and I sincerely apologize!
June/10/22-- Alt Version of BRFD V3 -- Removed 3D Models and reinserted original BRFD V.Delta Fluids coding. FreeDoom props are returned to FreeDoom standards. file size is 13 MB.
5/18/22-- Performance update. Nothing else changed.
MAIN INFO
This is a enemy replacement and Weapons mods. This replaces all/or most textures, objects, weapons and monsters. Basically Think like Brutal Doom but more FreeDoom.
There are 2 classes to choose from but they are only aesthetic. FreeDoom Guy and Doom Girl use the same weapons, but have different sound classes.
Weapons Mod- Bind a Reload Key
Angle Grinder-- Basically a beefed up Chainsaw
Pistol-- 18 round clip(invisible counter)with high power and shoots accurate straight. Altfire is a foot Kick.
Pump Shotgun-- Shoots 12 pellets at wide spread and high damage per pellet. Altfire is a foot kick. 8 round holds 8 Shells
Penetrator--- Its basically a full auto Shotgun that uses shotgun shells as ammo. replaces SSG. Altfire is a foot Kick-- 10 round clip.
TacRifle-- A full auto rifle with a scope. Super accurate. --25 round clip
Grenade Launcher-- Really powerful grenades that shoot straight with no bounce.
laser rifle-- Pretty straightforward gun.
Sniper RIfle-- Uses a Penetrating Projectile to punch through multiple enemies. Have to lead shots on really far targets. Uses Bullets
Plasma gun--- Shoots burning rail plasma using 10 cell per shot. Altfire Napalm at 1 cell per shot
CQC modified fists- No chainsaw. Basic but very effective fists. Altfire is a foot kick. Berserk works normally.
SMG-- Fast firing and accurate,-- 30 round clip
PipeBomb-- Obtained by Zombies. Rightclick to light them off and left to throw them. They're primed after thrown so no picking them back up. Can Light off several at a time.
Credits--
FREEDOOM PROJECT-- All Textures, monster sprites, sounds.
Tilt PlusPLus By Nash muhandes
NASHGORE VE
FreeDoom Neural Upscale 4x assets by Turtleboy211
Brutal FreeDoom 4x Neural Upscale by Turtleboy211-- Extra credits included inside the Pk3 as well
Cryonaut - Better Fireballs and Better Plasmas
Cryonaut - SmthTX+EnhLiquid <-- Half work from the Smooth Textures mod and half my own original work.
Steves Flashlight Mod
Liquid Texture Pack 5.0 for splashes
Fluids.pk3 by Rachael for excellent water textures.
Realm 667 monsters and weapons: Pump-Action Shotgun, Hunting Rifle, Action Machine-gun, UAC Plasmatic Rifle, Glock 21, Sniper RIfle, CQC Unarmed, KDIZD Grenade Launcher, S
RRWM reloading system [1.3.0a] [ZS/DEC/SBARINFO] by Player701 at Zdoom Forum
For DukeShotgun and helping me hone my scripting skills
All monster and weapons edits by Kalensar
Special thanks to Doom Expanded for Doom Girl status bar face sprites, Crash monster from Realm667.
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I did a Doom1 e1 run hardcore run on UV and died at e1m5. Best of luck dudes! Its brutal!
what the **** is smiggy your telling me someone named their rifle smiggy?
Its a SMG. And yes its called a smiggy. Its also the boner roll for the chainsaw spawn as all it gives is extra bullet ammo.
goofy ahh gun
The starter SMG is literally a rewritten use of the FreeDoom Shotgun graphics. Kind of the mascot of the guns of the game. ;)
Cómo que es un mod para Freedoom pero no anda en el FreeDoom XD
It works perfectly fine in FreeDoom. In fact the sprite updates are different than base FreeDoom.