Ritual Entertainment was a computer game software developer established in 1996 and based in Dallas, Texas. It was formerly known as Hipnotic Interactive, during which period they began development of their signature computer game SiN. Members of the Ritual development team have contributed game assets to other titles such as 25 to Life and American McGee's Alice, and are also the creators of "Übertools" for id Tech 3, which has been licensed for a number of other games.

Post article RSS Related Articles
Fakk2 Basic Skinning Tutorial
Heavy Metal: F.A.K.K. 2

Fakk2 Basic Skinning Tutorial

Heavy Metal: F.A.K.K. 2 Skinning

This is a tutorial on how to make a custom skin for Julie.

Classic Star Trek Games Return to GOG; 5 Adventurous Star Trek Mods to Boldly Try

Classic Star Trek Games Return to GOG; 5 Adventurous Star Trek Mods to Boldly Try

Feature 4 comments

For Star Trek’s 55th anniversary, some classic Star Trek games have returned to GOG. Here’s five Star Trek mods to get you in the mood!

SiN Episodes SDK - Installation and Setup
SiN Episodes: Emergence

SiN Episodes SDK - Installation and Setup

SiN Episodes: Emergence Mapping/Technical 2 comments

This guide will guide you through how to install and setup the SiN Episodes SDK.

January 2018 Media Release
Half-Life 2

January 2018 Media Release

Recovered Operations 6 comments

We failed to release this article on Christmas Eve, sorry about that. This is what's been happening.

June 2017 Media Release
Half-Life 2

June 2017 Media Release

Recovered Operations 12 comments

We promised to keep you updated and here we are again with another media release. This is what's been happening.

January 2017 Media Release
Half-Life 2

January 2017 Media Release

Recovered Operations 10 comments

Our last update was over half a year ago. 9 months to be exact, but this article will make up for it. This is what's been happening.

Klingon Texture Tutorial

Klingon Texture Tutorial

Textures Tutorial 4 comments

This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.

BSP-Level based game Engines

BSP-Level based game Engines

HaZardModding Mapping/Technical 7 comments

This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...