Description

COC 1.4.22 only. An extensive compilation of 20+ addons and some balance, trade, and damage customisation (in BETA, subject to major changes). Intended to make STALKER CoC slightly better looking, more tense and atmospheric, and less stringent (less grinding required) in terms of looting and trade. Players are limited only by their desire to push on into the Zone and brave the dangers of human and mutant alike. The compilation ramps up gunfight difficultly considerably (enemies have quicker reaction times and human and mutant alike can shred you in an instant), but without sacrificing the player's ability to explore, and prioritises providing a "survivor's thrill" after each tense gunfight or hunt. The compilation carries over the slight boost to your actor's ability to jump, climb over obstacles, jogging speed, and makes your knife a functional box opener and backup weapon. All credit goes to the modding community in general and TeamEPIC, TRX, DrX and SarisKhan in particular!

Preview
"The Zone Revisited" - Version 3.3.BETA - CoC 1.4.22
Comments  (0 - 50 of 145)
diegoben
diegoben - - 73 comments

Wow this sounds just like what I want, no misery BS. Gonna give it a try.

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leonvk Author
leonvk - - 155 comments

This compilation tries to do justice to the mechanics of the original Stalker games (SHOC and COP in particular) while implementing changes that simply make the game play more enjoyable (and needlessly time consuming), and that lends itself to the more free-form, sand-boxy format of COC.

You can get to point where you run and gun indiscriminately fairly quickly, if that's your thing, but I have tried to balance to game to ensure that most of the time it's actually more worthwhile to tactically retreat, avoid combat, go it solo, and focus on your mission and whatever story arch that the new quest-lines help guide and that your creating for yourself as a player (such as being an artifact or mutant hunter/fraction loyalist/lone stalker/heartless Bandit/Monolith hunter/radiated lab explorer/Junkie with a cause/whatever).

I will freely admit, it leans towards being more of a shooter than a intense item management survival game (unlike 'Misery' or 'Dead Air' for example), but given what the base game is, that makes a hell of a lot more sense from my perspective.

It also takes a large amount of inspiration from the Metro series and Farcry 2, make of that what you will.

A key concern, is that I have tried to re-balance the caliber damage stats and economy to make 'rinse and repeat' weapon looting a lot less attractive and to take away the early game mechanism of making most high end weapons and outfits (which frankly most of us only want for the coolness/rarity/sentimentality factor) beyond the reach of players who haven't dumped 50+ hours into their character.

If you want to experience everything however (which I did when I booted up COC for the first time), and have stashes that put national armory inventories to shame, it is going to take time and a boatload of cash in TZR v3.

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mnemonick
mnemonick - - 208 comments

"It also takes a large amount of inspiration from the Metro series and Farcry 2, make of that what you will."
Ooh, now *this* sounds interesting. :) I *loved* FC2's bleak setting, open world and strategic gameplay, and the Metro series' atmosphere (not so much the linear progression of 2033/Last Light).
Oh - forgot I actually had a question: Do I just need to grab the main 3.2 beta download plus the 3.17 patch?

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leonvk Author
leonvk - - 155 comments

All you need is the 3.3 download. However I'm re-uploading the zip file with the missing fsgame.itx file (to be placed in the main CoC directory). It is required if you want to use the dynamic HUD features.

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diegoben
diegoben - - 73 comments

It crashes when accepting certain quests, maybe something to do with Lost to the Zone.

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leonvk Author
leonvk - - 155 comments

Yeah that's an issue I still have to fix. Did the crash log (you can always get it by hitting Crtl V in notepad or word) mention "nil_value" and "xr_logic"?

If you save before asking for a quest, then load (after a CTD) and try again, I find it often then works. I've noticed is also happens more frequently when you have several other side quests still active.

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NoobStalker
NoobStalker - - 50 comments

im making a modpack including lost to the zone can confirm.Lost to the zone makes certain quests crash.Some quests wont work no matter what for example there is a quest WOlf gives you that quest always crashes even if you dont have any addons except lost to the zone.

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leonvk Author
leonvk - - 155 comments

Reading over the LtTZ addon comments the other day, I was worried that was the case. As long as the story-driven quests still always function I will leave LtTZ in as is (and just accept the side quest issues), but it if causes too many of the more interesting side quests to break (the ones that aren't simply fetch X number of items or collect X weapon), I'll end up reverting to DrX's quest parameters.

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NoobStalker
NoobStalker - - 50 comments

I think its just few quets that crash maybe 5 most of them still work at least in my coc install.

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leonvk Author
leonvk - - 155 comments

Thanks, good to know. I'll be interested to checkout your modpack when it come out.

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diegoben
diegoben - - 73 comments

Some quests CTD all the time like the one where the Clear Sky leader tells you to go kill some military, others like getting mutant parts for the CS doctor sometimes crash, sometimes not.

This is the log from when i asked Doctor about Strelok:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ....r. - call of chernobyl\gamedata\scripts\xr_logic.script:433: attempt to call a nil value

stack trace:

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leonvk Author
leonvk - - 155 comments

That is a problem. I'll see if I can create a quick fix using files from DrX's quest-lines.

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leonvk Author
leonvk - - 155 comments

The 'quick fix' notion was hopeful, any fix to these quest crashes will take some time.

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NoobStalker
NoobStalker - - 50 comments

I tried to add extinguish or ignite campfire addon to my modpack.The addon has a file inside gamedata>scripts>xr_effects.ltx and lost to the zone has that file too i tried to merge these two files but it didnt work for me i also noticed that the file from campfire addon doesnt have Lost to the zone quests i think?It could be that campfire addon is causing the crashes try removing the mod.Then if you still have lost to the zone rar file go to gamedata>scripts>xr_effect.ltx copy it and paste it into your COC scripts folder.Hope this helps if you already merged these two files i doubt this will help.

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leonvk Author
leonvk - - 155 comments

I did in fact forget to merge those two files on the upload. I have done so now and it fixed a lot of quest related crashes. I would recommend for those who prefer quest stablity over the campfire fucntion to follow suit
-Download Lost to the Zone Storylines: Moddb.com
-Find the file 'gamedata/scripts/xr_effects.script' in the LtTZ storylines zip file, and overwrite that file in the compilation 'gamedata/scripts' folder.

It does not fix every quest however.

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NoobStalker
NoobStalker - - 50 comments

Nice to hear that it worked.I think that other quests could be probbably crashing because of LTTZ itself not other mods.But im not sure.

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leonvk Author
leonvk - - 155 comments

Either way, the advice was much appreciated.

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leonvk Author
leonvk - - 155 comments

Just to clarify, the xr_effects.script from LtTZ storylines already does have a fully functioning campfire subscript (you can ignite and extinguish fires to your heart's content).

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NoobStalker
NoobStalker - - 50 comments

I just tried those quests on my modpack and they arent crashing?I got the quest for millitary patches and some boar chop and they didnt crash got some others like bandit patches and get supplies for the CS doctor those dont crash too.I think it could be some mods arent compatible with your lost to the zone?Maybe we arent getting the same quests.Good luck with your fix!

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diegoben
diegoben - - 73 comments

I think they are different quests, the one that crashed for me was about destroying some military outposts in the swamp.

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Guest
Guest - - 693,347 comments

You mentioned unlockable factions? How do you unlock these 2 factions and what are they?

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leonvk Author
leonvk - - 155 comments

They're part of the the Lost in the Zone addon. They are unlocked once you've completed various added storyline landmarks. One is Sin (Monolith on steroids) the other is ISG (some sort of renegade military order as far as I can tell).

In order to complete the storylines, it's recommended you play as as any fraction other than Monolith and Bandits. This is taken from the 'LtTZ Storylines' description page:

"Part 1 - Living Legend: a famous stalker has returned to the Zone. Pursue him in order to obtain his invaluable knowledge.
Part 2 - Mortal Sin: a sinister faction emerges from obscurity to take over the Zone. You are the only one who can stop them.
Part 3 - Operation Afterglow: the Zone attracts a lot of attention. However, some people believe that its many secrets are best kept hidden." - Moddb.com

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Guest
Guest - - 693,347 comments

alrighty, thanks!
Is there any way I can unlock them without going through the campaigns?

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leonvk Author
leonvk - - 155 comments

Not that I know of.

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Guest
Guest - - 693,347 comments

rip
thanks anyway!

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Guest
Guest - - 693,347 comments

I usually play monolith, but as I want to do the new missions and unlock the new factions, I decided to play as another faction, so I chose clear sky.
Everything was normal at first, but then I started accepting missions from cold. I was gonna accept a mission where I would attempt to wipe out the military presence, but the game would crash every time I attempted to take the mission (and I tried starting a new game as clear sky several times)

Do you know what the hell this means?

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 189
Description : fatal error
Arguments : LUA error: ...npg\desktop\stalker coc\gamedata\scripts\xr_logic.script:433: attempt to call a nil value

stack trace:

0023:008B399C xrCore.dll, xrDebug::fatal()
0023:05C21839 luabind.beta7-devel.rc4.dll, luabind::detail::proxy_raw_object::~proxy_raw_object()

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leonvk Author
leonvk - - 155 comments

Taken from my post from March 2nd (above), it outlines a fix:

-Download Lost to the Zone Storylines: Moddb.com
-Find the file 'gamedata/scripts/xr_effects.script' in the LtTZ storylines zip file, and overwrite that file in the compilation 'gamedata/scripts' folder.

It should solve that problem for now.

I'm trying to upload a patched version now, but for whatever reason its taking an age.

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Guest
Guest - - 693,347 comments

Alrighty. Has the patch been uploaded yet? (btw, im the same anon as the others, just different decices and locations nad such)

edit: yes it has! sorry for botherin ya so much
this modpack is probs my fave modpack period. I just wish there is an easier way to play as Sin lol

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leonvk Author
leonvk - - 155 comments

Enjoy, and feel free to post any other problems that crop up.

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diegoben
diegoben - - 73 comments

Amazing man! The crashes are fixed with the newscript.

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leonvk Author
leonvk - - 155 comments

Glad to hear that. I'll slowly be tinkering and updating in the coming months.

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diegoben
diegoben - - 73 comments

Also if anybody is having any out of memory crashes, the X64 exe works like a charm with this:

Bitbucket.org

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fugglemug
fugglemug - - 11 comments

Glad to hear! I was just about the add that into my game file but I was unsure if it would break my game.

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leonvk Author
leonvk - - 155 comments

Finally got round to trying the 64bit XRay Engine on Searge's bitbucket page. And I would stongly recommend it. It does provide much more stable experience (no stack trace CTDs so far).

Make a backup of your root directories 'bin' folder before overwriting the respective files with the 64bit download.

You might also have to open the file 'fsgame.itx' and change 'app_data_root' to 'true /true'.

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Sarhento
Sarhento - - 27 comments

Sounding like a total noob, not gonna lie. But how do I install the x64 engine with specific instructions? Looks complicated.

EDIT: Got it! Bitbucket link has a download section.

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SpcDan
SpcDan - - 228 comments

The Weapon Overheat script included in the Smurth's Dynamic HUD addon doesn't work properly with the x64 engine (being the Anomaly one or the one included in the Stason174s repack uploaded here in Moddb) , as the script used the mathematical function math.pow, is probably one of the FEW scripts that does use it. Instead of just cooling, weapons keep heating infinitely.

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diegoben
diegoben - - 73 comments

Is it possible to remove dinamic factions relations? Can I delete the game_relations.script or will it break something else?

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leonvk Author
leonvk - - 155 comments

That should work, trying copying out the file 'game_relations.script' in gamedata/scripts.

If it does cause problems you can always copy the file back in.

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diegoben
diegoben - - 73 comments

Cool, thanks.

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RatBastard
RatBastard - - 27 comments

Hey! Its me, the anon!
I kinda remembered that anomaly's questline is pretty much ripped from Lost to the Zone (or is it the other way around?) and I remembered the existance of a mod: Moddb.com
It unlocks all the locked factions. I am assuming the code would be pretty similar...??
Im sorry if I come accross as a lazy-***, I just really dont want to slog through the entire thing just to play as more factions.
Sorry for being so annoying.

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leonvk Author
leonvk - - 155 comments

Just tried applying the file, it causes a CTD.
I'll try merging the file and get back to you.

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RatBastard
RatBastard - - 27 comments

thanks!sorry if im coming across as annoying
and yea, I tried the same thing and got the same result. I wish I knew a bit about coding so I could help ya out lol
But yea, this modpack so far is my favorite modpack! Its like Anomally, but without all that Misery stuff!
Thanks for your hardwork, dont think it goes unappreciated!

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Sarhento
Sarhento - - 27 comments

Thanks for giving my Intel HD 3000 laptop something to sink its teeth on. Thanks once again, enjoying your work!

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leonvk Author
leonvk - - 155 comments

Every computer deserves at least one trip to the zone.

Glad to hear the modpack adds to the experience.

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Sarhento
Sarhento - - 27 comments

It really does, I've tried my hand on modding CoC to my liking but constant crashing takes away from playing. Your modpack helps alright! Will be staying tuned for your updates and fixes.

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fugglemug
fugglemug - - 11 comments

Can I install other addons with this? For example, the 100 kg carry mod?

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leonvk Author
leonvk - - 155 comments

Make backups of whatever file is being replaced (and keep track of new files being added). That way if it doesnt work you can revert back to the previous state.

It might be easier if you go into the file actor.itx (gamedata/configs/creatures), find the line "max_walk_weight = 50" and change the value from 50 to 100 or 150 or whatever.

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fugglemug
fugglemug - - 11 comments

Alright, thanks!

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fugglemug
fugglemug - - 11 comments

Hi again! I wanted to know if this was intended. Whenever I use a med-kit, my character vision starts acting up as if I was "drunk" in game. The effect lasts only a few seconds.

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leonvk Author
leonvk - - 155 comments

Definitely intended, it's from Smurth's HUD (I think of it as a morphine boost). Makes healing yourself mid-gunfight all the more challenging.

I always use 'simple animations' but I think if you set it to 'none' that effect gets disabled.

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