Call of Chernobyl is a free-play sandbox mod for S.T.A.L.K.E.R. : Call of Pripyat created by TeamEPIC. It features 32 explorable maps, reworked level design and level fixes, new original level, Trucks Cemetery, Full AI and A-Life overhaul, engine and script enhancements, Repeatable task system which bases itself on A-Life events, Customizable weather environments for every map as well as surges and psi-storms from AF3, Character creation which includes name, portrait and faction selection; Several optional modes such as Ironman mode, story mode and zombie survival mode, New achievements, rankings and reputation system, PDA leaderboard and enhanced PDA statistics, Companion system with keyboard issued commands, many optional side-features and community-made addons . Call of Chernobyl was player's choice Mod of the Year 9th place in 2015 and 1st place in 2016!

Description

Storyline extension to Lost to the Zone for CoC 1.4.22.

Preview
Lost to the Zone: Storyline [CoC 1.4.22]
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rattlemebone
rattlemebone - - 27 comments

Does this overwrite the DocX questlines?

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SarisKhan Author
SarisKhan - - 349 comments

Nope, you can play the questline alongside this plot.

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ColonelRH
ColonelRH - - 770 comments

Great work , keep it up mate ;)

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NOMADs_Reviews
NOMADs_Reviews - - 179 comments

Awesome! This is exactly what CoC needs :-)
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SarisKhan Author
SarisKhan - - 349 comments

I've been thinking about adding a short "alternate" storyline for the Monolith. Let me know if there's any demand for it here.

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Jakimoto
Jakimoto - - 100 comments

I would absolutely love it !

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J3ph_42
J3ph_42 - - 76 comments

Absolutely

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Guest
Guest - - 688,627 comments

yes please!

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XhadowHunter
XhadowHunter - - 1 comments

it's a great ideia

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ctraryaproster
ctraryaproster - - 21 comments

That'd b great!

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RyckaNevaldoms
RyckaNevaldoms - - 28 comments

It's a must!

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Domskie420
Domskie420 - - 5 comments

I would love that! Love your content!

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DoctorX01
DoctorX01 - - 614 comments

Congrats on the release! I look forward to trying it out.

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SarisKhan Author
SarisKhan - - 349 comments

The storyline is fairly simple, but I hope it'll do well as a sort of bridge between the original STALKER trilogy and a sequel storyline I plan to do in the future. Thanks to your help and all that experience I'll be able to make the next story more complex :D

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Jakimoto
Jakimoto - - 100 comments

Talking to Barkeep,before visiting Agroprom Underground and taking the notebook breaks the quest chain.

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SarisKhan Author
SarisKhan - - 349 comments

Breaking the sequence, are we? I did implement some anti-sequence breaking measures but didn't think of that. I'll upload a fixed version in a few.

Edit: All right, now you have to first complete the search quest to be able to talk about the next part of the questline.

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Jakimoto
Jakimoto - - 100 comments

To be honest it wasn't intentional it just so happen to be that the Bar was closer to unload some of my gear and restock then Siderovich and i did make a hard save before talking to him becouse I was expecting something like that to happen.

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SarisKhan Author
SarisKhan - - 349 comments

No worries, good thing you told me. I should prevent such things from happening in the first place. Now it should work as intended.

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Guest
Guest - - 688,627 comments

Well I wanna try it but I need to install Lost to the Zone first? Your addon and at last compatibility patch?

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SarisKhan Author
SarisKhan - - 349 comments

Yup, you need LTTZ first.

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Guest
Guest - - 688,627 comments

Thanks for help sir!

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RedDeath28
RedDeath28 - - 5 comments

Love the mod, I may have found a bug.
Talking to the librarian in the great swamp crashes my game, to the desktop.
I have edited some mod files, not this mod though, to make them compatible.
Going to have a look through the files and see if I can find the issue.

just noticed, in character_desc_marsh.xml, line 128
<actor_dialog>ka_travel_dialog</actor_dialog>
searched for it in the rest of the configs using notepad++
its the only difference I've found between this mod, and LTTZ's version of the same segment, in the same file.

Yep. Removing that line, then talking to the librarian did not crash my game.

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SarisKhan Author
SarisKhan - - 349 comments

Yeah, that dialogue should be only available in the IFT compatibility patch. I've uploaded a fixed version.

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GhostOfSierra117
GhostOfSierra117 - - 63 comments

the console shows "stack traceback" and a bunch of stuff as soon as I talk to the freedom leader about starting the quest, and no marker shows up
So far no crash, but may I assume that is not normal?

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SarisKhan Author
SarisKhan - - 349 comments

Actually yes, you're supposed to find Doctor yourself so there's no marker. It's not that hard.

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GhostOfSierra117
GhostOfSierra117 - - 63 comments

perhaps my question was poorly stated. I was wondering whether or not the "stack traceback" that pops up in the console after accepting that quest is actually supposed to be there or if that is an indication of an improper install. I've spent the last three days win-merging and reinstalling and I've narrowed down every issue except that stack trace in the console which only starts after accepting the quest from the leader of freedom
Edit: I ask because that seems like something that could lead to instability, but if that's normal I'll ignore it

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SarisKhan Author
SarisKhan - - 349 comments

I don't know what's causing that but it doesn't seem to affect my gameplay. I haven't even known that happens until now.

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Guest
Guest - - 688,627 comments

I took quest from Rogue for experimental weapon in Zaton but I really can't find it, Im looking for it for about 2 hours and still nothing... Any tips? Something, please help ;-;

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SarisKhan Author
SarisKhan - - 349 comments

The military installation isn't that big. Turn your flashlight on and look under your feet, you should stumble upon it sooner or later. It isn't hidden.

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RedDeath28
RedDeath28 - - 5 comments

I'm at the point where I have to talk to blackjack, (I'm assuming hes just the merc's person to go to), and ask him about the north zone, but the only options are either 'Tell me about yourself.' or 'peace'. I had talked with him before, since I started in that area, maybe I triggered something too early?

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SarisKhan Author
SarisKhan - - 349 comments

I've completed the campaign myself, as a merc, and everything worked. One person pointed out, though, that it used to be possible to talk to certain npcs before being actually prompted to do that, breaking the quest chain.

It's fixed in the current version of the addon. If you want to continue the questline I can link you a file that'll allow you to talk to him again and carry on.

Edit: If you did talk to him about that you should have the next quest available already, actually.

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RedDeath28
RedDeath28 - - 5 comments

Thanks, thought it might've been an error, I'm sure I can figure out a way around it.

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skullkan6
skullkan6 - - 334 comments

Have you considered adding this for 1.5?

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SarisKhan Author
SarisKhan - - 349 comments

Yes, I'll definitely do that in the future. For now I've been working on Part 2 for the story, though.

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Guest
Guest - - 688,627 comments

What's new in the November 4 update?

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SarisKhan Author
SarisKhan - - 349 comments

I restored one unused new dialogue and adjusted a quest reward. Minor stuff.

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Hegel
Hegel - - 351 comments

Hi,

This is a great addition - I'm really enjoying it. Would it cause problems if I increase population factors in axr_options.ltx (beyond their normal limit)?

Thanks a lot.

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SarisKhan Author
SarisKhan - - 349 comments

All the characters and enemies you encounter during the questline are scripted and independent of the population factor. The addon hasn't got any effect on the general population either.

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metroid13
metroid13 - - 60 comments

Any chance this can be adapted for CoM: Last Day?

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jackheretherealon
jackheretherealon - - 131 comments

I second this. The community has really improved upon and almost perfected the otherwise flawed piece of burnt out ambition that is Last Day.

Last Day could really do with SarisKhan's quests.

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

To clarify, is this not compatible with weapon addons or outfit addons?

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SarisKhan Author
SarisKhan - - 349 comments

It is compatible with everything that base LTTZ addon is, which includes the 3 main weapon packs, Outfit Addon, DrX Questlines, texture stuff, etc.

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icefire817
icefire817 - - 111 comments

Awesome good to know.

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Guest
Guest - - 688,627 comments

Erm, I'm kinda lost, to avoid spoilers, let's put it like this: i need to raid Culture Center and kill the big guy, but he doesn't show up or i can't find him?
T

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SarisKhan Author
SarisKhan - - 349 comments

He looks distinct from the others if you pay attention. Also, if you empty a whole clip into one of the enemies and the guy refuses to go down, well, that's him.

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SarisKhan Author
SarisKhan - - 349 comments

The last update before I get back to developing Part 2. Here's the changelog:
- Tweaked and streamlined the functional aspect of the questline.
- Tweaked Rogue and Stitch's animpoint behaviour.
- Tweaked the composition of scripted enemy Monolith squads.
- Added a few faction-specific dialogue bits.
- Implemented a function that spawns 2 of the fetch quest items in a location randomly selected from a set of 3.

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ertttttman
ertttttman - - 3 comments

My game crashes every time I speak to an important character. Anyone know how to fix?
My mods are:
STCOP 5.1
OA 1.4.7
DRX Dynamic faction relations 1.8
LTTZ
Game version 1.4.22

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SarisKhan Author
SarisKhan - - 349 comments

Seems you forgot to instal DrX Questlines.

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ertttttman
ertttttman - - 3 comments

yep, you are right, realized it right after I posted

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