4 episode replacement for DooM (the 4th episode works only in Doom 2, the first 3 work for either Doom or Doom 2)
Screens: Doomworld.com
This mod is now for Doom 2 due to Episode 4, (the first three episodes are still playable with original Doom).
In January of 1995, a level set for Doom 1 was actually given a commercial release through a book sold through retail stores.
Dubbed, "The Lost Episodes of Doom", the book (written by Jonathan Mendoza and published by Sybex) contained a set of techbase style levels designed by Christen David Klie and Robert Kiana Carter, acting as a parallel story to Doom 1 by taking place on Jupiter and its moons. The book itself acted as, not only a strategy guide, but also insight into how the levels were made by Klie and Carter.
The purpose of this project is to reintroduce this classic level set by using features introduced in ZDoom to make the game feel more independent of its base game, and really delve into the science and story behind it. Actual research was done on Jupiter and its moons to up the presentation of this level set, by making the setting as close to Jupiter as possible, as opposed to Mars.
The text file included explains more on the story, levels, and features of the wad.
From Version 1:
1.Original Level and episode names have been restored.
2.New intermissions detailing the plot of Lost Episodes to a much greater degree.
3.New Sky backgrounds (Including the new E4), and an interactive sky in E3.
From Version 2:
1.New Episode 4 based in Doom 2 (Remnants of Earth).
2.New classic HUD with a darker look (inspired by PSX Final Doom).
3.New Final Boss for E4 (No Spoilers here)!
4.New music for all levels with a collection of classic Doom tunes and more.
Lost Doom Episodes Story:
"You're the lone occupant aboard a deep space probe
returning to Earth. Your six-month reconnaissance
mission of the outer Solar System is over and you're
finally headed back home.
Lying motionless, seemingly lifeless, in the cryogenic
glass and metal chamber, you resemble a techno-mummy
on display. Only the readouts and blinking panel
lights reveal there is indeed a heartbeat, though
its rate crawls at a tenth of its normal resting state.
When you put your head down on the comfy cushion of the
cryogenic chamber and took a deep, prolonged breath,
you knew two months would pass before you would open
your eyes again, at which time you would be approaching
the lunar space station. 'Then I'm headed for the mountains,'
you told yourself, giving in to the overwhelming feeling of
elation induced by the chambers' gases. But fate had
other plans for you.
As your probe enters the large nether region between
Mars and Jupiter, coming within a few thousand miles
from the asteroid belt, the navigation system eases
the ship into a complete stop. A chain reaction of
commands and subroutines restores breathable air in
the cabin. Meanwhile, the chemicals in the chamber
self-adjust to normalize your metabolism. As
consciousness returns and the clouds of deep sleep
begin to dissipate, you see yourself headed for
the mountains. But you're still dreaming. Any
premature feeling of euphoria is swiftly squelched
as the seal of the cryo-chamber breaks open. The
high-pitched shrill you hear is an unmistakable
distress code signal.
Moving with the characteristic stiffness of one
whose body has just been awakened from suspended
animation, you move to the console to find the
source of the transmission that caused the ship
to stop. Much to your amazement, there are two
incoming signals. One is from the scientific
Martian outpost on Phobos. The other signal
beckons from the smaller facilities on Callisto,
the outermost moon of Jupiter. You immediately
think of the Anomalies and wonder whether the
Union Aerospace Corporation's experiments with
inter-dimensional space travel are to blame for
whatever's happened.
Before embarking on your long scientific mission,
you pleaded with UAC's board of directors to
postpone human experiments until more studies
could answer basic questions about the Anomalies.
But the giant conglomerate couldn't wait.
The Anomalies were the single most important
scientific discovery of the century. Apparent
ruptures in the fabric of time/space, the Anomalies
opened the possibility of instant space travel.
This was of great interest to UAC and not only for
scientific reasons. Potential for profitable
military, industrial, and commercial applications
was immeasurable. UAC moved quickly to set up
bases on Phobos and Deimos, the twin Martian
moons, where the Anomalies were first discovered.
Many scientists, who, like you, had also voiced
their opposition to UAC's experiments, were
quickly 'relocated' to other projects. A good
number of your colleagues wound up on Callisto
and Io, Jupiter's outermost and innermost
moons, respectively. After confirming the
location of the transmissions, you only
hesitate for an instant as you ponder what you
should do. You know there is a large contingent
of UAC Marines on Mars. Surely they have already
mobilized to help Phobos. Callisto and Io, on
the other hand, only count with marginal
military support. In the blink of an eye, your
mind is made up. Though science is your main
interest, you've been a marine before. You know
how to fight. You know how to survive.
Your hunch about the Anomalies, as you will find
out soon enough, is dead on. The gateways have
become completely unstable. The human subjects
who dared to jump through are emerging as
blood-thirsty killers. But even more disturbing,
a host of interdimensional creatures are also
materializing in our universe. No one on Mars,
Phobos, or Deimos could imagine that the
interdimensional beings were also materializing
on Jupiter's moons. But then again, no one could
possibly know or even suspect that Jupiter's
Great Red Spot was the largest gateway to Hell
in the entire Solar system.
With one last tap on the keyboard, the course for
Callisto is set. You don't know what evil awaits
you, but what you are sure of is that the
mountains of Earth will just have to wait a little
while longer.
Just wanted to say thank you for uploading this, had a little trouble finding it.
i just downloaded this! its pretty cool wad great job im really enjoying it XD
Great story!
Good job on this :)
Thanks Brother !!! .... Now Playing with the Project Brutality !!! .... Thanks !!!
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Cool cant wait to try it with doom remake 4.So its fully compatible with doom 2 like does it add all the new monsters of doom 2 in the first 3 episodes???
Also what music do these episodes have
this is the "best of" shovelware levels for Doom. it's worth playing for the historical value. taking into consideration the level editors and computer limitations at the time, this is a good levelpack. remember they had to design levels to be playable on the average players PC and to feasibly fit onto a limited amount of floppy discs (Doom was notoriously on many).
other commercial wads from 1995 to give a download that surpassed this were:
Perdition's Gate
Hell 2 Pay
and the free The Abyss
i made pictures! also its really fun
no one gives a sh1t about your pictures, f@g.