Rebalance the starting loadouts, giving you more freedom of choice with a large modification of the cost of each items, giving you more diversity in your starting build. Made for BaS, EFT Medic Item Overhaul & Arszi's Radiation Overhaul in mind without any of them being a requirement. Patch available for Glowsticks.
The starting loadout selection menu always felt limited for me, leaving few to no option when starting a new game with the Survivalist setting. No weapon choice, basic items being strangely expensive and some much needed gear missing when playing a well modded playthrough. For every ironman run I did, I died in the first few hours because of the fact I was trapped with ill-suited gear. Because a mutant broke my leg with a single strike without any medicine to fix it, or because I was caught in an unpredictable radiation pocket with no mean to clean myself without a doc.
While I like the early hobo-phase, it can be overwhelming with a lot of overhaul mods. I wanted to reduce a bit of tedium and give more way for the player to progress in the early game without having their fate tied to pure RNG. The mod does make the early game easier, but aim to keep the hobo phase intact.
This mod modify several things :
- For those who use Glowsticks, a patch is provided to rebalance their prices since it uses a scripted auto-inject.
- I do not know if it synergize well with modpacks like GAMMA or Escape from Pripyat since I don't use them, but it shouldn't break them.
- I could add support for another mod but I think I covered all the popular ones for now.
- I won't provide compatibility with Anomaly Magazines. Use the Redux version instead. It's better and it provides magazines upon gamestart, BaS weapons included.
- The icons from the image preview are from this mod. But you should just use Cr3pis's or Maid's (Or both) since compatibility did some insane progress in a year.
- Feel free to give some feedback !
Changelog :
1.1 : Fixed price of PB
1.2 : Complete rework of the mod. General nerf overall after experimenting with my own mod for a year.
- Less points to spend, especially for survivalist. It'll be harder to choose your ideal starting gear. Tourist still have plenty of points since it's a more relaxed experience.
- No more medium armor to choose, except for Ecologists, Sin, Monolith, Renegade, UNISG. Most factions get access to their faction light armor. Replaced Firearm Enthusiast for Tourist Jacket (way more carry capacity) for everyone to pick if desired.
- Utilities are cheaper. You are able to spend less on food, alcohol, meds and repair items, but their amount is still limited. Armors are still cheap to pick. Medical gear is still pricey. Weapons are the most expensive items. However, the starting pistols and low-tier SMGs are got their price halved since they become quickly obsolete and to encourage trying something else than a reliable shotty.
- No more assault rifles, except for UNISG. You can still choose between shotguns, SMGs and WWII era weapons depending on your starting faction.
- Rebalanced factions a bit : Loners, Bandits and Clear Sky have access to WWII era weapons. Duty/Freedom/Ecologists have access to modern weapons. Same for Mercenary/Army/Monolith but at a cheaper price due to their heightened difficulty. Sin and Renegade have access to low tier weapons, but at a cheap price. UNISG have access to the best weapons for a low price, their signature AK74u (BAS only) and the FAMAS.
- You can now pick-up a few additional ammo boxes that will be added on top of your starting amount.
For reminder, this is the amount of ammo/box :
12x70 : x20
20x70 : x10
7.62x25 : x32
9x18 : x32
9x19 : x30
.45 : x28
5.56x45 : x30
5.45x39 : x30
7.62x54 : x20
7.62x39 : x30
The old 1.1 version is included in the .zip for those who want to go back.
Average
9.833 votes submitted.
I would like to suggest that the prices of the pm and the pb be reversed since I do not see much sense that the pb having an integrated silencer costs less than the pm which is the most basic gun in the whole game
I must have missed that. I'll push an update soon.
love this mod, thank you for making this.
as you said this mod can make the early game easier. but in the end, it all depend on the user.
now i can be a hobo with only fancy pda at the start of the game if i want to.
use zcp broken pda option for true hobo experience :D
the only thing that bothers me is the price of the flashlight, i think 50 is quite high, but i can tweak it on my own so it's fine :D
Is there a way to change the amount of points for each difficulty? I tried changing the values in the config file under [points] but nothing happened.
Weird because it works for me.
s there a way to change the amount of points for each difficulty? I tried changing the values in the config file under [points] but nothing happened.
Not sure if it's because I only use Glowsticks out of the supported addons, but when I start the game with the Axe, it puts 2 "st_none" items in my inventory. They appear to be referenced as ammo for the Axe (as they get highlighted when I hover over the Axe). They appear like bright green beetles in the inventory, but when dropped on the ground appear as boxes of 9x19 ammo.
I'm not sure if it would happen with any other items selected aside from the Axe, but that's the only one I've managed to narrow the problem down to. Other items I've tried (guns, armors, supplies) seem to work fine.
EDIT: Not unique to your mod - seems like all loadout mods that let you pick the Axe do this. My guess is it has something to do with whatever gives ammo to the other weapons in a new game, it isn't programmed to skip axes, so it actuallly gives you the (usually invisible) ammo for axes.
did you ever find a fix for this? I am currently having this issue right now. I hope this gets fixed.
I did not encounter this issue despite having a heavy load order. The mystery is complete.
How did you make this mod? I would like to change only one weapon.
You can edit the only file provided by this mod (new_game_loadouts.ltx) to your liking. Each item is listed by their ID. I recommend using Anomaly's Debug mode to search for the IDs in the item spawner (visible by opening the debug menu once in game).
This mod is definitely an improvement in my opinion, but why was famas removed from unisg, I think that was the only way to obtain it without the debug menu, for the tourist prog difficulty, it would be nice to also get to pick ammo, and perhaps even more starting points
Readded the FAMAS, just because of my nationality.
Also added ammos, good suggestion. Thank you.
I can't figure out why the axe causes the st_none green beetles item to appear in my inventory, I hope there is a fix for this.
Does anyone know how to fix this?
This issue is not from this mod alas.
am i doing something wrong bc it wont support B&S for me
Old version of the mod supports it its ok
Whenever I change the difficulty for loot it crashes :(
Will this addon work for Anomaly 1.5.2 version ? Ty for response.
i dont know modding works but does this work with gamma?
From the description since it's hard to read.
"I do not know if it synergize well with modpacks like GAMMA or Escape from Pripyat since I don't use them, but it shouldn't break them."
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for the life of me i can not get the mod manager to get this mod to work does anyone have any tips?
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needs patch for toxic air, toxic air spawns filters in the loadout for free. also weird how hunting knife and axe are same amount of points despite the axe being better
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Does this work for anyone? I've replaced the file provided but it doesn't actually do anything. The loadouts remain the same. Can anyone help?? I'm running 1.5.2
You should be using Mod Organizer for anomaly, chances are you overwote this file with another mod that uses the same file. This is why using a mod organizer is important.
I use mod org for around 80% of my mods, at the very least. Certain mods do not work or seem to work properly with it, and since it's been literal months since i've attempted to use this mod and a similar timeframe since i've played anomaly I can't exactly remember what I did to get this mod to work.
As for overwrites, I roughly know how they work and I did testing in order to try and get this to work and failed. If you have a suggestion in order to fix it then I would appreciate it, but it's not super necessary anymore either way. Cheers.
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