Description

Rebalance the starting loadouts, giving you more freedom of choice with a large modification of the cost of each items, giving you more diversity in your starting build. Made for BaS, EFT Medic Item Overhaul & Arszi's Radiation Overhaul in mind without any of them being a requirement. Patch available for Glowsticks.

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Starting Loadout Rebalanced v1.2 - Multiple mods support
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noble231
noble231

I would like to suggest that the prices of the pm and the pb be reversed since I do not see much sense that the pb having an integrated silencer costs less than the pm which is the most basic gun in the whole game

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kemelvorkorp Author
kemelvorkorp

I must have missed that. I'll push an update soon.

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Guest
Guest

love this mod, thank you for making this.

as you said this mod can make the early game easier. but in the end, it all depend on the user.

now i can be a hobo with only fancy pda at the start of the game if i want to.
use zcp broken pda option for true hobo experience :D

the only thing that bothers me is the price of the flashlight, i think 50 is quite high, but i can tweak it on my own so it's fine :D

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Guest
Guest

Is there a way to change the amount of points for each difficulty? I tried changing the values in the config file under [points] but nothing happened.

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kemelvorkorp Author
kemelvorkorp

Weird because it works for me.

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KozakAlencar
KozakAlencar

s there a way to change the amount of points for each difficulty? I tried changing the values in the config file under [points] but nothing happened.

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Noxilian
Noxilian

Not sure if it's because I only use Glowsticks out of the supported addons, but when I start the game with the Axe, it puts 2 "st_none" items in my inventory. They appear to be referenced as ammo for the Axe (as they get highlighted when I hover over the Axe). They appear like bright green beetles in the inventory, but when dropped on the ground appear as boxes of 9x19 ammo.

I'm not sure if it would happen with any other items selected aside from the Axe, but that's the only one I've managed to narrow the problem down to. Other items I've tried (guns, armors, supplies) seem to work fine.

EDIT: Not unique to your mod - seems like all loadout mods that let you pick the Axe do this. My guess is it has something to do with whatever gives ammo to the other weapons in a new game, it isn't programmed to skip axes, so it actuallly gives you the (usually invisible) ammo for axes.

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Theisgood
Theisgood

did you ever find a fix for this? I am currently having this issue right now. I hope this gets fixed.

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kemelvorkorp Author
kemelvorkorp

I did not encounter this issue despite having a heavy load order. The mystery is complete.

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Alex151
Alex151

How did you make this mod? I would like to change only one weapon.

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kemelvorkorp Author
kemelvorkorp

You can edit the only file provided by this mod (new_game_loadouts.ltx) to your liking. Each item is listed by their ID. I recommend using Anomaly's Debug mode to search for the IDs in the item spawner (visible by opening the debug menu once in game).

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Guest
Guest

This mod is definitely an improvement in my opinion, but why was famas removed from unisg, I think that was the only way to obtain it without the debug menu, for the tourist prog difficulty, it would be nice to also get to pick ammo, and perhaps even more starting points

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kemelvorkorp Author
kemelvorkorp

Readded the FAMAS, just because of my nationality.
Also added ammos, good suggestion. Thank you.

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Theisgood
Theisgood

I can't figure out why the axe causes the st_none green beetles item to appear in my inventory, I hope there is a fix for this.

Does anyone know how to fix this?

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kemelvorkorp Author
kemelvorkorp

This issue is not from this mod alas.

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sleapdi1
sleapdi1

am i doing something wrong bc it wont support B&S for me

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sleapdi1
sleapdi1

Old version of the mod supports it its ok

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TrollIfy
TrollIfy

Whenever I change the difficulty for loot it crashes :(

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