Turns the Minimap into a "Square", also provides many options for Compass, Detection/Sound Bars, Player Icon and Friendly/Enemy detector.
SquareDOV. (The DOV stands for Depth of View, even though it's a bit nonsensical still)
In case you ever wanted a Minimap that was square, this is EXACTLY for you.
Comes with various designs that will hopefully fit your own artistic designs in many ways.
Also has a variety of options to toggle, as well as a "MODDING GUIDE" on how to modify it yourself without too much hassle.
The "MODDING GUIDE" offers tutorials on how to change the map's transparency, size and position, so do give it a read if you want to modify any of it.
NOTE: The mod was made with MO2/BAIN format in mind for ease of install, give that a try.
It also contains a FOMOD for MO2.
For manual install, it should be simple;
1. First and foremost, install the first file, in this case it's "00 SQUAREDOV MAIN FILE [INSTALL FIRST ALWAYS]", extract it to your main Anomaly file.
2. The rest are "Addons", install whichever you'd like in order.
* Check the "MODDING GUIDE" to know how to make configurations, for the map size, position, transparency and Static Counter.
1 Different Color Scheme [GREY]. Changes the default color scheme to a more subtler grayish appearance instead of all being black.
1 Different Color Scheme [BLIND DOG]. Changes the whole style to a grittier, decadent look. Fits perfectly well with Old Dog HUD.
2 Detection Bars. [CENTERED]. Makes it so both detection bars are perfectly centered instead of being bottom-left and top-right.
--- DISABLE DETECTION BARS. Completely disables the detection bars.
3 Compass. [FULL]. Makes the compass much bigger, while also grittier. Fits perfectly well with Old Dog HUD.
3 Compass. [CORNER]. Moves out the compass to the bottom-left, as well as makes it minimal.
3 Compass. [CORNER] [DARK]. Same as default [CORNER], but has a darker and slightly bigger appearance.
--- DISABLE COMPASS. Completely disables the compass.
4 Player. [DOT]. [WHITE]. Changes the default dot to a white one.
4 Player. [TRAINGLE]. [DEFAULT]. Changes the player icon from a dot to a triangle, colored Orange.
4 Player. [TRIANGLE]. [WHITE]. Changes the player icon from a dot to a triangle, colored White.
4 Player. [ARROW]. [DEFAULT]. Changes the player icon from a dot to an arrow, colored Green.
4 Player. [ARROW]. [WHITE]. Changes the player icon from a dot to an arrow, colored White.
4 Player. [ARROW]. [DARK]. Changes the player icon from a dot to an arrow, colored a high-contrast Dark Red.
X The map itself, ironically, is actually a Rectangle, not a Square. This is because of how Anomaly works; it stretches. There's nothing I can do.
X Vertical Detection Bars are planned, but despite many attempts it seems they're impossible to do.
X There is no proper way to move out the detection bars off the map. However, some dirty edits are planned.
X The mod was made for 16:9, tested in 4:3 and 21:9. Other versions might not work properly.
X Static Counter shows corpses as well. This will be fixed later.
The minimap itself is a big square, roughly 256x256 and calculated by the monitor ratio (16:9 for example), it is also 20% transparent,
Transparency can be changed by reading the "MODDING GUIDE" on how to.
By default, the compass is integrated into the minimap itself. It has 4 waypoints, Red & Green are North and South respectively, while Blue & Yellow are East & West respectively.
Smaller subtle bars are also shown to indicate other directions.
There is a Noise & Visibility indicator. Both are hovering over the player dot itself.
The Noise indicator is to the top-right, going from top-to-bottom. Starts as green and slowly turns to orange, until it reaches the "noisiest" which is red.
The higher it is, the noisier you are, meaning that enemies will hear you. Stepping on bushes and sprinting will make the highest noise.
There is also a blue "cone" centered right on the player dot that will progress with the bar itself. The color is static, it is meant to be used as an alternative indicator.
The Visibility indicator is to the bottom-left, going from top-to-bottom. Starts as a bright green, merging with the red, which turns it orange in the middle and finally a bright red in the end.
The higher it is, the faster an enemy will spot you and alert others. Be mindful that it only works with enemies and mutants, neutral stalkers won't care.
There is also a green "cone" centered right on the player dot that will progress with the bar itself. The color is static, it is meant to be used as an alternative indicator.
The clock itself, used to indicate the current time in-game. Nothing special about it.
- STATIC COUNTER.
This is used to display the amount of STALKERs, both friendly and hostile, right on the minimap.
It is positioned to the bottom-left and won't appear until you have at least one target.
Uses its own background and changes according to the style you pick.
Also has toggleable (through the "MODDING GUIDE") "Contact Sound" function, which you can further improve it by making it use "contact acquired" and "contact lost".
Anything that changes "zone_map" is not compatible.
Basically, not compatible with any other Minimap.
Please make a comment in the Moddb page itself for feedback.
If it's important, like you want to use it on another mod or you want to edit it, send a PM in Moddb.
In case you actually feel like giving some money for the work done, you can use these links:
You are NOT allowed to use any of the textures made by me, Blackgrowl, without my explicit permission, send a PM.
Changing the textures for your own private use is allowed though.
Configs are part of Anomaly, no internal changes were made, so you can do whatever with those.
I'd like to give big thanks to Tronex, Lucy and RavenAscendant for help provided, especially with scripts. (Tronex is the reason the Static Counter finally works)
I'd like to give big thanks to HarukaSai for adding "Contact Sounds".
I'd like to give thanks to Sarapz for making the FOMOD version of the mod.
I'd like to give thanks to Stirfry and HarukaSai for some good ideas.