Description

DLTX version of SSS Mod with additions and fixes for usas-12 and toz34-gauss

Preview
Shotgun Scopes Sights Silencers DLTX 1.5.2
Post comment Comments  (0 - 50 of 70)
Stalker_Boss
Stalker_Boss - - 1,755 comments

Very nice, great job!
RU translation for addon:
Disk.yandex.ru
And you forget to add TOZ-34 Gauss!

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Oiltanker Author
Oiltanker - - 209 comments

Ty, I was missing that will add next update. Btw, translation was faulty, it had duplicate string ids.

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Oiltanker Author
Oiltanker - - 209 comments

TOZ-34 Gauss has custom icons, which are, well ..., not provided for HQ, any links to that? I can add it to separate icon file.
That's why i removed it, along with game-crashing weapon. Myself mostly Usas-12 user, so, you know.

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Oiltanker Author
Oiltanker - - 209 comments

What version this translation if for? Mine does not have some strings.

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Stalker_Boss
Stalker_Boss - - 1,755 comments

You can just take translation of your shotguns which are in the end of the file 🙂

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Oiltanker Author
Oiltanker - - 209 comments

I did exactly that, just noted the errors, some of sss is poor quality modding, especially how it works with bones and stuff.
Btw, are there HQ icons for this mod anywhere? I can splice those in to separate icon file.

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Stalker_Boss
Stalker_Boss - - 1,755 comments

I don't know

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Oiltanker Author
Oiltanker - - 209 comments

I orthogonally rendered gun for icon, improved it's mesh (it was just gauss strap-on on the toz34 XD), and created options for different viewport mods.
You cannot imagine how much time i spent on this.

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Stalker_Boss
Stalker_Boss - - 1,755 comments

I can :)

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morgannoor1991
morgannoor1991 - - 483 comments

nice mod but i dont use TRADER OVERHAUL

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ltsobachiy
ltsobachiy - - 163 comments

You're really missing out, man.

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morgannoor1991
morgannoor1991 - - 483 comments

LOL i don't care about trade pro. i prefer to take the free loots form the corpses .its more fun to me XD

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Oiltanker Author
Oiltanker - - 209 comments

I can dltx it without TO, will do a different install option

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morgannoor1991
morgannoor1991 - - 483 comments

your adddon is awesome pro pls do dltx in next update

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Oiltanker Author
Oiltanker - - 209 comments

Already done, you now can choose between options in install.

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ltsobachiy
ltsobachiy - - 163 comments

Where has this been all my life? lol good job bro!

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MaxSpringer
MaxSpringer - - 59 comments

It really requires BaS?

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CyginMDB
CyginMDB - - 133 comments

Yes and no, I tried it without BaS and while it worked fine for some weapons others had completly misaligned optics when aiming so if someone is brave enough to fix that I guess it could be used without Boomstick.

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Oiltanker Author
Oiltanker - - 209 comments

Well, BaS has Hexagon12 silencer, moreover i cannot play without BaS, install options are WIP

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Oiltanker Author
Oiltanker - - 209 comments

Btw, is there other covered weapons that realistically can go with silencer? Maybe with the silencer barrel cut mod?

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TheSmersh
TheSmersh - - 96 comments

There is a bugs in scope sections of guns. Acog is not working, and other reflex sights is zooming as they shouldn't.

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Oiltanker Author
Oiltanker - - 209 comments

what guns are talking about? it's all default sss except for sas, I can try fix it

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TheSmersh
TheSmersh - - 96 comments

Ok, look on scope sections in main config. There is a bunch of incorrect values, mainly "scope_zoom_factor = 50". It makes reflex sights work like Acog. And Acog sections themselves on all guns just wrong.
For example:
[wpn_usas12_acog]:wpn_usas12
parent_section = wpn_usas12
hud = wpn_usas12_acog_hud
inv_weight = 6.4
visual = dynamics\weapons\wpn_usas12\wpn_usas12_acog.ogf
scope_status = 0
scopes =
scope_zoom_factor = 50
zoom_rotate_time = 0.3
1icon_layer = acog
1icon_layer_x = 68
1icon_layer_y = -5
Must look like this:
[wpn_usas12_acog]:wpn_usas12
parent_section = wpn_usas12
hud = wpn_usas12_acog_hud
inv_weight = 6.4
visual = dynamics\weapons\wpn_usas12\wpn_usas12_acog.ogf
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
1icon_layer = acog
1icon_layer_x = 68
1icon_layer_y = -5

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Oiltanker Author
Oiltanker - - 209 comments

That's sss for you, can you provide me with example of better solution?
I have a discord link for my mods, you can post there examples and generally discuss things.

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TheSmersh
TheSmersh - - 96 comments

Sure i can do that.

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Oiltanker Author
Oiltanker - - 209 comments

Used your presets, now is it ok?

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TheSmersh
TheSmersh - - 96 comments

Looks fine, gj!

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bulbazavr2006
bulbazavr2006 - - 9 comments

Mod 5+ but dont work with Blindsides Reanimation Pack and Position and View v2.1 By CEMENT, need patch

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Oiltanker Author
Oiltanker - - 209 comments

I have Blindsides Reanimation Pack installed, no problems there, maybe load order problem? I personally use instead:
- Camera Reanimation Project - I.N.E.R.T.I.A.
- T.H.A.P. Rework
I think they give a better result

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bulbazavr2006
bulbazavr2006 - - 9 comments

my load order:
T.H.A.P._Rework_2.1
w Position_and_View_v2.1_RELEASE_By_CEMENT
w Camera_Reanimation_Project_-_I.N.E.R.T.I.A._V1.2
w BlindsidesReanimationPackLoner
w Blindsides_Reanimation_-_XM8_Fix
w AR_Pack_DLTX.10
w PP-19_Vityaz_Virilized
w Pretty_Pistols_Pack
w Saiga-12K_Remodel_Rebalance
w UMP_reanimation
w MP7_Replacement
w L96_Reanimation
w The_G36_Pack
VKS-Vykhlop a VSSK Reanimation and Remodel
Boomsticks_and_Sharpsticks_29-Sep-2022
w Shotgun-Scopes-Sights_Silencers_DLTX
whats wrong?

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Oiltanker Author
Oiltanker - - 209 comments

Patch for viewport mods is being uploaded

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Oiltanker Author
Oiltanker - - 209 comments

I'm not sure if Position_and_View_v2.1_RELEASE_By_CEMENT is compatible with your mod list, try placing it first in load order, if that does not help report back to me, you can do that on discord (lnk in desc), for faster communication.

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Oiltanker Author
Oiltanker - - 209 comments

I also have Anomaly Weapons Animation Redux after blidsides that fixes something? idk

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JMerc75
JMerc75 - - 270 comments

Does it need the original mod or is it standalone

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Oiltanker Author
Oiltanker - - 209 comments

standalone

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Do you think you could make it so it doesn't overwrite the entire long-gun name file and instead uses its own name file? (also a suppressor on MP-153 would be amazing but that's just a suggestion)

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Oiltanker Author
Oiltanker - - 209 comments

BaS has exactly that gun, called carabiner, other ones does not have the mounts for optics.

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Oiltanker Author
Oiltanker - - 209 comments

Also now in a separate translation file

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HellblaueHoelle
HellblaueHoelle - - 294 comments

Ah, thank you! I'll see what I can do to get the BaS Carabiner into my game as well.

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Oiltanker Author
Oiltanker - - 209 comments

it's a mod in the description

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Stalker_Boss
Stalker_Boss - - 1,755 comments

Gauss is full broken, hand is inside weapon, sound from default TOZ-34.

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Colombo2022
Colombo2022 - - 305 comments

the cobra sight does not work on MP-153, TOZ-194. animation of switching to aiming mode - curve (I use EFP Weapon Reposition - maybe I need a Patch under SSS). disappeared - the toz-194 trapper shotgun, some SPAS models.

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Oiltanker Author
Oiltanker - - 209 comments

I 'disappeared' all custom guns, as they are somewhat broken, or balance-broken, as for hud adjustments there is only two supported configs, if anything you can fix them and send your file my way, along with your addon config description, so that i can add to install options

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Blackjeison
Blackjeison - - 204 comments

check the mod_trade files you are selling mines that don't work.... no activation option..... almost killed me

mod_trade_duty_dltx

![supplies_1]
wpn_fort500 = 1, 0.88
mine = 3, 1 --------------------error
ied_rpg = 3, 1
ied = 3, 1

![supplies_2]
wpn_wincheaster1300 = 1, 0.88

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Oiltanker Author
Oiltanker - - 209 comments

interesting, i guess that is old mine, or some junk, funny story, will see what i can do about it. probably will just remove it.

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Oiltanker Author
Oiltanker - - 209 comments

Should be fixed now

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Blackjeison
Blackjeison - - 204 comments

Sorry for my English, if it was just deleting the explosives in the trade files of each store and leaving the mod articles... I will be reporting any problems and I will comment to help

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Oiltanker Author
Oiltanker - - 209 comments

Keep in mind, that trader changes apply to new games most of the times, you can fix it by deleting then squad-spawning all your traders if you want those items to be gone.

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shoostar813
shoostar813 - - 16 comments

The ZIP file seems to be corrupted for me, tried from 2 different mirrors. Cannot extract or open any files, "The destination file could not be created".

EDIT: weird, but changing it from ZIP to RAR allowed me to open and extract files.

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Oiltanker Author
Oiltanker - - 209 comments

huh? cannot be a problem on my part, had no issue, use MO2 btw, it automatically installs and manages mods for you

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