Disables poltergeist .ppe effect overlap that makes screen overly bright if there are many polters nearby.
poltergeist_detection_effector no longer stacks, limited to one at a time no matter how many poltergeists detected actor presence.
Also, if you find that damage they inflict with levitating trash is just too much - install damage fix.
Update 1: (Optional) lowered black poltergeist (Borovos) damage a bit as it is hard to hit only seeing minor particles movement