Description

This a gameplay mod for brutal doom that comes with a large pack of sprites for monsters and weapons. It rebalances almost everything in the game, adds more fitting features, and just makes brutal doom better, while still keeping it what it is.

Preview
[V4 FINAL] Merser's Sprites & Enhancements
Post comment Comments  (0 - 50 of 309)
David_Jackson
David_Jackson - - 1,065 comments

Looks nice!

Reply Good karma Bad karma+5 votes
Martinoz
Martinoz - - 326 comments

Will try it :). It isn't for GZDoom, right?

Reply Good karma Bad karma+3 votes
Mirsario Author
Mirsario - - 74 comments

It's for both GZDoom and Zandronum.

Reply Good karma+2 votes
xXleykitoXx
xXleykitoXx - - 11 comments

I love your mod but as they say everybody needs more sprites but I love and please never do for gzdoom 2.0

Reply Good karma Bad karma0 votes
Guest
Guest - - 689,470 comments

i keep on trying to make it run on gzdoom but i keep on getting an error message

Reply Good karma Bad karma+1 vote
anthonyjoshua
anthonyjoshua - - 17 comments

it a youtuber
like your vids man

Reply Good karma Bad karma+1 vote
Blackmore1014
Blackmore1014 - - 1,210 comments

Some weapons sprites looks nice. But without reload sprites. Plasma rifle with default reload sprites, without dual-wield sprites. Minigun not have sprites on ground. And other.
What with kicks? I see only my sprites for BFG and SSG. All other weapons without them?

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

Everything's fixed now. C:

Reply Good karma+2 votes
Blackmore1014
Blackmore1014 - - 1,210 comments

Very good. Buy I notice Shotgun without reload. And weapons without sprites at ground.

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

I.imgur.com
shotgun does have a reload animation, and it's finished..
And i actually did a shotgun pickup sprite, but forgot to apply it in slade. ithappens. :S

Reply Good karma+3 votes
Blackmore1014
Blackmore1014 - - 1,210 comments

oh sorry. Great).
You forget minigun sprite at ground too. In arms black minigun, but standart sprite more white. And Rocket laucncher too).

Reply Good karma Bad karma+2 votes
-Ghost-
-Ghost- - - 255 comments

Nice sprite work! It's always good to see some more D3 weapons. Will you be using the D3 Rocket Launcher as well? The current one kind of stands out since it's one of the only centered weapons there, same for the BFG.

Thanks for doing a PB compatible version too!

Reply Good karma Bad karma+3 votes
Doomguy5th
Doomguy5th - - 483 comments

If he actially does a reload for the Doom 2.5 rocket launcher (which is Doom 3's RL with an eriance touch and looks spritey), I swear, we will all call him sprite god.

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

I.imgur.com
WIP rocket launcher from this D3 mod Gamebanana.com

Reply Good karma+2 votes
Mirsario Author
Mirsario - - 74 comments

I.imgur.com
Idle's done.. for now.

Reply Good karma+2 votes
wpninja
wpninja - - 533 comments

Is it just me or does the revenant in the 2nd picture look like a monkey?

Reply Good karma Bad karma+3 votes
patogameplays
patogameplays - - 42 comments

for me is blood on the bones

Reply Good karma Bad karma+1 vote
⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Moddb.com this is a lot similar to your mod but the one youve made is more traditional, i love it!

Reply Good karma Bad karma+2 votes
mtencza
mtencza - - 221 comments

Looks good so far. Though I have a few things I'd like to point out.
1) minigun secondary fire doesn't toggle, must be held down to keep spinning.
2) plasma rifle sprites, though I'm aware this was mentioned with the reload sprites.
3) the BFG9000 needs to be stronger. This is more so an issue with V20b itself, but to me the BFG is strong enough if it can one shot a bruiser demon or archvile.

Reply Good karma Bad karma+2 votes
wpninja
wpninja - - 533 comments

I ended up editing the bfg to do 1.5 more damage and have 3 times more range and now it hits like vanilla doom. Kills cyberdemons in 2 pointblank shots again.

Reply Good karma Bad karma+2 votes
mtencza
mtencza - - 221 comments

you used slade for this right? Where do you increase the damage?

Reply Good karma Bad karma+2 votes
wpninja
wpninja - - 533 comments

I actually used 7zip but slade is fine to. In the bfg.txt in the bottom. On that page look near the low part for a line-

Actor SuperBFGBall : BFGBall replaces BFGBall
{
+EXTREMEDEATH
//+DEHEXPLOSION
Damage

And at the damage part change it as you see fit and under that a bit you will notice 2 things called A_Explode, change those numbers as you see fit.

Sorry if this was explained poorly.

Reply Good karma Bad karma+2 votes
mtencza
mtencza - - 221 comments

Perfect!! It worked like a charm! Now I can one shot a bruiser. Many thnx for showing just a little more about modding!

Reply Good karma Bad karma+2 votes
pa1nki113r
pa1nki113r - - 1,460 comments

I really like that imp... And you did an entire brutal sprite set for it...

That is impressive, I want you on my team for the next update for Project Brutality. I plan on making that a medium-high tier imp variant. Seriously, good job. PM if you're interested.

And that helmet animation... Wow. I've always wanted that but could never find that. Seriously, awesome.

Reply Good karma Bad karma+17 votes
shibito
shibito - - 10 comments

it does not work with project Brutality 2.03

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

brutalv20b_Merser.pk3 file shouldn't be loaded with PB.

Reply Good karma+2 votes
shibito
shibito - - 10 comments

I use only brutal v20b_Merser Resources.pk3 with PB but its not working

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

Are you drag-and-dropping? Don't. Use autoload. Or rename project brutality's file to this>"_projectBrutalty.pk3", to make sure my file's being loaded after PB.

Reply Good karma+2 votes
shibito
shibito - - 10 comments

I use the gzdoom-USERNAME.ini
like that

[Global.Autoload]
path =
path = DoomMetalPack.wad
path =
path = projectBrutality.pk3
path = brutal v20b_Merser Resources.pk3
path =
path =
path = HUDs / UDV / UDV_v1.62_A_BASE_GZDoomOnly.pk3
path = HUDs / UDV / UDV _v1.62_B_ADD_IN_Mod_Project Brutality.pk3
path =
path =
path = PB_Allow_SV_Cheats.pk3
path = NiceWallBlood.pk3
path = PB_Cannon_Shotgun_v4.wad

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

ugh, use this.
[Global.Autoload]
path = DoomMetalPack.wad
path = projectBrutality.pk3
path = brutalv20b_Merser_Resources.pk3
path = HUDs / UDV / UDV_v1.62_A_BASE_GZDoomOnly.pk3
path = HUDs / UDV / UDV _v1.62_B_ADD_IN_Mod_Project Brutality.pk3
path = PB_Allow_SV_Cheats.pk3
path = NiceWallBlood.pk3
path = PB_Cannon_Shotgun_v4.wad

Reply Good karma+2 votes
Mirsario Author
Mirsario - - 74 comments

v2's gonna fix all the problems
I.imgur.com

Reply Good karma+4 votes
FPSNation
FPSNation - - 306 comments

Pretty cool. Just add a pistol. =)

Reply Good karma Bad karma+4 votes
mtencza
mtencza - - 221 comments

Yes. Pistol. Do it.

Reply Good karma Bad karma+4 votes
Skrell
Skrell - - 176 comments

So this will be an addon for regular Doom 2....or Brutal Doom ?? I'm confused...I'm not a fan personally of PB as i feel it strays TOO far from the core of Doom so i'm very interested in this. Also the gun sprites look amazing!

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

It's for brutal doom, but it can also be used with any other mod/vanilla doom as just a texture pack.

Reply Good karma+2 votes
Skrell
Skrell - - 176 comments

So it's only textures correct...no gameplay changes nor extra gore or anything ?

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

there are gameplay changes...

c'mon, press it! I.imgur.com

Reply Good karma+4 votes
JayJayCutie69
JayJayCutie69 - - 1 comments

definitely a nice mod. i would like to change the outline of the monsters and fix the bug where the weapons glitch when swapping also. the recoil on some of the guns are a little to extreme and unnecessary aside from that this mod is amazing

Reply Good karma Bad karma+4 votes
Mirsario Author
Mirsario - - 74 comments

I made a new secondary fire for the plasma rifle, but i'm not sure if it's good enough to replace the existing one.
I.imgur.com

Reply Good karma+4 votes
mtencza
mtencza - - 221 comments

I like it. Why have a plasma shotgun when you have the bfg9000?!

Reply Good karma Bad karma+2 votes
Doomguy5th
Doomguy5th - - 483 comments

That... is glorious

Reply Good karma Bad karma+2 votes
Doomguy5th
Doomguy5th - - 483 comments

Holy **** dude, by the looks of it, those sprites are well done. I will definitely check this out and give it a go, and hope you do some awesome stuff for the next update for PB. Also are you okay if BD sub-modders like me could use these sprites for projects (as long as we give credits)?

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

Sure, why not?..

Reply Good karma+2 votes
Guest
Guest - - 689,470 comments

good sprites keep going u still need a lot of work to do

Reply Good karma Bad karma+3 votes
wpninja
wpninja - - 533 comments

Question, the new imps aren't supposed to have eyes right? When I use brightmaps you can see white eyes slightly. If this isn't intentional is there a way you could remove that?

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

I.imgur.com
fixed in v2, thanks.

Reply Good karma+4 votes
Mirsario Author
Mirsario - - 74 comments

V2 just got released! woo!

Reply Good karma+4 votes
mtencza
mtencza - - 221 comments

Your BFG ball is missing a tail.

Reply Good karma Bad karma+2 votes
Mirsario Author
Mirsario - - 74 comments

itsnotabugitsafeature

Reply Good karma+4 votes
mtencza
mtencza - - 221 comments

I figured that was the case, but it does look cool.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: