This prefab has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest prefab.
---- HXRTC Project Final Edition ---- See the description for more details!
IMPORTANT: THIS MOD REQUIRES GZDOOM 2.4.0 / QZDOOM 1.3.0 OR LATER TO WORK PROPERLY. OTHER SOURCEPORTS LIKE ZANDRONUM ARE NOT SUPPORTED.
HXRTC Project Final Edition compressed zip file includes the following:
(*): This update includes some fixes for compatibility with SVN versions of GZDoom 3.2, but it also works with v3.1 (not tested with previous releases, but they may work too).
(**): Created from original addons by JPalomo (see this ZDoom forum thread for more info).
(***): Originally created by Kinsie, this file version is edited and some existing bugs related to a few broken tracks (not playing correctly in game) have been fixed. ;)
DESCRIPTION
The HXRTC Project is an addon for exclusive use with Doom & Doom II games, that means it won't work correctly with Heretic, Hexen or Strife games. However, it's fully compatible with many classic custom Doom megawads that don't alter the gameplay, monsters and/or weapons in a critic way. (For example, megawads using special definitions through DEHACKED lumps, unless a patch for them is created). You'll be able to play with HXRTC Project addon with megawads like Alien Vendetta, Community Chest series, Hell Revealed, Icarus, Memento Mori, Scythe, etc. Also you can use it with some auto-generated wads or megawads by Oblige or Obhack tools, so the fun can be almost endless!
If you don't have the required Doom or Doom II wad files to run this mod, alternatively you can download the FreeDoom Phase 1 & Phase 2 wads and still enjoy all your favorite megawads. Yes, the HXRTC Project is also compatible with FreeDoom! You can get the latest wad releases from the following website:
Freedoom.github.io
WHAT CAN BE EXACTLY FOUND HERE?
Well, as presumably and like many other existing mods, it adds plenty new things and features respect from the classic Doom. In fact, it has a huge bunch of new monsters (around 40-50 enemy types at the moment, taken from several sources and customized specially for the mod), a large weapons arsenal (more than 30, including dual-wield modes) with also plenty of new items and new ammo types, and some exclusive abilities (in this mod the player has a bit more walk/run speed, can jump higher, has more health and armor capacity, and can enter in a 'rage-stage' if receives enough damage from enemies, doubling this way his attack power). Furthermore the monsters, weapons, ammo and items are totally randomized from one game to another, making player progress easier or tougher depending on map conditions and/or his luck.
In general terms, monsters are a bit harder in this mod than in classic Doom, but also the player weapons are quite more powerful than classic ones. Player starting weapon is a special pistol named Z-Gun, which has infinite ammo, but it's globally weaker than the rest of weapons, so like in Hexen game, it's better using it at first on weak enemies and save collected ammo for harder foes in latter levels. Also, some monsters have some special resistances depending of their nature elements (fire, ice, stone, poison) so also some weapons can be less effective versus them than other ones. (More details in the mod's Help Screen!)
Killed enemies can drop (apart from weapons, ammo and/or items) coins and special treasures, which can be collected for increasing player's funds with the possibility of investing them buying some basic elements from Trade Shop Droids (special units spawned randomly in levels) like weapons, ammo & health refills, armors, special items, etc. There is also the possibility of meeting some special powerful allies to help you killing enemy hordes. Big bosses (Cybies and SM types I mean) will release a special prize for defeating them, a Mistery Box that can hide a lot of precious items or a nasty surprise, depending of your luck.
So well, all those features (and some more not detailed here) can be encountered in the mod, so if you're curious and want to discover yourself the rest of them, I recommend to download it and play it. Hope it will be a good and fun Doom experience for you! ;)
IMPORTANT NOTE: If you're experiencing some problems executing HXRTC Project addon with your current GZDoom or QZDoom version, please check for a more recent version in their webpages, development versions are often recommended:
HOT TIP: If you are a GZDoom user and you own a good/newer computer, you should load also the LIGHTS.PK3 and BRIGHTMAPS.PK3 files provided in GZDoom's main folder for a better experience in game. For example, HXRTC Project includes a lot of new dynamic light definitions, but if you don't load the basic LIGHTS.PK3 within the mod, some of them may get missing. On the other hand, if your computer is quite old and/or slow, deactivating use of dynamic lights through GZDoom's options menu could be a good idea for increasing global game performance.
If you are using the JPHUD HealthBar for first time and having strange screen issues, you should go to GZDoom's Main Menu > Options > HUD Options > JP HealthBar Option and scale the health bar resolution conveniently to your actual screen size.
This Doom project has been created mainly from arranged & fixed versions of WEAPONS OF SATURN weapon mod and DOOM MONSTER RANDOMIZER monster mod, along with lots and lots of edited extra elements (most of them from Realm667 website) and some other additional random generators/spawners coded by me, for making your oddisey through Doom a bit different from one game to another.
By the way, the HXRTC Project has been created from multiple sources just and only for fun. So don't think bad, I'm absolutely not earning any money from it in any way, not even in the hosting and downloading file action. Just please enjoy and play, OK?
ABOUT THE HUD: From some versions ago, the HXRTC HUD for HXRTC Project is now fully integrated into the mod's main file, so it's no longer necessary loading it separately on GZDoom. For showing the HUD correctly, you must set in Display Options a screensize of 11 and turn off the alternative HUD. On the other hand, if you find the size of the HUD is too small, you should open GZDoom/QZDoom console and input the following command:
HUD_SCALE 1
Alternatively, you can also turn on the Stretch Fullscreen HUD option in the GZDoom/QZDoom HUD options menu.
CREDITS LIST (MAY BE INCOMPLETE)
- Weapons of Saturn mod by: Lippeth
- Doom Monster Randomizer mod by: Snarboo
- JP HUD Enemy Health Bar by: JPalomo
- Remastered Doom sound effects by: PerKristian
- Doom alternative sound effects by: BouncyTEM
- Plasma Zapper, Hell Missile Launcher & Flame Cannon sprites by: Mike12
- Chiller Crossbow by: Bloax (Realm 667)
- DoomGuy's sounds pack by: Trent Reznor
- IcyDemon & IcySpectre created by: Hexereticdoom
- Quad Shotgun code by: Aerial
- Rottweiler code by: Captain Toenail (Realm 667)
- HXRTC Project title header replace created by: Hexereticdoom
- ArachnoPhyte, Cacolantern, Diabloist, MaulerDemon & Snake Imp codes by: Tormentor667 (Realm 667)
- Elite Arachnotron code by: Zdude (Realm 667)
- Deep One code by: Dr. Doctor (Realm 667)
- Phantasm code by: MagicWazard (Realm 667)
- Plasma Elemental code by: The Ultimate Doomer (Realm 667)
- Rifle Commando & Superdemon code by: Xim (Realm 667)
- Frozen Bones & Rocky Mancubus created by: Hexereticdoom
- Evil Warrior Shield created by: Hexereticdoom
- Doom Terrain Splashes addon by: MagicWazard (Realm 667)
- Tech Lamps, Bronze Lamps, Oil Drum and Mega Computer Map code by: Captain Toenail (Realm 667)
- Corpse Pile and Black Hole Maker code by: Gothic (Realm 667)
- Daisy's Head Scenes code by: Bravo (Realm 667)
- Coloured Evil Eyes and Coloured Torches code by: ChronoSeth (Realm 667)
- Skull Tree code by: Zrrion The Insect (Realm 667)
- Impaled Zombies taken from Shootable Impaled Humans addon by DeVloek (Realm 667)
- Coach Gun sprites by: BingoJohnson
- Bronze/Silver/Gold Coin sprites by: Drew5.net
- Coins & cash pickup sounds by: ArtisticDude (OpenGameArt.org)
- Moneybag sprite taken from Streets Of Rage game, edited by: Hexereticdoom
- DoomGuy Base II/Orion skin sprites by: The Skulltag Team (DevilHunter's Skin Pack)
- Helmeted DoomGuy mugshot sprites by: Eriance
- Gem sprites by: Glaber Co. & Draikonine (DeviantArt)
- Gems pickup sound by: The Berklee College of Music (OpenGameArt.org)
- Fake Coins pickup sound taken from Yoshi's Island game, edited by: Hexereticdoom
- Rotating Key Card & Skull Key sprites by: Gifty
- Key Card & Skull Key pickup sound base by: ViRiX
- Evil Eye sounds and projectile sprites by: FreeDoom Project Team
- M134 Minigun sprites by: The Skulltag Team
- Mistery Box sprite base by: Sgt. Shivers
- Gremlin, Mini Gremlin and Frosty Slug sprites by: FreeDoom Project Team
- Gremlin sounds by: FreeDoom Project Team
- Mini Gremlin sounds by: Raven Software
- Frosty Slug sounds by: SuperSomariDX
- New Help Screen created by: Hexereticdoom
- AlphaSphere and BetaSphere sprites by: Ozymandias81
- Some enemy sprites for alternate deaths and gib deaths by: Ghastly (Realm 667)
- Other enemy sprites for leap attacks, plus alternate deaths & gib deaths by: Finalizer
- Dual Pulse Rifle sprites taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- Gasoil Can and Venom Bottle sprites taken from unknown sources(*), edited by: Hexereticdoom
- Bonsai Tree sprites by: Sergeant Mark IV
- Impaled Cacodemon sprite base by: 40oz
- Centipede sprites by: Raymoohawk
- Centipede sounds by: FreeDoom Project Team
- Additional enemy sprites & sounds for alternate deaths edited by: Hexereticdoom
- Chainsaw & Saw Thrower wall decals by: Faerlyn
- Chaos Skeleton sprites by: FreeDoom Project Team
- Chaos Skeleton sounds taken from Monolith Games, edited by: Hexereticdoom
- New skull ornament for Quad Shotgun by: Bane
- Hatchet (or Axe) by: TheMightyHeracross (Realm 667)
- Railgun 2.0 sprites by: The Skulltag Team
- Railgun 2.0 shooting sounds by: Gumichan01 (OpenGameArt.org)
- Pistol Gunner sprites by: BlueFireZ88
- Butcher sprites & code by: Scalliano (Realm 667)
- Butcher sounds by: FreeDoom Project Team
- Female Zombies pack by: DavidRaven (Realm 667)
- Pulse Marksman by: Tormentor667 (Realm 667)
- Doom Marine corpses and Cacodemon alternate death by: ItsNatureToDie
- Some animated textures & flats taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- Big Rat and Giant Bat sprites, sounds & code by: Captain Toenail (Realm 667)
- Several broken Tech Lamps & Light Column sprites & sounds edited by: Hexereticdoom
- Computer Tech-Pillar crystal shard sprites, sounds & code by: Mor'ladim
- Big Tree On Flames' resources from Sgt. Mark IV & Osjclatchford, built by: Hexereticdoom
- Bloody Hangmen sprites (now with rats) taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- Double Knuckles fist sprites by: That_One_Doom_Mod (Realm 667)
- Double Knuckles uppercut hand sprite taken from unknown source(*), edited by: Hexereticdoom
- Fast Kick foot sprites by: Sgt. Mark IV
- New Beretta & Colt 1911 secondary fires created by: Hexereticdoom
- Original Colt 1911 sprites by: Captain J
- Dual Colt 1911 sprites created and edited by: Hexereticdoom
- Saw Thrower sprites & sounds by: Xatrix (Realm 667)
- Master Shotgunner sprites by: The Skulltag Team
- Infernal Imp sprites & code by: Dreadopp (Realm 667)
- Baby Cacodemon sprites & code by: Yuraofthehairfan (Realm 667)
- Wicked Shadow and Wicked Spectre sprites & code by: Jaeden (Realm 667)
- Hellish Dog, Hellish Spectre, Watcher, Blizzard Soul & Hell Necromancer sprites & code by: Eriance (Realm 667)
- Dark Satyr sprites & code by: Ghastly Dragon (Realm 667)
- CyberWarrior sprites & code by: Finalizer
- Nightmare Reaper by: MagicWazard (Realm 667)
- Underworld Minion & Underworld King sprites & sounds by: 3D Realms
- Underworld creatures' walking sounds taken from Dragon Ball Z series, edited by: Hexereticdoom
- Machinegun Mancubus by: 00_Zombie_00
- Armored Missile Tank by: Xim (Realm 667)
- Railgun Spider by: Tormentor667 (Realm 667)
- Arachnorb sprites, sounds & code by: Jimmy91 (Realm 667)
- Arachnorb Queen code by: Yuraofthehairfan (Realm 667)
- Mimic, Blue Mimic & Flying Mimic sprites & code by: Hexereticdoom
- Mimic, Blue Mimic & Flying Mimic sounds taken from Chex Quest 3, edited by: Hexereticdoom
- Trade Shop Droid sprites base by: Sgt. Shivers
- Terror Mask sprites base by: Raven Software
- Wolfenstein treasure sprites & sounds by: ID Software
- Cash Bundle sprite created by: Hexereticdoom
- Cash Bundle pickup sound by: CapsLok (FreeSound.org)
- Auto Shotgun sprites & code by: Captain Toenail (Realm 667)
- Auto Shotgun sounds by: TheRailgunner
- Auto Shotgun pickup sprite by: HellCattX (Realm 667)
- Executioner sprites & code by: 00_Zombie_00
- Executioner sounds by: FreeDoom Project Team
- Juggernaut taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- Proto Blaster sprites & code by: CWolf
- Medusoid sprites by: Raymoohawk
- Medusoid sounds by: GeckoYamori
- Nightly Shade sprites, sounds & code by: Eriance (Realm 667)
- Ghost Ghoul sprites & code by: Eriance (Realm 667)
- Ghost Ghoul sounds by: FreeDoom Project Team
- Poison Dart Blowgun sprites & code by: Drakon
- Dart Shooter and Supreme Shotgunner sprites & code by: Scalliano (Realm 667)
- Plasma Gunman sprites & code by: DavidN (Realm 667)
- CyberKnight code by: Ben2k9 (Realm 667)
- Viscount of Hell sprites & code by: Eriance (Realm 667)
- Gasoil Tin sprite taken from WPClipart.com, edited by: Hexereticdoom
- Venom Jar sprite base by: Raven Software
- Chilly Mancubus created by: Hexereticdoom
- Chilly Mancubus sounds by: FreeDoom Project Team
- Venom Revenant sprites base and Chilly Mancubus' ice steam attack by: 00_Zombie_00
- N.R.'s Double Raygun and C.M.'s Ice Bombard sprites taken from Sgt. Mark IV's BD (v19), edited by: Hexereticdoom
- Ghostly Black Gem sprites by: The Skulltag Team
- Ghostly Black Gem's magic aura sound taken from Dragon Ball Z series, edited by: Hexereticdoom
- Dual Plasma Zappers' sprites base by: Kirpi4
- M24 Sniper Rifle sprites base by: Finalizer, GhostKillahZero & Zrrion The Insect
- M24 Sniper Rifle code by: TODM (Realm 667)
- M24 Sniper Rifle sounds by: Valve Software
- Some new Boss Brain sounds taken from Sgt. Mark IV's Ultimate Icon of Sin addon, edited by: Hexereticdoom
- Devil Imp sprites & code by: Eriance (Realm 667)
- Giant Wasp sprites & code by: Captain Toenail (Realm 667)
- Pulse Spider by: Tormentor667 (Realm 667)
- Nazi Soldier sprites & sounds taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- German Shepherd sprites & code by: ID Software
- Soul Harvester additional sprites by: HorrorMovieGuy
- Napalm Launcher sprites, sounds & code by: Eriance (Realm 667)
- Earthquake sound taken from Zelda/A Link To The Past game, edited by: Hexereticdoom
- Medusoid's sonic waves, Blue Mimic & Flying Mimic belch attack by: Hexereticdoom
- Sniper and Missile Launcher sprites & code by: Xim (Realm 667)
- Arsonist sprites & code by: Scalliano (Realm 667)
- Cacostalker sprites by: Vader (Realm 667)
- Cacostalker code by: Hnsolo77 (Realm 667)
- Panic Elemental sprites by: Captain Ventris
- Arctic Archer sprites & code by: Ravagefox (Realm 667)
- Z-Gun sprites by: Eriance, Gothic & Blox (Realm 667)
- Z-Gun sounds taken from Sgt. Mark IV's Doom 2016 Weapons Addon for Brutal Doom, edited by: Hexereticdoom
- Giant Wasp's sting poison attack sprites by: Scalliano (Realm 667)
- Venom Monsters' Toxic Wand sprites & code by: CodenniumRed (Realm 667)
- Burning corpses sprites by: Eriance & 3D Realms (Realm 667)
- Tesla Coil sprites & code by: Captain Toenail (Realm 667)
- Hand Grenade sprites & sounds by: Lobotomy Software & NeoWorm (Realm 667)
- Land Mine sprites, sounds & code by: LucasArts, ID Software & Gothic (Realm 667)
- New Gunner and Shotgunner alternate death sprites by: HorrorMovieGuy
- Orb-shaped gem sprites by: Supersonic1009 (DeviantArt)
- Medical Backpack & Mini Stimpack sprites by: BloodyAcid (Realm 667)
- Candelabra colour variation sprites by: TheUltimateFaris766 (Realm 667)
- Leafy Tree sprites by: Osjclatchford
- Mushroom sprites by: ShadowCaster & Captain Toenail (Realm 667)
- Bloody Chain Hook sprites by: Midway Games & Scalliano (Realm 667)
- Hanged Impse sprites and Marine/Imp/Gunner/CyberDemon Headsticks by: Captain Toenail (Realm 667)
- New Doom Marine corpses by: MDK (Realm 667)
- Gibbed Doom Marine with helmet sprite by: The Skulltag Team
- Jumble of Bones original sprites by: Captain Toenail & Captain Awesome (Realm 667)
- One Wheeler sprites & code by: Captain Toenail (Realm 667)
- Knife Thrower sprites & code by: Scalliano (Realm 667)
- Saboteur and Lord of Souls sprites & code by: Tormentor667 (Realm 667)
- Saboteur bomb timer sound created by: Hexereticdoom
- Knife sprites & code by: ScubaSteve & Xim (Realm 667)
- Killer Shadow sprites, sounds & code by: Vader (Realm 667)
- Slime Worm, Slime Spectre and Evil-O-Wisp sprites by: FreeDoom Project Team
- Slime Worm and Slime Spectre code by: Captain Toenail (Realm 667)
- Black Panther sprites, sounds & code by: IMX & Lobotomy Software
- Glacial Cacodemon sprites, sounds & code by: Breadbagfly
- Psycho Elemental sprites, sounds & code by: Onslaught Six
- Stone Knight sprites by: Bullfrog (Realm 667)
- Stone Knight code by: Mr. Green (Realm 667)
- Armored Plasma Tank by: Xim (Realm 667)
- Arachno-Baron sprites & code by: WhoDaMan (Realm 667)
- Icicle Tyrant sprites by: Eriance (Realm 667)
- Icicle Tyrant sounds taken from unknown source(*), edited by: Hexereticdoom
- Mecha-Beast sprites & code by: Virtue (Realm 667)
- Cyber-Mastermind sprites & code by: Nanami (Realm 667)
- Impaled Dog Heads and Special Combat Droid sprites & code by: Gothic (Realm 667)
- New Computer Tech-Pillar sound effect taken from Knight Rider series, edited by: Hexereticdoom
- Renegade Marines sounds taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- New taunts (speaking & laughing sounds) taken from Team Fortress 2 game, edited by: Hexereticdoom
- Pest Master sprites by: Raymoohawk
- Pest Master sounds taken from TerminusEst13's DemonSteele addon, edited by: Hexereticdoom
- Sinister Fiend sprites by: Rolls & Tormentor667 (Realm 667)
- Sinister Fiend sounds by: Raven Software & Croteam (Realm 667)
- UAC Chemical Spray sprites & sounds taken from unknown sources(*), edited by: Hexereticdoom
- Black Imp sprites and code by: The Skulltag Team & Vader (Realm 667)
- Infernal Cacodemon and Arachnosseous sprites & sounds taken from Pa1nki113r's PB addon, edited by: Hexereticdoom
- Dual Combat Rifle sprites base by: Mike12
- Gatling Lasergun sprites, sounds & code by: BadMojo (Realm 667)
- Bucentaurus sprites taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- Pyroflamer sprites taken from Mouldy's Going Down Doom megawad, edited by: Hexereticdoom
- New DoomGuy's Experience System original code by: FLYBAT
- New Secret Found and Level Up sounds by: PocApp Studios
- New laser projectile sounds created by: Hexereticdoom
- Draining Potion & Regeneration Potion sprites by: Tormentor667 (Realm 667)
- Smart PDA sprite & code by: Scalliano (Realm 667)
- Smart PDA pickup sound taken from Pokemon series, edited by: Hexereticdoom
- Ancient Ankh sprite by: Blue Shadow (Realm 667)
- Small kit of Assorted Ammo, small kit of Shotgun Shells & Energy Cell Kit sprites by: Dreadopp (Realm 667)
- Stimulant Serum & Calming Pills sprites by: MagicWazard (Realm 667)
- Poca-Cola Energy Drink sprite & sound taken from TerminusEst13's DemonSteele addon, edited by: Hexereticdoom
- New taunts (burping & farting sounds) taken from unknown source(*), edited by: Hexereticdoom
- Needle Buster sprites by: ShadesMaster (Realm 667)
- Big Head Imp and Big Head Spectre sprites & code by: Midway Software & Captain Toenail (Realm 667)
- Slime Brain sprites by: NMN & Eriance (Realm 667)
- Slime Brain code by: Xaser (Realm 667)
- Keymaster Talisman sprite by: Raven Software & Blue Shadow (Realm 667)
- Sentinel Mushroom sprites & code by: Gothic (Realm 667)
- Berserk Backpack & Maiden Ring sprites by: Hexereticdoom
- Maiden Ring pickup sound taken from unknown source(*), edited by: Hexereticdoom
- Heavy Chaingun sprites & code by: Z86 & Eriance (Realm 667)
- Gelid Bruiser created by: Hexereticdoom
- Granite Gargoyle sprites by: Vader & Tormentor667 (Realm 667)
- Granite Gargoyle sounds by: Ghastly (Realm 667)
- Terrifier sprites & code by: NeoWorm (Realm 667)
- Toxis Lizard sprites by: Eriance (Realm 667)
- Toxis Lizard sounds by: Blizzard Entertainment
- Supply Box sprite & code by: Dreadopp (Realm 667)
- Improved Auto Shotgun sprites by: Hexereticdoom
- Improved Heavy Chaingun sprites by: GAA1992, Eriance & Sgt. Mark IV
- Boss Brain Time Bomb & Time Flame Bomb sprites taken from Crash Bandicoot 3 game, edited by: Hexereticdoom
- Boss Brain Time Bomb & Time Flame Bomb sounds taken from unknown source(*), edited by: Hexereticdoom
- Light Machinegun sprites by: JoeyTD (Realm 667)
- Demonkiller Carbine sprites & code by: Skelegant & Ozymandias81 (Realm 667)
- Demonkiller Carbine sounds by: TheRailgunner
- Multi-Elemental Cannon sprites by: Eriance (Realm 667)
- Acid Arbalest sprites by: Blasphemer Project Team
- Acid Arbalest sounds by: Raven Software & TerminusEst13
- Box of Rifle Ammo sprite base by: BloodyAcid
- Pile of Rockets sprite base by: Dreadopp (Realm 667)
- Dual Pistol Gunner sprites by: BlueFireZ88(**)
- Carabineer sprites & code by: Skelegant (Realm 667)
- Needle Gunner sprites by: Unknown author(*)
- Phoenix Imp & Risen Phoenix Imp sprites by: Breadbagfly
- Phoenix Imp & Risen Phoenix Imp sounds by: Blasphemer Project Team
- Mud Monster, Mud Spectre & Sewer Slug sprites by: FreeDoom Project Team
- Mud Monster & Mud Spectre sounds by: IMX
- Hades Alpha & Hades Omega sprites, sounds & code by: Eriance (Realm 667)
- Flesh Spawn sprites, sounds & code by: Vader (Realm 667)
- Punish Elemental & Armageddon sprites by: SunMadcat
- Spark Skeleton sprites by: 00_Zombie_00
- Arachno-Knight sprites & code by: WhoDaMan(**)
- Armageddon sounds by: Raven Software
- Poca-Cola Energy Bottle sprite & pickup sound taken from unknown source(*), edited by: Hexereticdoom
- Coin Toss sound taken from Yoshi's Island game, edited by: Hexereticdoom
- McDoomsday French Fries & McDoomsday Cheese Steak Burger taken from unknown source(*), edited by: Hexereticdoom
- McDoomsday items (see above) pickup sounds taken from TerminusEst13's DemonSteele addon, edited by: Hexereticdoom
- Blast Wave Device sprites by: Zrrion The Insect (Realm 667)
- Blast Wave Device sounds taken from Pokemon series, edited by: Hexereticdoom
- Cyber Imp sprites by: Skelegant (Realm 667)
- Cyber Imp sounds by: Virtue (Realm 667)
- Beholder sprites by: SunMadcat
- Beholder sounds by: Eriance (Realm 667)
- Several new enemy sprites for alternate deaths and some gib deaths by: ItsNatureToDie
- New Big Tree and Torch Tree sprites by: FreeDoom Project Team
- Stalagtite Skulls sprites by: Captain Toenail (Realm 667)
- Doomguy Doll sprite by: JoeyTD (Realm 667)
- Doomguy Doll pickup sound by: ID Software
- New One-Key Save Game's Heaven Angel sprites taken from unknown source(*), edited by: Hexereticdoom
- W-Shotgun sprites by: Fuzzyblaze & Infirnex (Realm 667)
- W-Shotgun sounds taken from TerminusEst13's DemonSteele addon, edited by: Hexereticdoom
- Box of Hand Grenades & Box of Land Mines sprites by: Hexereticdoom
- Crows in Green & Red Vases sprites base by: Mor'ladim & Captain Toenail (Realm 667)
- Spear Keeper sprites & code by: Espi (Realm 667)
- Spear Keeper sounds by: Eriance (Realm 667)
- Glint Master sprites by: Raymoohawk
- Glint Master sounds taken from TerminusEst13's DemonSteele addon, edited by: Hexereticdoom
- Flesh Wraith sprites by: FreeDoom Project Team
- Flesh Wraith sounds by: Raven Software
- Venus Weed original sprites by: Mike12 & NeoWorm (Realm 667)
- Venus Weed sounds by: ID Software, Raven Software & Jaeden (Realm 667)
- GammaSphere and DeltaSphere sprites by: Ozymandias81
- Snap-Jaw Trap sprites by: NeoWorm
- Snap-Jaw Trap sounds by: Raven Software
- Improved Venus Weed sprites by: Negative
- Cryogenic Repeater sprites by: MonkeyBTM6 & Insomniac Games
- Cryogenizer Bolts sprites by: Bloax (Realm 667)
- Box of Cryogenizer Bolts sprites base by: Sangelothi
- Stealth Trooper sprites & code by: MagicWazard (Realm 667)
- Ultimate Shotgunner sprites & code by: ItsNatureToDie & Skelegant (Realm 667)
- Multi-Elemental Cannoneer sprites & code by: Ghastly Dragon & Tormentor667 (Realm 667)
- Parasite Imp sprites by: Finalizer & Horror Movie Guy (Realm 667)
- Parasite Imp sounds by: ID Software & Raven Software
- Scourge Demon & Scourge Spectre sprites by: IMX & Gez
- Scourge Demon & Scourge Spectre sounds by: FreeDoom Project Team
- Regal Cacodemon sprites by: SunMadcat
- Regal Cacodemon sounds by: ID Software
- Ying-Yang Slither sprites by: Hexereticdoom
- Ying-Yang Slither sounds taken from Zelda/A Link To The Past game, edited by: Hexereticdoom
- Hanged Marines sprites by: Anarchist & Captain Awesome (Realm 667)
- Hot Coal Cauldron sprites by: ShadowCaster & Captain Toenail (Realm 667)
- Hot Coal Cauldron sounds by: Epic Games
- Super Backpack sprite taken from Sgt. Mark IV's Brutal Doom, edited by: Hexereticdoom
- Mistery Chest sprites by: Raven Software & Blue Shadow (Realm 667)
- Silver & Golden Ticket sprites taken from unknown source(*), edited by: Hexereticdoom
- Silver & Golden Ticket pickup sounds taken from Donkey Kong Country 3 game, edited by: Hexereticdoom
- Omicron Raygun sprites taken from TheRailgunner's X-Weapon mod, edited by: Hexereticdoom
- Omicron Raygun piece sprites taken from TerminusEst13's DemonSteele addon, edited by: Hexereticdoom
- Omicron Raygun sounds taken from Syndicate Wars game, edited by: Hexereticdoom
- Captive Mini-Alien sprites by: FreeDoom Project Team
- Captive Mini-Alien sounds taken from SuperTux game, edited by: Hexereticdoom
- Improved Renegade Marines sprites by: DBJ87 (Realm 667)
- Placeable columns sprites by: Rogue Entertainment
+ Several graphics & sounds effects taken from Sergeant Mark IV's Brutal Doom mod, Quaker540's Sub-Mod, Faerlyn's Hard Doom mod, TheRailgunner's X-Weapon mod and some other unknown sources(*), all modified and edited by: Hexereticdoom
++ Updated new special powerup-pickup Announcer voices (ala Skulltag/Zandronum style) performed & recorded by Rallinth (YouTube channel: www.youtube.com/channel/UCK1VR6JVFYzKGBRSgPL1IDA)
Special thanks to Quaker540 for his valuable help with Decorate code! :)
And also very big thanks to Samarai1000/Rallinth for his special collaboration in creating the new
powerup-pickup Announcer voices for HXRTC Project! You're the best! :D
If I'm missing some credits to anyone, please just contact me at: hexereticdoom@gmail.com
(*): Do you know the original author from (some of) this/these? Please tell it to me!
(**): Needs confirmation; not sure if that's the original author.
Hope you have fun with the HXRTC Project mod. Enjoy and have a nice Doomsday! ;)
Average
8.817 votes submitted.
Older versions for those interested:
U5 Depositfiles.com
v1 Depositfiles.com
V1.1 Depositfiles.com
Alternate links:
v1: Mediafire.com
v1.1: Mediafire.com
IMPORTANT NOTE: the previous links don't include most of the new monsters, weapons and improvements included in HXRTC Pack, but instead may be used with some other compatible Doom addons.
A new major update of the HXRTC Ultimate Pack is now available, check it and have fun! ;)
Had a question, I love your hud and use it over UDV. There is even a compatible version for project Brutality. My question is there a chance of getting a JPHud compatible with Project Brutality in the future? I tried using it as is and the life bars fill the whole screen lol.
Hello, glad you like it! :)
By the way, to fix that HUD behaviour you must tweak JPHUD options in (G)ZDoom's menu and set them appropiately, according with your actual screen size.
how to install the addons :c format pk7?
just like any other addon! the PK7 shouldnt make a difference :) load it after the doom addon and you should be set! or is there a different problem?
no run in zdoom :c
help me
plz :c need play this addon
NVM, site wasn't loading correctly.
@miguel371xd, the procedure to run the addons in PK7 is the same as the PK3 or PWAD files. If you're not sure how to do this, I recommend you yo take a look at this page:
Zdoom.org
You can also use an external program that helps you to run Doom with external files, it's called ZDoom Launcher (ZDL):
Zdoom.org
Hope your problem get fixed! ;)
:o thx man c:
it does not work
Well, it's strange, which version of GZDoom or ZDoom are you using? By the way, have you tried to run it with a recent development build?
If you use GZDoom: Devbuilds.drdteam.org
If you use ZDoom: Devbuilds.drdteam.org
But if none of them works, try with last stable release of GZDoom, the 1.8.10 (1.8.2 is not the most recent one, as it figures in its obsolete homepage):
Forum.drdteam.org
zdoom not work and gzdoom error ropengl D:
need play this addon :c
speak spanish?
Vaya, sí. Disculpa, no sabía que eras de México. Ahora que he visto tu perfil... :|
¿No funciona ninguna de las versiones? ¿Podrías pasar una captura de los errores que te dan el GZDoom y el ZDoom al iniciar? Quizá así sea más fácil dar con el problema...
bueno lo que pasa en el gzdoom simpre aparece ropengl,y en el zdoom inicia el doom sin el addon
nunca me funciono la ultima version de gzdoom (build)
que puedo hacer?
Es decir, que con el GZDoom no funciona porque tira error de OpenGL, ¿cierto? Entonces habrá que intentarlo con el ZDoom, pues...
En el explorador de archivos de Windows, en la carpeta de ZDoom ¿has probado a arrastrar el archivo PK7 del addon al ejecutable, a ZDoom.exe? ¿Te da también algún error al iniciar?
(Si puedes subir una captura de imagen, será más fácil diagnosticar el fallo de inicio, por favor, inténtalo si es posible).
pues en zdoom solo arrastro el addon al zdoom.exe y inicia el doom sin el addon
no da ningun error
Es extraño lo que te ocurre amigo miguel371xd, puesto que yo mismo acabo de probarlo con la versión de desarrollo de ZDoom más reciente (actualmente la zdoom-2.8pre-1816-ga8ac748), y el addon se ejecuta sin problemas. Posiblemente haya algo que no estés realizando correctamente, así que por si acaso, y para salir de dudas, sigue atentamente estos pasos detallados, con el siguiente procedimiento debería funcionarte sí o sí:
1.- Descarga y descomprime la última versión de desarrollo de ZDoom desde Devbuilds.drdteam.org, el que pone zdoom-2.8pre-1816-ga8ac748.7z del 5 de noviembre con la hora 20:32:37. Es recomendable que la descomprimas en el directorio raíz del disco duro, de modo que la ruta del programa sea 'C:\ZDoom'.
2.- Copia los archivos WAD de Doom que tengas en la misma carpeta que ZDoom (principalmente DOOM.WAD y DOOM2.WAD, y también PLUTONIA.WAD y TNT.WAD si los tienes).
3.- Descomprime el contenido del archivo 7z del HXRTC Pack (HXRTC_Ultimate_Pack_v2.0d-u1.7z) dentro de la carpeta de ZDoom con ayuda del 7-Zip (http://www.7-zip.org/) u otro programa descompresor de archivos que tengas compatible con el formato 7z. Te tendrán que quedar descomprimidos en total cuatro archivos:
HXRTC-PACK_V2.0d.PK7 -> El archivo principal del addon, contiene todo lo esencial para jugar a HXRTC Pack.
HXRTCPACK-HUD_V4.1.PK7 -> El HUD o interfaz gráfica del jugador, que muestra la salud, la munición, las armas, etc.
JPHUD-HB_V2.PK7 -> Accesorio opcional, muestra la salud restante de los enemigos en forma de barra.
JP-HOOKSHOT.PK7 -> Accesorio opcional, permite usar un garfio para atraer y herir enemigos o escalar a sitios inaccesibles.
4.- Arrastra el archivo HXRTC-PACK_V2.0d.PK7 al ejecutable, ZDoom.exe. El programa debería iniciarse automáticamente y cargar el addon con éxito. (Para jugar con el resto de accesorios, tan solo hay que arrastrarlos todos juntos [o solo los deseados] al ejecutable ZDoom.exe.)
Y eso es todo. Siguiendo estos pasos, te debería ser posible jugar a HXRTC Pack sin más obstáculos.
¡Suerte!
gracias c: lo intentare
ya is todo y no me funciona :c
Caray... ¿Tampoco así? :O
Pues sinceramente, no me lo explico... A ver si de esta otra manera que te cito a continuación sale, pero si aun así siguiese sin funcionar, ya no se me ocurre nada más... :[
A ver entonces, siguiendo nuevamente los pasos anteriores, todos excepto el 4º. Es decir, tenemos el ZDoom descomprimido en la carpeta C:\ZDoom, los WADs de Doom copiados a la misma, y los cuatro archivos PK7 del addon, también.
Verás un archivo llamado ZDoom-Usuario.ini dentro de la misma carpeta. (La palabra usuario será tu nombre de cuenta en Windows, de modo que puede variar). Si no apareciese, ejecuta una sola vez ZDoom y luego ciérralo, se generará automáticamente al salir. Abre el archivo ZDoom-Usuario.ini con el Notepad (o Bloc de notas) de Windows, te saldrá una amplia lista.
Busca una sección llamada [doom.Autoload] (no es difícil de encontrar, se halla casi al principio de la lista) y añade justo debajo las siguientes líneas:
Path=C:\ZDoom\HXRTC-PACK_V2.0d.PK7
Path=C:\ZDoom\HXRTCPACK-HUD_V4.1.PK7
Path=C:\ZDoom\JPHUD-HB_V2.PK7
Path=C:\ZDoom\JP-HOOKSHOT.PK7
Es decir, el contenido del archivo te tendrá que quedar algo así:
________________________________________________
[doom.Autoload]
Path=C:\ZDoom\HXRTC-PACK_V2.0d.PK7
Path=C:\ZDoom\HXRTCPACK-HUD_V4.1.PK7
Path=C:\ZDoom\JPHUD-HB_V2.PK7
Path=C:\ZDoom\JP-HOOKSHOT.PK7
[doom.doom2.Autoload]
[doom.doom2.commercial.Autoload]
... (Etc.)
________________________________________________
Sal del Notepad de Windows (guardando los cambios, por supuesto) y ejecuta ZDoom.exe directamente, sin arrastrar ningún archivo. Los archivos del addon se tendrían ahora que ejecutar automáticamente. Comprueba también que en el menú de juego en vez del logo del Doom, salga el de HXRTC Pack en su lugar. Si es así, el addon se habrá cargado con éxito. (Debería hacerlo, la verdad).
Ojalá este metodo te sirva amigo miguel371xd... Buena suerte.
no funciono :c internate otra vez :c
no funciono :c ya intente otro pk7 (otro mod) y no funciona :c
yo queria este mod ya que me gusta los mods creados con cosas de realm667
ya pude gracias tenia que descargar el 7zip :v
muchas gracias y exelente mod mi favorito c:
Bueeeno, ¡ha costado lo suyo pero al final lo lograste! :D
De nada, ¡ánimo y que lo disfrutes! ;)
gracias c:
que mappack me recomiendas para jugar este addon
Pues tienes unos cuantos Megawads muy buenos pululando por ahí, te puedo citar entre mis favoritos ahora mismo:
- Alien Vendetta
- Armadosia
- La saga Community Chest (del 1 al 4)
- Doom II Reloaded
- Garrulismo (muy buenos mapas, ¡y además de origen español!)
- HellBound
- Icarus Alien Vanguard
- Memento Mori 1 y 2
- NewDoom Community Project (sólo el 1, el 2 no me gusta y tiene muchos errores)
- Project X (son mapas un poco cutres, pero es divertido de jugar)
- Requiem
- The Twilight Zone
- VileFlesh
- VileCore
- Zone 300
Si te van los retos bastante difíciles, echale también un ojo a Hell Revealed y Scythe (ambos con su 1ª y 2ª parte, respectivamente).
EDITO: ¡Ah, y también Plutonia II!
oh gracias probare le garrulo
abra actualisaciones de este addon?
Desde luego, ahora mismo me hallo trabajando en la futura versión 2.1 del addon que, si sale todo como está previsto, incluirá un sistema de "tienda" con el que comprar armas, munición y otras bonificaciones, con el dinero reunido de los tesoros que liberan los enemigos derrotados.
Lo que no puedo asegurar es para cuándo estará lista la versión definitiva, aún lo tengo en fase de pruebas...
ok :D ojala salga todo bien
el mancubus normal no se ve solo cuando muere :v
This mod is awesome, but when I pick up the plasma zapper I can see the weapon on ly when it fires - otherwise I see only a blue blob on the top left of the screen...
Glad you like it! :)
By the way, that's a strange graphic issue, may be your copy of GZDoom/ZDoom is not up to date? Try with some other build, like the ones posted in my previous response to user miguel371xd...
Happy New Year 2016, everyone! :D
Released right now a new major update of the HXRTC Pack, from now it will be known as HXRTC Project, in its 3.0 version!
You will encounter many new things and features and of course, a bunch of new and fierce enemies!
Please update and don't forget to report any bugs you encounter! ;)
feliz año y gracias por esta actualizacion c:
¡Igualmente amigo, que la disfrutes! :D
gracias!
Published a hotfix update for removing some serious bugs encountered in most recent release, please download again the mod file ASAP!