Tired of walking around the Zone with impunity? This addon will make you afraid to go out at night again. Increased the number and variety of mutants you will encounter on all maps. Nothing over the top, just brings back the feel of the original CoP & ShoC. Compatible with CoC 1.4.22. Enjoy!
Good
does this work with AO?
Yes
Thanks man!I tried it and it works well so far.
Paradoxically I would welcome mode with less everybody ...
less humans, less mutants... to get that old feeling of e3 demos... baren abandoned desolate place... so far it is like walking in capital city ... 20 things every 100m ...I liked your fixed relations pack !
Thanks! Less humans is an interesting idea, it does seem a bit crowded at times. Sometimes 100 Rads is like a nightclub. Might do something like that in the future.
I support this idea.
OH that would be sweet! =) Longer respawns and more sparse enemies would be exactly what I need for CoC to enjoy it absolutely =D I suspect that there might me lot more fans with similar view as I have! Exellent work so far! cheers!
This comment is currently awaiting admin approval, join now to view.
Thank you for adding this mod! It feels so plain at times even if I enjoy the cut mutant I felt it lacked something. This mods satisfies me! :D
did you add civil zombies to the mod?(zombies with no guns)
Do they spawn on random smart terrains too?
Yes. There aren't too many of them since they're not much of a challenge but they're out there.
Does it work with the new patch?
Yes. Compatible with CoC 1.3.20
Hey Doctorx! Nice mod I really enjoy it. I got Warfare installed now and I was wondering if this mod works along with Warfare? Thank you for this mod :)
Thanks, glad you like it! I personally don't use Warfare but I took a look at the file structure and it looks like they would conflict.
Hunting its begining thanks the addon ! :D
asdsaddasddsad
How do i uninstall it?
Is this impossible to uninstall while keeping the game intact?
Just delete the files. You may need to start a new game.
how it works with surviwal mode ?
Needs a new game?
Updated to version 1.1 for compatibility with CoC 1.4
Hows the option for fewer enemies and longer spawn rates coming along? :)
Been done for a while. It's called DoctorX Desolation.
Why not just change Mutant Population in the options?
The sliders only change the number of mutants, you can have more boars in one area or less boars in the area, but they are still boars. This addon adds more variety to the mutants in each area. Could be boars, could be snorks, could be pseudodogs, etc.
I see what you mean
Does this require a new game?
Should be alright without one.
Hmm, i keep getting this error when i try to run it on my active game.
Rgho.st
Hello, is exist a version for shoc ? Please :V it's awesome
I really love all your mods,youre very awesome continue your work ! Do i need new game ? Also,youre awesome, already said that ?
Thanks!
Typically you should be ok without a new game, but to be safe you should start a new one.
Hello and thank you for the mod! Just a simple question; what mod do you use to make that long armed zombie look that good? Mines look like they are from a game from 1999, thanks in advance :)!
Honestly I couldn't tell you. I use such an eclectic mix of textures that I have accumulated over the years from various STALKER versions and mods. I think it might be from Complete for ShoC.
Is this compatible with you Desolation mod? I would love to play in a more hostile world with less people around.
All of the files in this addon are already included in Desolation. If there still aren't enough mutants for you, turn up the mutant population slider. Lately I play with the NPC slider at 1.0 and the mutant slider at 1.5
Can it be used in call of misery?
Moddb.com
This comment is currently awaiting admin approval, join now to view.
I get a CTD when trying to load. Log says:
* phase time: 3746 ms
* phase cmem: 200647 K
* phase time: 12 ms
* phase cmem: 200644 K
* Loading spawn registry...
* 17936 spawn points are successfully loaded
* Loading objects...
! [SCRIPT ERROR]: ... call of chernobyl\gamedata\scripts\smart_terrain.script:1026: attempt to index field 'already_spawned' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... call of chernobyl\gamedata\scripts\smart_terrain.script:1026: attempt to index field 'already_spawned' (a nil value)
stack trace:
0023:0056399C xrCore.dll, xrDebug::fatal()
0023:0A004802 xrGame.dll, CDialogHolder::IgnorePause()
Are you trying to intall on top of CoC 1.5? This is currently only compatible with 1.4.22
No, it's 1.4.22. However, I have Dan's Monster Mod and Inaccurate Zombies. These might easily cause a conflict, I guess.
This comment is currently awaiting admin approval, join now to view.
Must-include mod in my game, really liking this!
But, how do I increase the mutant pop/spawns even further? I want to make some areas really wild.
What are the new mutants added?