Description

Tired of walking around the Zone with impunity? This addon will make you afraid to go out at night again. Increased the number and variety of mutants you will encounter on all maps. Nothing over the top, just brings back the feel of the original CoP & ShoC. Compatible with CoC 1.4.22. Enjoy!

Preview
DoctorX More Mutants 1.1  [CoC 1.4.22]
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Mr_Hamfi
Mr_Hamfi - - 1,357 comments

Good

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s3lim
s3lim - - 132 comments

does this work with AO?

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DoctorX01 Author
DoctorX01 - - 614 comments

Yes

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s3lim
s3lim - - 132 comments

Thanks man!I tried it and it works well so far.

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CzechDeath
CzechDeath - - 1,527 comments

Paradoxically I would welcome mode with less everybody ...
less humans, less mutants... to get that old feeling of e3 demos... baren abandoned desolate place... so far it is like walking in capital city ... 20 things every 100m ...I liked your fixed relations pack !

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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks! Less humans is an interesting idea, it does seem a bit crowded at times. Sometimes 100 Rads is like a nightclub. Might do something like that in the future.

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Vardayn
Vardayn - - 269 comments

I support this idea.

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CzechDeath
CzechDeath - - 1,527 comments

OH that would be sweet! =) Longer respawns and more sparse enemies would be exactly what I need for CoC to enjoy it absolutely =D I suspect that there might me lot more fans with similar view as I have! Exellent work so far! cheers!

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Guest
Guest - - 690,457 comments

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son714
son714 - - 355 comments

Thank you for adding this mod! It feels so plain at times even if I enjoy the cut mutant I felt it lacked something. This mods satisfies me! :D

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VelesTheStalker
VelesTheStalker - - 165 comments

did you add civil zombies to the mod?(zombies with no guns)
Do they spawn on random smart terrains too?

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DoctorX01 Author
DoctorX01 - - 614 comments

Yes. There aren't too many of them since they're not much of a challenge but they're out there.

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Vizze1337
Vizze1337 - - 3 comments

Does it work with the new patch?

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DoctorX01 Author
DoctorX01 - - 614 comments

Yes. Compatible with CoC 1.3.20

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son714
son714 - - 355 comments

Hey Doctorx! Nice mod I really enjoy it. I got Warfare installed now and I was wondering if this mod works along with Warfare? Thank you for this mod :)

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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks, glad you like it! I personally don't use Warfare but I took a look at the file structure and it looks like they would conflict.

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Mr.Beautify
Mr.Beautify - - 4 comments

Hunting its begining thanks the addon ! :D

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petuh007rus
petuh007rus - - 15 comments

asdsaddasddsad

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kaguyaitachi
kaguyaitachi - - 2 comments

How do i uninstall it?

Is this impossible to uninstall while keeping the game intact?

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DoctorX01 Author
DoctorX01 - - 614 comments

Just delete the files. You may need to start a new game.

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WujekSamoZło
WujekSamoZło - - 273 comments

how it works with surviwal mode ?

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SilverBlack78
SilverBlack78 - - 1,909 comments

Needs a new game?

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DoctorX01 Author
DoctorX01 - - 614 comments

Updated to version 1.1 for compatibility with CoC 1.4

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gotimas
gotimas - - 68 comments

Hows the option for fewer enemies and longer spawn rates coming along? :)

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DoctorX01 Author
DoctorX01 - - 614 comments

Been done for a while. It's called DoctorX Desolation.

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Kelykins
Kelykins - - 115 comments

Why not just change Mutant Population in the options?

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DoctorX01 Author
DoctorX01 - - 614 comments

The sliders only change the number of mutants, you can have more boars in one area or less boars in the area, but they are still boars. This addon adds more variety to the mutants in each area. Could be boars, could be snorks, could be pseudodogs, etc.

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Kelykins
Kelykins - - 115 comments

I see what you mean

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SilverBlack78
SilverBlack78 - - 1,909 comments

Does this require a new game?

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DoctorX01 Author
DoctorX01 - - 614 comments

Should be alright without one.

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pavelprovotorov1998
pavelprovotorov1998 - - 12 comments

Hmm, i keep getting this error when i try to run it on my active game.
Rgho.st

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darkraptor6
darkraptor6 - - 17 comments

Hello, is exist a version for shoc ? Please :V it's awesome

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wet_vasily
wet_vasily - - 64 comments

I really love all your mods,youre very awesome continue your work ! Do i need new game ? Also,youre awesome, already said that ?

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DoctorX01 Author
DoctorX01 - - 614 comments

Thanks!

Typically you should be ok without a new game, but to be safe you should start a new one.

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Halkrath
Halkrath - - 63 comments

Hello and thank you for the mod! Just a simple question; what mod do you use to make that long armed zombie look that good? Mines look like they are from a game from 1999, thanks in advance :)!

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DoctorX01 Author
DoctorX01 - - 614 comments

Honestly I couldn't tell you. I use such an eclectic mix of textures that I have accumulated over the years from various STALKER versions and mods. I think it might be from Complete for ShoC.

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Denmonari
Denmonari - - 53 comments

Is this compatible with you Desolation mod? I would love to play in a more hostile world with less people around.

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DoctorX01 Author
DoctorX01 - - 614 comments

All of the files in this addon are already included in Desolation. If there still aren't enough mutants for you, turn up the mutant population slider. Lately I play with the NPC slider at 1.0 and the mutant slider at 1.5

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oliverryder12
oliverryder12 - - 113 comments

Can it be used in call of misery?
Moddb.com

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Guest
Guest - - 690,457 comments

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Kultag
Kultag - - 139 comments

I get a CTD when trying to load. Log says:

* phase time: 3746 ms
* phase cmem: 200647 K
* phase time: 12 ms
* phase cmem: 200644 K
* Loading spawn registry...
* 17936 spawn points are successfully loaded
* Loading objects...
! [SCRIPT ERROR]: ... call of chernobyl\gamedata\scripts\smart_terrain.script:1026: attempt to index field 'already_spawned' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ... call of chernobyl\gamedata\scripts\smart_terrain.script:1026: attempt to index field 'already_spawned' (a nil value)
stack trace:
0023:0056399C xrCore.dll, xrDebug::fatal()
0023:0A004802 xrGame.dll, CDialogHolder::IgnorePause()

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DoctorX01 Author
DoctorX01 - - 614 comments

Are you trying to intall on top of CoC 1.5? This is currently only compatible with 1.4.22

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Kultag
Kultag - - 139 comments

No, it's 1.4.22. However, I have Dan's Monster Mod and Inaccurate Zombies. These might easily cause a conflict, I guess.

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Guest
Guest - - 690,457 comments

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Guest
Guest - - 690,457 comments

Must-include mod in my game, really liking this!

But, how do I increase the mutant pop/spawns even further? I want to make some areas really wild.

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AltF4four
AltF4four - - 94 comments

What are the new mutants added?

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