edit 1: Hello Teivaz, while I was testing the weapon I noticed a somewhat strange visual bug when the weapon is in the holster position (I realized it by pure chance x,D)
edit 2: I made a patch for Demonized's Weapon Cover tilt, since the revolver was positioned very low when close to a wall, I leave the link in case you want to add it in a future update <3
to your first point: this is just where the speedloader is located for reloading anims. IN case you have never noticed this with other guns: All wpns which use "additional" parts for anims, like mags, bullets etc have to place them somewhere for the anims. We usually place such items behind the actor, so that they are not visible, or with bolt action rifles the additional bullets are usually palced in the stock of the rifle etc. With things like LMGs you can have a whole lotta **** hidden behind the actor, like a box, bullets, a belt, loose belt parts, shells etc etc
The game crashed everytime i reload with the log saying "model [wpn_revolver357_hud] has no motion alias defined [anm_reload]"
I thought i downloaded the required mods correctly but its not like there is an easy way to figure out how to install them properly.
Dude you even went as far as to animate the removal of a single /or/ two bullets if only one /or/ two were fired. And that jamming animation.....
Stalker 2 better have an extensive mod support or never be released at all because at the moment i don't think it can ever compete with the modded Stalker we currently have.
Hey Teivaz, I'm having trouble getting the Metallic shaders to work on your revolver with the most recent version of GAMMA - Is there a workaround for that? Seeing as it comes with both ES and SSS
Added dream mod future wizard release realism all bleak stalkers cranked to 11 as willingly or forced by evildoers playing a round Russian roulette for rep or cash along first pick of any loot held by loser you knocked out previous round, zone and life itself.
Look hella forward to LARP Revolver Ocelot using OP mod which I say thanks alot cool dude!
LUA error: e:/stalkeranomaly\gamedata\scripts\uni_anim_core.script:62: attempt to call field 'get_jam_status' (a nil value)
Do you know if this conflicts with any weapon mods or is this just naturally incompatible with GAMMA? Should this mod be overwriting other weapon mods and animation mods?
Delete the uni_anim_core script from this addon, and it should fix things. I make sure to delete that script from any additional gun mods I add to my Gamma modlist.
murder jacket time <3
Grimes time)
Means degenerate MONKE face and ******* hobo t-shirt time?
Ic.pics.livejournal.com
October month is getting crazy with the stalker anomaly addon
beside that
I Love your work Teivacz ^^
10/10 Excellent work
revolver of my dreams
20/10 dura
one step closer to being an actual cowboy in the zone, good job!!!
Nice animation 10/10 :3
"You're pretty good"
С возвращением, Дим!
Охуенно!
Очень не хватало револьвера, а качественных не нашел.
Большое спасибо за труд, 12/10 на кончиках пальцев!
author I can use the animation to adapt to another weapon and then post it in the community
yeah boi, finally revolver! but (captain mode activated) revolver flickering isn't recommended, it can break the crane.
Yee Haw, its high noon~!
Stunning!
needs an option to randomly accidentally shoot yourself when spinning the gun
Is this addon compatible with GAMMA?
awesome addon!!!
edit 1: Hello Teivaz, while I was testing the weapon I noticed a somewhat strange visual bug when the weapon is in the holster position (I realized it by pure chance x,D)
screenshots: Imgur.com
edit 2: I made a patch for Demonized's Weapon Cover tilt, since the revolver was positioned very low when close to a wall, I leave the link in case you want to add it in a future update <3
screenshots: Imgur.com
link: Drive.google.com
here this for u:
lowered_hud_offset_pos = 0.02, -0.25, 0
lowered_hud_offset_pos_16x9 = 0.02, -0.25, 0
lowered_hud_offset_rot = -1, 0, -0.05
lowered_hud_offset_rot_16x9 = -1, 0, -0.05
thanks brother
to your first point: this is just where the speedloader is located for reloading anims. IN case you have never noticed this with other guns: All wpns which use "additional" parts for anims, like mags, bullets etc have to place them somewhere for the anims. We usually place such items behind the actor, so that they are not visible, or with bolt action rifles the additional bullets are usually palced in the stock of the rifle etc. With things like LMGs you can have a whole lotta **** hidden behind the actor, like a box, bullets, a belt, loose belt parts, shells etc etc
ohhh, thanks for the information!!!
"Are you lucky cyka?"
wait, isn't this from TCWP
Это мы забираем
can you make an one-handed animation variant someday?
Отличный револьвер, спасибо!
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Nice
The game crashed everytime i reload with the log saying "model [wpn_revolver357_hud] has no motion alias defined [anm_reload]"
I thought i downloaded the required mods correctly but its not like there is an easy way to figure out how to install them properly.
JESUS CHRIST what a godlike mod!!!!
Dude you even went as far as to animate the removal of a single /or/ two bullets if only one /or/ two were fired. And that jamming animation.....
Stalker 2 better have an extensive mod support or never be released at all because at the moment i don't think it can ever compete with the modded Stalker we currently have.
That's what I was looking for! Great addon. Thank you so much for your work.
Are you planning to make animations for Ammo check? Would be even better.
Hey Teivaz, I'm having trouble getting the Metallic shaders to work on your revolver with the most recent version of GAMMA - Is there a workaround for that? Seeing as it comes with both ES and SSS
Gamma already have SSS/ES
I know and I have them checked in my load order, yet I can't get the metal effects to work on the gun itself - sorry If i'm asking a lot
make sure to get the latest SSS fix in gamma. I believe there was an issue making all things look very dull
Epic work
Added dream mod future wizard release realism all bleak stalkers cranked to 11 as willingly or forced by evildoers playing a round Russian roulette for rep or cash along first pick of any loot held by loser you knocked out previous round, zone and life itself.
Look hella forward to LARP Revolver Ocelot using OP mod which I say thanks alot cool dude!
ok. Who sells this?
Перевод на русский
Disk.yandex.ru
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you deserve a big ol fat kiss on the mouth for this one
hey there, for some reason when i try to lead my last save this error pops up:
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] g:/anomaly/bin/..\gamedata\scripts\uni_anim_core.script(62) : functor
LUA error: g:/anomaly/bin/..\gamedata\scripts\uni_anim_core.script:62: attempt to call field 'get_jam_status' (a nil value)
Same here. Looks like it only happens on GAMMA, at least for me.
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Hey, not sure if its just me but the delta point PRO red dot sight is missing textures (Its blue).
Getting an error in GAMMA:
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File: ..\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] e:/stalkeranomaly\gamedata\scripts\uni_anim_core.script(62) : functor
LUA error: e:/stalkeranomaly\gamedata\scripts\uni_anim_core.script:62: attempt to call field 'get_jam_status' (a nil value)
Do you know if this conflicts with any weapon mods or is this just naturally incompatible with GAMMA? Should this mod be overwriting other weapon mods and animation mods?
Delete the uni_anim_core script from this addon, and it should fix things. I make sure to delete that script from any additional gun mods I add to my Gamma modlist.
why did you delete all of your gunslinger to anomaly mods