(DLTX needed)
Replaces some Anomaly vanilla hands for new ones with the OG CoP sleeves and vanilla CoP proportions.
Description
Since my addon doesn't cover all hands yet I recommend installing Pyp's fix before mine. Moddb.com
This addon currently replaces most hands for new models with better quality but maintaining the original trilogy feeling using the same sleeves. What's special about these hands and why are they Old Dog? These hands are not only labeled this way because of the looks, but proportions are almost 1:1 to vanilla CoP proportions.
Textures have been made using vanilla CoP ones as a base and even using some OG ones. Now if vanilla CoP proportions have been the guide for these hands it's because the animations of STCoP (used in vanilla Anomaly) were made in a CoP rig, so we can consider vanilla CoP proportions the standard to follow when working on hand meshes.
Installation
Gamedata is in the main folder, the rest are optional. Install manually or via any mod organizer.
Optional files
As for now you will find five optional files. First file is directed to DX8 users, what this file changes is the quality of the gloves textures, they are lowered so they don't stand out as much over other textures. Without the second file all Unisig outfits use digital camos, this file replaces that using camos provided by Blackgrowl and used in his FVM addon. Third file is an optional texture for freedom seva outfit.Then there's the option to keep base Anomaly ecologist hands. Ans lastly there's an optional texture for Duty EXO hands which changes the texture for all duty's exo suits for the texture used in CoC.
Credits
First of all thanks to Asnen who gave me the original idea for the addon and it's continuation "no SEVAS/EXOS?".
Blackgrowl some of his camo patterns were used and the name of the addon comes from him.
Tigerstripe texture is not mine, I wish I knew who made them but they are a classic.
JSSR1065 for glove meshes taken from PLA.
Gunslinger team for some textures of the hands.
GSC for their original textures.
EA.
Treyarch.
NWI.
Some preview images, thanks lautaro for some of the screenshots.
[Changelog]
18/05/22
--V.1.1-- SEVA Update
:Added 2 new hand meshes for SEVA outfits and retextured the sleeves.
:Reworked 2 bump maps.
20/05/22
--V.1.2-- Ecologists update
:Added new hands for all ecologist ssp outfits with an optional file to keep vanilla outfits but with PYP's fix. Moddb.com
:Added vanilla bump map for all Sunrise and LCS outfits with an optional file to use the previous bump map, personally I would keep the vanilla one so I'll probably delete it in the future.
--V.1.3-- EXO and Nosorog Update
:New hand models for both heavy and light EXO as well as Nosorog outfits
:Almost all EXO suits (specially exolighs) have new textures trying to be as faithful as posible to it's respective icons.
--V.1.4-- NBC and proto EXO update
:Added DLTX support (NOT mandatory), thanks to Maid for convincing me and Shabby for doing the adaptation since I can't run DLTXfy on my craptop
:New meshes for no outfit hands.
:New hand meshes for NBC outfits.
:New hand meshes for proto EXO outfits.
:New ghillie hands.
:Fixed problem of EXO and EXOlight outfits meshes not matching exactly the skeletons.
:Fixed and corrected hand proportions of sunrise and lcs outfits to match closer vanilla CoP proportions.
:Added missing mipmaps to some textures.
--V.1.5-- Hotfix
17/08/2022
:Wasn't planning to do update until I had more content but since idk when that will be released here's this, fix for the no outfit textures looking wonky due to wrong .thms, thanks to everyone who reported it and specially to KronQ who actually went ahead and fixed it for me, sorry for the inconviniences :CatPray:
:Added new hands for trench outfits, using the fingerless gloves. No new textures yet.
--V.1.6-- Novice and more.
25/11/2022
:Revisited and fixed all hands.
:New hands for all novice suits.
:Added three new types of gloves for several outfits.
--V.1.7-- Hotfix and tweaks.
02/12/2022
:Tweaked a few hands and textures.
:Fixed one of the hand meshes having clipping issues.
:Edited a pair of outfits.
:Fixed glove textures weird lighting issue.
--V.1.8-- IBAz and more.
:Covered all the hands except for 2 cs outfits.
:Added new coat sleeves from THAP (big thanks to ICHICROW for making them and allowing it's use)
:New hands for all IBAz, SKAT and the rest of the suits (some may change in the future for more variety).
:Fixed and edited some bump maps (this time fr I swear) and textures.
:I don't remember what else, goodnight.
--Uhm Hotfix uhm uuhhh--
:Added better support to install via MO2 (thanks to BarryBogs for guiding me)
ay, nice pfp
[Reserved]
Perfect, exactly what i was looking for!
oooh this is nice, thanks
instant 10/10. I am so happy for the proper CS hands :) and for others too
<3
Screenshot number 4 (camo, dark valley) - what armor is that?
I've been checking different armor sets for a while and couldn't find it. I have a feeling that it doesn't work properly for some reason. I am testing this mod without any others.
It's the autumn stalker suit (stalker_autumn_outfit if you wanna spawn it in debug menu).
works fine for me.
Looks Beautiful! Very beautiful!
I'm excited for when you get to touch the military_outfit or the specops_outfit player HUD textures!
If you like those you should check the bandit looted SEVA outfit, it uses the military textures, check the last pick I uploaded.
And thank you, I appreciate the kind words.
Please update your addon. New THAP Rework released 🙄
THAP is no longer supported, you don't need it in order to use this hand pack.
I am using your hand package plus THAP 2.02. Everything works well.
Well it will work, but it will overwrite some of THAP configs.
love this :o
does it work with Exo Seva?
Don't know what files do exo seva touch I would have to check, but if it touches some of the already existing outfit files concerning sevas or exos it may not be compatible.
"can't open section 'stalker_outfit'". The game won't start when i installed this mod. Im playing in 1.5.2
I see, I haven't checked 1.5.2 yet but I may make a patch in the next update. I would recommend use DLTX in the main time, shouldn't be a problem with that unless you want to stay in the vanilla exes.
Nice work. A question, does your mod work with SWM Visible Body and also mods like Fixed Vanilla Models & Textures or Dynamic Armors Visuals.
EDIT: I see it has no conflicts with any of above mentioned mods.
10/10.
Regards.
Glad to see you like it. Update should be soon I hope.
Yes, it works with exoseva. Just install it correctly and that's it.
oh my lawd this is amazing. Though everytime I try on the Sin overcoat the game crashes, is it because it's missing some textures?
missing textures don't make the game crash, what installation are you using, anomaly version and what does the log say?
heya sorry for the late response.
I install via MO2 on 1.5.1 and here's the crash log:
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 918
[error]Description : fatal error
[error]Arguments : Can't open section 'actor_hud_sin_trenchcoat'. Please attach [*.ini_log] file to your bug report
No worries are you using dltx or non dltx version?
dltx version
Alright, thanks, I'll check it today
hm, that's weird, there isn't any actor_hud_sin_tremchcoat in my configs either in the meshes, it seems to work fine in my side on a clean install, that name of file I've seen it being used in THAP or THAP rework, maybe you have some configs still there that are causing the problem, just to make sure you can uncheck the files from my addon in MO and try the outfit again see if it still crashes.
I guess I'll try again on a clean install. Thanks a lot, hope the new update comes soon.
Still messing around with some hands, I got a few ready by this time, gonna add new ones for the novice outfits and more gloves for variety, I hope it's soon too.
Ah perfect, glad to see the old CoP hands back in Anomaly.
Btw I love how the trenchcoat arms look now, never liked how they basically looked like baggy trash bags instead of the slim jacket ones this one replaces with.
Can you please tell me how I can use only the ghillie suit hands from this addon to replace the THAP ghillie hands? I added all of the files from this addon associated with the ghillie suit from meshes and textures but the hands are missing textures when the ghillie is equipped. What else am I missing?
if you are missing textures then you might've not included them correctly, textures are in the act folder, act_arm_autumn, ghillie_leaves, pla_bandit_sleeves and pla_dolg_gloves.
Shoutout to the OG's, it's awesome to see these again.
Semper fidelis.
Tell me please. When will you add female hands?
I'm sorry but I can't give an estimate date, but I won't add it here it will be a different addon.
So, can I replace the THAP Rework add-on with this one?
Do I need to have both?
You can replace it, this addon doesn't require any other to work.
I'm still waiting for those female hands, bro
I'm really eager to try it out!!!
Do you have an estimated launch date?
I really love this mod, amazing work!
I'm a bit busy lately but should be soon for the old dog sleeves version.
and I'm waiting too female handы
Hi, if its possible that you make a compability and sleeve for the EXOSEVA?
A comment from a few months earlier said it was perfectly compatible, but I haven't tested it myself.
works well with 1.5.2. I prefer this to THAAP, due to better and more varied gloves. Brilliant work.
Yes since it's dltx works perfectly both for 1.5.1 and 1.5.2, glad you like them, I'll hopefully be adding more gloves in the future.
hello, everytime i use a duty suit game crashes, i forgot the name of suit i'll inform later
here what log says:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 1101
[error]Description : fatal error
[error]Arguments : Can't open section 'actor_hud_spec_ops_outfit'. Please attach [*.ini_log] file to your bug report
stack trace:
You sure you are not using any other hand addon aside from this one and you have dltx?