Simple mod that increase NPC and mutant respawn time for CoC
This mod increase the overall respawn time. The idea is taken from DoctorX Desolation Mod but this mod don't change other spawn parameters, only the respawn time is modified.
For now it has 4 options: 48h, 72h, 96h, 120h. The default CoC1.5 respawn time is 24h.
I also add alternate version with options: 3h, 6h and 12h, they are located in "Decreased respawn time version" sub-folder. Use them at your own risk!!!
Mod is actual for CoC1.5R6 and 1.4.22, just merge gamedata folder from mod with you gamedata.
Starting new game is probably needed!
Yes that is needed... In stalker in general it gets tiresome to kill the same group everytime you go around their building, why dont they stay ded for l
Could you also add decreased respawn time options for those who actually like more action?
Add alternate version is not really a problem, too low numbers thought, can hit game performance and even, in theory, cause the game crush.
But I will add 12h and 6h options, will see how it goes.
Does this work for 1.4.22?
CoC1.5 have some minor changes over 1.4.22 to files that this mod modified.
Your game, most likely, will non crush and you probably not even run in to any serious problem, but some spawns will be changed, and start spawn different mutants or NPC, or in different amounts contrary to 1.4.22.
If you want to increase respawn times in 1.4.22 you can use "DoctorX Desolation 1.2" or "Dan's Desolation Mod".
So I tried it and the game did crash. There is a conflict with the mutant spawning lists so when it tries to spawn mutants that aren't in 1.4.22 it crashes. I wanted to use this one because I didn't want to apply the other changes in those mods, only the respawn timers.
Interesting, okey I can create a version for 1.4.22 then.
Everytime I go to the dead city to drop off some items to my stash at the merc base, theres always bandits that spawn at the adjacent building. The place goes crazy!! Are you sure I need a new game?
Yes, this building, a school, is a standard spawn location for bandits.
This mod will not make them not to spawn, only make their respawn longer.
And yes, you better start a new game, or this mod could cause a crash in your old one.
You can of course try to play without starting a new game, just to see what happens.
Hello! The idea is interesting and most likely even appropriate, if I understand everything correctly.
I have a question: if I set the option, say, 48 hours, play and after some time decide to implement another option, that is, either to reduce the time or to increase even more, I will have to start a new game or I can continue with the previous saves and there will be no technical problems?