Description

Simple mod that increase NPC and mutant respawn time for CoC

Preview
Increased Respawn Time v1.3.5 (CoC1.5/1.4.22)
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CzechDeath
CzechDeath - - 1,527 comments

Yes that is needed... In stalker in general it gets tiresome to kill the same group everytime you go around their building, why dont they stay ded for l

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IAMELIPHAS
IAMELIPHAS - - 49 comments

Could you also add decreased respawn time options for those who actually like more action?

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melighos Author
melighos - - 119 comments

Add alternate version is not really a problem, too low numbers thought, can hit game performance and even, in theory, cause the game crush.

But I will add 12h and 6h options, will see how it goes.

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BohrenNadja
BohrenNadja - - 5 comments

Does this work for 1.4.22?

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melighos Author
melighos - - 119 comments

CoC1.5 have some minor changes over 1.4.22 to files that this mod modified.
Your game, most likely, will non crush and you probably not even run in to any serious problem, but some spawns will be changed, and start spawn different mutants or NPC, or in different amounts contrary to 1.4.22.

If you want to increase respawn times in 1.4.22 you can use "DoctorX Desolation 1.2" or "Dan's Desolation Mod".

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BohrenNadja
BohrenNadja - - 5 comments

So I tried it and the game did crash. There is a conflict with the mutant spawning lists so when it tries to spawn mutants that aren't in 1.4.22 it crashes. I wanted to use this one because I didn't want to apply the other changes in those mods, only the respawn timers.

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melighos Author
melighos - - 119 comments

Interesting, okey I can create a version for 1.4.22 then.

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TheLozza
TheLozza - - 319 comments

Everytime I go to the dead city to drop off some items to my stash at the merc base, theres always bandits that spawn at the adjacent building. The place goes crazy!! Are you sure I need a new game?

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melighos Author
melighos - - 119 comments

Yes, this building, a school, is a standard spawn location for bandits.
This mod will not make them not to spawn, only make their respawn longer.
And yes, you better start a new game, or this mod could cause a crash in your old one.

You can of course try to play without starting a new game, just to see what happens.

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ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 88 comments

Hello! The idea is interesting and most likely even appropriate, if I understand everything correctly.

I have a question: if I set the option, say, 48 hours, play and after some time decide to implement another option, that is, either to reduce the time or to increase even more, I will have to start a new game or I can continue with the previous saves and there will be no technical problems?

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