Description

Have you ever felt bad about leaving injured enemies to their fate? Have you ever had an intense battle with a strong enemy and wished you could ask them to join your team instead of letting them bleed to death? With this addon you can tell a surrendering enemy to join your faction.

Preview
[Anomaly 1.5.1] Convert surrendering enemies to your faction [MCM] (v1.2)
Post comment Comments  (0 - 50 of 98)
ltsobachiy
ltsobachiy - - 163 comments

This is so cool... oh the possibilities.....

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EricSol
EricSol - - 280 comments

love the dialog you put in. also mad respect for putting out these addons mate ur cool af

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Finally, finally! Damn, great missed feature. Why developers can't put just these opportunities? No, bruh, let the modders to fix or add some things.

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EricSol
EricSol - - 280 comments

lower your expectations to devs man! These things take time and it is not like anybody wants to wait 10 years for the devs to put in any freaking idea there is in the universe.

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BadaBoom_0325
BadaBoom_0325 - - 564 comments

Yeah, it's so "hard" to fix a small or unlogical problem by 1 script and 1 text line.. Or I just don't understand something.

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EricSol
EricSol - - 280 comments

Listen stop assuming what i could mean and read again.
I said it takes time not that it is hard.

When you are testing a game you will eventually see more and more things that could be improved so even when a game is released after prolonged testing there will be things you want to extend or Add-on.

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RamseySparrow
RamseySparrow - - 833 comments

dannydealmusic, your profile picture can no longer be ignored. What is this / where is this from? lol

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DemocracyWithWar!
DemocracyWithWar! - - 306 comments

Dont let you fool by the darkness brother! The darkness wants to take your soul! The Monolith wants to protect you! FIGHT AGAINST THE DARKNESS AND BE LOYAL TO THE MONOLITH!

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EricSol
EricSol - - 280 comments

2 Words: Remy Lacroix

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EricSol
EricSol - - 280 comments

i find it amusing that your comment gets instantly downvoted cause we talk about *** lol

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RamseySparrow
RamseySparrow - - 833 comments

Ah... so its a clip from those sexy internet movies.

PS. yes, I recently realised that internet has a voting system, which apparently allows internet npcs to feel relevant by voicing their disapproval over strangest things. I got downvoted for asking a reasonable question. You got upvoted for answering. Internet npc logic.

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ST0NER
ST0NER - - 211 comments

I love your ideas man, 10/10 👍

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Vanlock
Vanlock - - 11 comments

Wow ! Very good mod, that's such a great idea thank you !
Yes it is definitely missing from vanilla !

This should work with 1.5.2 right ?

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Chool Author
Chool - - 137 comments

I don't play the game on version 1.5.2, so i can't test it myself.
However, i read the list of old mod files that are incompatible with the 1.5.2 version, and it doesn't seem to mention any of the files i modified, so it *should* work fine.
My suggestion is: just try it. Install and test the addons. If they don't work - remove them, otherwise - have fun.
Make sure to use some kind of a mod managing program, otherwise removing these addons will be a huge pain.

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zoust
zoust - - 355 comments

sick ! simple and elegant. and efficient ! gj

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CS-Eden
CS-Eden - - 30 comments

"I thought of adding difficulty options like making some high rank npcs have a chance to decline your offer, but it's probably not necessary here, since it's already pretty risky and difficult enough to keep a specific enemy alive and make them surrender."

I honestly thing that would be a great idea, the higher the rank, the more difficult it is, and you could basically add a 0% chance for quest/important NPCs or something? That would ensure a smooth experience without any risks of someone messing up and getting here to complain afterward

Just my opinion though x) I installed this addon as soon as I woke up

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Chool Author
Chool - - 137 comments

The problem with the quest npcs is that different tasks are handled in different ways, and i don't know a 100% certain way to know if an npc is task-related or not. Also, there could be situations when you invited a stalker to your team and then a task related to them appeared later. I'm still not sure how to track all that.

As for the difficulty tweak, i might add that once i learn how to make the Mod Configuration Menu addon work with my addons.

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reter
reter - - 615 comments

wow, we should add more dialog lines to bring more realism

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AIEismаschine
AIEismаschine - - 84 comments

It's a great ******* idea to invite the person whose comrades you killed to join your team. You can also add the option of giving the gun into his hands and attaching it to your head with the words "shoot!"

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Chool Author
Chool - - 137 comments

Stockholm Syndrom is a thing. Also, i don't know if would have the balls to dare trying to backstab a stalker that just single-handedly wiped out my whole squad and put me into a near-death condition in mere seconds.

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AIEismаschine
AIEismаschine - - 84 comments

>waiting for him to turn away
>shooting the whole clip in the head
>???
>profit
does not work like that in life, if a person who is cornered gets a chance to strike - he will strike. I think only a temporary truce should be added to the mod, after which your "captured" partner would still attack you, or he would agree to join your group, but when your back was substituted, he attacked.

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AIEismаschine
AIEismаschine - - 84 comments

Stockholm syndrome.... And look at the people who had it: Were they armed? Could they fight back effectively? They have seen at least part of what is happening in the imaginary "Zone". Here people are literally lifted into the air and torn apart alive, here "invisible squids" kill whole groups of experienced stalkers, instead of people who have gone to the north, their empty shells come, and with them some completely crazy psychos shouting something about the "Highest good of the Monolith". Do you think stalkers who have seen all this will **** in their pants and not try to stick a knife in your back? I'm generally silent about the military, who if they join you will be considered deserters and the road home to the family will be closed forever. Stockholm syndrome can only be in some punks who did not go further than the garbage, although in the world of the Anomaly, the zone, as I understand it, has expanded and even in the garbage is already very dangerous (There are spawn Chimeras and controllers)

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Chool Author
Chool - - 137 comments

I think it mostly depends on the situation.
For instance, good luck trying to shoot a whole clip from your zone-quality gun, that jams every other shot, in the head of a stalker wearing a Nosorog exosuit and a whole belt of protective artifacts, literally unkillable by anything other than a gauss gun or a huge explosive.
Or, if the captured guy was depending on his squad's protection in this dangerous environment, death of his guards would mean the captor might be his only chance of getting out alive.
Might as well just roleplay a little and pretend you have a good judgement when capturing people, and not give mercy to those that seem sketchy. What if that person's just a rookie and his friends are not actually friends, and they forcefully brought him to work for them in a dangerous area? Or, remember the brainwashed guy in the Sin faction related quest? Once you helped him figure out he was brainwashed, he was also willing to become your companion later, despite previously being enemies with you.

Implementing a betrayal mechanic would be interesting, but i don't know if i would be able to make it work well with situations like you standing in a base full of friendly soldiers. If your hostage suddenly turned on you at that point, he would immediately become swiss cheese. I can't think of a good check for that, except maybe having no witnesses at all? Not sure if it will work. I would also have to implement options to disable that feature, because not everyone would want that to happen.

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AIEismаschine
AIEismаschine - - 84 comments

раскидал по фактам, извиняюсь за много буков. но думаю, что ввести проверку ранга как нпс, так и игрока все-таки стоит, а то прикинь долговца в "Носороге" свободовец новичек захватил ;)

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Chool Author
Chool - - 137 comments

Я могу попробовать добавить эту функцию, но сначала мне нужно будет научиться работать с аддоном "Mod Configuration Menu", так как не все захотят иметь данное ограничение без возможности отключить его.

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Guest
Guest - - 689,459 comments

I think a simple solution for this to make sense would be to do what the creators of Payday 2 originally had for enemy conversions. Claim to strap a bomb to their body that explodes if you die or press a button. They can't exactly say no and are forced to obey you.

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Guest
Guest - - 689,459 comments

Can you make patch for Weird task framework? On a mission where you need to kill a group of people, I captured a bandit and persuaded him to go over to the side of stalkers, but quest was still active.

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Chool Author
Chool - - 137 comments

This problem is not related to Weird task framework.
As i mentioned in the description, the script simply doesn't have a way to deal with the task related npcs.

I don't know yet if can add proper checks for all the situations with important npcs, so i suggest for now you should just refrain from adding quest npcs and npcs with special names(their name is usually a single word) to your faction.

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DemocracyWithWar!
DemocracyWithWar! - - 306 comments

Thank you oh Monolith giving us the powers turning your enemies in your children!
Za Veliki Monolitha!

Cant believe no one made a mod like this before..

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MasterMindFromDOOM
MasterMindFromDOOM - - 49 comments

Finally a real reason to spare them. Like the dialog, still gonna change it a little bit just to make it more depressing and convincing, heh...

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_Zazquatch_
_Zazquatch_ - - 73 comments

Clashes with Crook's Faction identification UI.
After the faction change, the game stops working. You can no longer save and if you start interacting with anything it will crash.

* Register UI: Dialog
! [LUA] CGameObject : cannot access class member CScriptGameObject::ID!
! [LUA] 0 : [C ] id
! [LUA] 1 : [Lua] ...talker anomaly\gamedata\scripts\factionid_hud_mcm.script(483) : func_or_userdata
! [LUA] 2 : [Lua] c:/stalker anomaly\gamedata\scripts\axr_main.script(246) : make_callback
! [LUA] 3 : [Lua] c:/stalker anomaly\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 4 : [Lua] c:/stalker anomaly\gamedata\scripts\_g.script(147) : Register_UI
! [LUA] 5 : [Lua] c:/stalker anomaly\gamedata\scripts\pda.script(101) :

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Chool Author
Chool - - 137 comments

Damn, sorry to hear that. I guess i will have to take some time to work on a patch for this addon.

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Chool Author
Chool - - 137 comments

Hey, question, what version of the Crook's Faction identification UI addon are you using?
Are you using it together with Grok's Body Health System patch?
Is there some particular faction or npc that makes it crash for you, or do all of them break your game?

I just tested v1.2.2 on Anomaly 1.5.1 and 1.5.2 without GBHS addon and patch, and it seems to work with my addon without any problems for me. No breaking saves, or crashes.
Also i don't know what kind of interaction you are doing, but after faction change i'm still able to open containers, pickup items and talk to stalkers without any crashes.

Edit:
My factionid_hud_mcm.script from this CFIUI addon seems to be different compared to yours, so i assume you are using an older or a different version of that addon.
Try replacing it with the latest version and see if it makes a difference.(make backups of old one just in case)
Here's the link for convenience: Moddb.com

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Guest
Guest - - 689,459 comments

Hmm.. I'll have to check when I get home from work. No gbhs though. And it didn't really break any saves, just crashed after a few minutes.

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_Zazquatch_
_Zazquatch_ - - 73 comments

Yes I was on wrong version, works now. Sorry for the inconvenience.

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Chool Author
Chool - - 137 comments

Glad to know it worked out for you.

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morgannoor1991
morgannoor1991 - - 473 comments

i love this addon

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KraosSkor
KraosSkor - - 3 comments

I got to see what new mods there are, and I already have 3 of yours downloaded in 5 minutes, you are a genius chool, thanks

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v0kk3r
v0kk3r - - 21 comments

Love the idea, will give it a try on warfare mode to see how well it works.
Have a good weekend.

Confirmed, it does work in warfare mode and with the Warfare A-life Overhaul addon. However converted enemies do not count towards squad count in your PDA.
Had a lot of fun saving dutyers from bloodsuckers then teaching them the way of the bandit, great addon.

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Guest
Guest - - 689,459 comments

Me to the monolith be like : Wake up,wake up,wake up

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Guest
Guest - - 689,459 comments

Been used your mod and I love it, however I have an issue with it, my companions still shoot the converted enemy vice versa, it's kinda annoying tbh, still I love your work man and can't wait for you to update it (if you're planning to)

sorry for my bad english btw

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Chool Author
Chool - - 137 comments

That's weird, it shouldn't be happening.

Are your companions attacking exactly the guy you converted, or did he have squadmates? (There are no checks for squadmates of the enemy, so if he had some, they will not be converted, but will still follow him, and you might have to kill them or convert them as well.)

Is your faction friendly with whatever faction your companions are?

You could try using this addon [click Moddb.com ] to reload your companions' AI. That might stop them from attacking, if they are not enemies with the converted guy.
(That addon is actually where i got some helpful lines of code from, used to update the converted enemy. Without those lines the enemy would just stay stuck not doing anything after conversion. But, knowing that, it's very surprising that the converted guy would attack your friends after his AI was reloaded.)

If you're going to use the addon mentioned above, make sure you don't already have a ui_keybinding.xml file installed from another addon. If you do, it will need editing to work properly with others.

Regarding updating this addon, i'm not planning to add much more to it, except for maybe a couple of extra options and difficulty tweaks. Perhaps also some kind of a fix for quest npcs and enemy's squadmates, if i will feel like doing it, but not likely, because it's a huge pain to work on that.

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Guest
Guest - - 689,459 comments

Yes, they just attacking Bandits and a freedomer i've converted to my faction and on one occasion the converted guy chasing after my companions even though I ordered them to stand down, as far as I remember we killed their squadmates leaving the wounded alone. And no you know Duty relationship with Bandit and Freedom are kinda 'special'

also I noticed that others Dutyers and other factions that's not part of my team seems to forgive them and move on, so this problem only affecting companion

And thanks for recommend the addon, will check it later

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Wolfieee
Wolfieee - - 6 comments

So great mod and all especially if you dont want to chose between murder or murder the one you captured, but want an other choice.
Anyways, I came across a "thing". I was a clear sky guy clearing swamp from renegade, (you know, everyday CS stuff) when a guy surrendered. I thought great time to use the new mod I just installed. So the renegade became a CS, as intended, but he didnt appear on the PDA as a CS and the point was still renegade. I used F7 to get him into my squad so the point could be captured by my actual faction members. In the end I captured it, but I had to use cheats. So I was wondering if thats a bug, or the mod is just not for warfare.

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Chool Author
Chool - - 137 comments

As i mentioned it in the description, i never tested this addon in warfare mode. I don't like that gamemode, so i don't feel motivated enough to play it and fix any problems related to it.

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Wolfieee
Wolfieee - - 6 comments

it's okay tho, I got around it anyway. I think I missed it when I first rushed trough the description... sorry.

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AAlllAE
AAlllAE - - 30 comments

kinda cursed when you recruit a renegade or when you're a military and you recruit stalker's but still nice lol

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kRePiN
kRePiN - - 86 comments

Could you please implement what you said in the description? About higher rank stalkers having a higher chance to decline, that would preserve some balance imo.

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Chool Author
Chool - - 137 comments

I'm currently working on updating the tracking addon, but, once i'm done with that, i will definitely add that option to this one.

It might take a week or two, depending on what problems i will face.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Can't wait for further updates!, great work

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