A mod that modifies the Soulstorm campaign. In this mod, you can see global abilities on the metamap from Dark Crusade, improved global abilities from SS (using the Tau Ar"Ka cannon in battle; fast and automatic reinforce of Ork's abilities; the ability of a Space Marine that provides access to a special building with a deepstrike, etc.), edited versions of ALL maps, enhanced strongholds, a unique atmosphere at the moment, which includes graphics, a unique musical atmosphere, dynamic weather, as well as a variety of sounds of the maps themselves (birdsong, sea noises, etc.), improved AI and many other changes.

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Improved campaign mod

News 1 comment

UPD: For those who missed text under latest version of mod: since very few people responded to testing new version, we had to release it as is. Given activity of audience and their interest in modification, I hasten to assume that this version will not come out of beta testing (that is, it is not a fact that work on mod will continue, this applies, among other things, to bug fixes). Most likely (99.99%) modification will no longer be supported. Anyone can continue development of project by first discussing this point with me.

A mod that modifies the Soulstorm campaign. In this mod, you can see global abilities on the metacart from Dark Crusade, improved global abilities from SS (using the Tau Ar"Ka cannon in battle; fast and automatic reinforce of Ork's abilities; the ability of a Space Marine that provides access to a special building with a deepstrike, etc.), edited versions of ALL maps, enhanced strongholds, a unique atmosphere at the moment, which includes graphics, a unique musical atmosphere, dynamic weather, as well as a variety of sounds of the maps themselves (birdsong, sea noises, etc.), improved AI and many other changes.

I need help translating the mod into English. Comrade jackdosherack has prepared a machine translation, but it requires edits.

The modification video can be viewed here: Youtube.com

Modification page in Steam: Steamcommunity.com

Discord: Discord.gg

By downloading and installing the modification, you agree that you have carefully read the FAQ section (located below).
I don't want to waste my time on people who are "in the trash" to spend 5 minutes of THEIR time reading this section.
Comments and questions, the essence of which will proceed from the non-reading of this section, will be ignored, deleted or subjected to sharp criticism (the latter, in particular, concerns messages on the topic of departures when switching to the metacart (p. 10 of the FaQ), as well as the death of attached guard units after switching to the metacart (p.21 of the FaQ)). Ignorance of the laws, as they say, does not exempt from responsibility.

FaQ: Moddb.com

I express my great gratitude:

- to author of the Special Campaign mod for motivation and such developments as music/sounds on the metacart, as well as an ally script - Moddb.com

- to authors of Unification Mod - Dawn of War: SoulStorm for the numerous materials borrowed from it - Moddb.com

- to author of Stronghold mod for partially borrowed scripts of global abilities from there (later adapted to the SS campaign) - Moddb.com

- to author of the Unification Campaign addon for Unification Mod - AndO3131 - for the extended meta map - Moddb.com (not included in this mod, but you should know about such a project)

- Kekoulis for new and improved unit models, in particular, heroes of new races for Unification Campaign addon for Unification Mod

- -Clyde for the taskbars of the Orks and the IG (these taskbars have been significantly improved by jackdosherack)

- special thanks to Nick Fisher for his help and advice at various stages of modification development

- to authors of Firestorm over Kronus/Kaurava for the numerous materials and ideas borrowed from it - Moddb.com

- to authors of Dawn of Skirmish AI mod - Moddb.com

- to authors of Inquisition Daemonhunters mod - Moddb.com

- to authors of FreeUI (extended game interface) - Moddb.com

- to comrade lisiivozhd for his help in scripts and a significant contribution to the development of the mod, in particular, writing scripts and a template of global abilities in combat (Arka cannon, etc.)

- to the author of Titanium Wars mod - GrOrc - for defensive buildings and many units, their improved models and textures (in particular, which the author asked to specify directly: Necron Annihilation Barge, Necron Doomsday Ark, Necron Ghost Ark), skyboxes for maps, the idea of reworking the squad cap and support cap system, an improved Heroes script and the function of displaying ranks inside the taskbar (adapted to FreeUI) - Moddb.com

- to the author of Soulstorm: Persistent Campaign Bases Mod (v1.4) for the script for saving buildings after the battle - Moddb.com

- Redux mod and its author Eranthis for fx effects, sounds (in particular, nature and the environment) and skyboxes - Moddb.com

- LeonardGOOG for the models of skyscrapers, dropods, grass and Guardsman Worlds used in fashion - Moddb.com

- Aliaska_RuS for help with scripts and rewritten AI - Moddb.com

- to the creators of scripts AutoAbilities, Heroes, Fortress, Fallback, Weather, TrueReinforcement, MassiveBattles, etc.

- to comrade Voice_inThe_Warp for ideas and help with the graphic component

- to Comrade JEEDKIY for his beautiful icons, textures of the environment and landscape, as well as improved taskbars

- to the authors of Corsix's Mod Studio - Modstudio.corsix.org

- authors of Dawn of War Texture Tool

- to all other wonderful people whom I did not indicate here due to ignorance or forgetfulness, at the first request I will be ready to provide the relevant information. I advise you to try out all the projects listed above.

The very first modification video, a lot has already changed since that moment.

Video from the current version of the mod.

FaQ

FaQ

News

Answers to frequently asked questions, as well as comments and recommendations.

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Improved Campaign Missions addon

Improved Campaign Missions addon

Singleplayer Map 1 comment

An addon to the main modification "Improved Campaign mod [BETA] (December 30, 2023)" (this addon will not work without it!), which returns the Tartarus...

Improved Campaign mod lite [BETA] (December 30, 2023)

Improved Campaign mod lite [BETA] (December 30, 2023)

Full Version 9 comments

For those who missed the text under the latest version of the mod: since very few people responded to testing the new version, we had to release it as...

Improved Campaign mod lite (June 18, 2023)

Improved Campaign mod lite (June 18, 2023)

Full Version 3 comments

Improved Campaign mod, version from June 18, 2023.

Post comment Comments  (0 - 10 of 49)
Guest
Guest - - 694,362 comments

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notahappycamper95
notahappycamper95 - - 218 comments

Campaign missions is incompatible with lite.

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notahappycamper95
notahappycamper95 - - 218 comments

Nevermind i just need to use the other version available.

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The_Avenging_Son Creator
The_Avenging_Son - - 28 comments

Of course, latest version of mod is required, this is indicated in description of addon. I'm glad you figured it out.

Reply Good karma+1 vote
Guest
Guest - - 694,362 comments

I have installed the mod. So far everything is going well. The only problem is, as soon as I click on campaign mode, the font disappears and is replaced by squares. Text is now unreadable throughout campaign mode. In the main menu of the game itself, the font is correct.

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The_Avenging_Son Creator
The_Avenging_Son - - 28 comments

Now any major modification requires a little more than just throwing mod into folder with game and running it, including due to increased system requirements. You need to read description of latest version of mod on download page, there is also correct installation procedure, including the installation of English texts. Initially, the modification translated into Russian, but you need to go to one of the optional folders and put English
No one installs an operating system through the BIOS without first knowing the installation procedure, right?)

Reply Good karma+1 vote
Numen689
Numen689 - - 25 comments

When will the new version be released?

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The_Avenging_Son Creator
The_Avenging_Son - - 28 comments

The answer to this question was exhaustively given in one of my comments below (plus, above video, you can also find a paragraph on topic).

In short, I do not plan to release any more versions, reasons were also discussed)

What about Demon Prince: in campaign it can be obtained in same way as in vanilla version of game, but in skirmish I simply did not consider it necessary to add it)

Reply Good karma+1 vote
Numen689
Numen689 - - 25 comments

It's a bit regrettable.

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Numen689
Numen689 - - 25 comments

Why doesn't Chaos have a demon prince?

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