Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.
Griff wrote: // defining the upaxis is needed for maya exports
$upaxis Z$modelname player/(Character)_animations.mdl
$includemodel player/(Character)_animations2.mdl
$definevariable infoNode "(Character)Info"
$include "(Character)_definebones.qci"// include the file that sets up the ikchains
$include "../../TF_animation_rules/ruleshierarchy.qci"
$include "../../TF_animation_rules/TF_macros_list.qci"$pushd "../animations"
$sequence (Animation) "(Animation)" snap fps 30
Useful links:
Blender Download Page: Blender.org
Blender Source Tools: Steamreview.org
Crowbar: Steamcommunity.com
GCFScape: Nemesis.thewavelength.net
Notepad++: Notepad-plus-plus.org
Thanks for reading
awesome ^^ very good
cool