General entities:
- info_player_deathmatch: The players spawn here
- item_mine - Standard mine entity for GraviNULL
- item_grapple_anchor - the wall mounted solid anchors with the glowing green light
- item_grapple_ball - a sort of mine that can be used for a variety of things, non lethal.
- item_air_grapple_anchor - the holographic non solid anchors as seen in hz_twirls.
- item_deadly_anchor - A mean lean killing machine, it doesn't move from it's spot and can be grappled like normal anchors, can deal 10-100 damage depending on chosen setting.
- -more to come with future updates-
Race entities:
There are some other entities that you need to be aware of to make a succesfull race map:
- trigger_checkpoint - There should be 2 or 3 per map, these prevent players from cheating the finish, do not forget to set the checkpoint numbers.
- trigger_push: these can function as a speed booster for players. Use:
- gn_speed_boost: a representation of the presence of trigger_push.
- -more to come with future updates-
Important entities:
- trigger_finish - Use this in Hazard and Race mode.
- gn_map_info - the only thing that it can do at the time of writing is set a "launch" speed for players on spawn, doesn't work during countdown on map start.
- Race mode is also included in the beta version, if the amount of laps of the trigger_finish is more than 1 then race mode will be the active mode. It is recommended to have a map prefix of (rc_) instead of (gn_) like with Hazard(see above).
- To turn your gamemode into Hazard mode you have to place a trigger_finish brush entity, then set the lap amount to 1, this will automatically turn it into Hazard.
It is also recommended to change the prefix of the map(gn_) to (hz_) if it's a hazard mode, this way it can be picked up if it's in the server's map rotation as a Hazard map(will switch to Hazard if there's only 1 active player in the server)
Regards, Bekey