Report article RSS Feed Basic Softimage / Modtool Retopology

Two very quick methods for retoplogizing models in Autodesk Softimage/ Modtool. This is handy for building a game-ready mesh over an existing high poly sculpt, or for making a sculptable mesh from primitives.It allows you to model how you want, and optimize it later. Video Included.

Posted by Cryrid on Jun 24th, 2010
Basic Players Modelling.


Here I've quickly slapped together a model with the proportions I want using many primitive spheres and cylinders. I'm retoplogizing it in order to get a base mesh to bring into zbrush.This method works great for quickly building new characters with the forms you want in mere minutes, and also for retoplogizing a high-poly sculpt to make the game-ready mesh.


Quick Snap method:

1. Place reference model in new layer, disable the ability to select it.
2. Right-click your snapping filters, and make sure surface is enabled and on.

3. Begin drawing your new model over-top the surface using snap. You can also transform verts, and they will snap to the surface as you move them.



ShrinkWrap Method:


1. Apply a shrink-wrap deform (Modify>Deform>Shrink Wrap). Select Closest Surface.
2. Open the modeling stack and move Shrink Wrap to the top. Now it will be the last thing applied, so Shrink Wrap will be applied automatically to new verts, loop extrudes, etc.




And finally here's a video showing both methods in action.

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