Update v1.1 is live. This update mostly adresses community reported issues. Issues were reported by: Nevermore2790 (moddb, YouTube), IcedEarth1231 (YouTube), Comrade.Archer (moddb).
Before we begin
Today is 20 years since Half-Life came out, so happy anniversary everyone! I hope that one day GabeN would remember about Freeman and we would finally see his new adventures.
Changelog
DLL updates
- re-enabled view roll (head sway) effect when strafing
- added sound for long jump
- added dummy "trigger_player_islave" entity to fix teleporting on c4a1 map
- added advanced weapon positioning like in PS2 version, thus shotgun on c2a5f is correctly oriented now
- "fireflies" for stuck in wall objects are showing now only when "developer" cvar is set to 1
- car crash animations on c2a5g are fixed for GoldSource
- fixed bug: health charger bottle appeared empty after recharge in multiplayer
- bound boxes for chargers were corrected to stop nearby elevator\door glitches in GoldSource
- fixed rapid crowbar gibbing
- fixed AR fire rate
- fixed gluon(egon) gun idle animations and missing glow sprite
- fixed missing reload sound for 357
- stability issues seem to be resolved
- cvar refactoring:
cl_ps2_roll - controls head sway angle when strafing (set to 0 to disable effect)
cl_ps2_oldsights - enables traditional PC crosshairs (save\load to take effect)
sv_ps2_precache - (for PS2 mod devs) helps with extraprecache
Resource updates
- PS2 Uplink started to function properly in GoldSrc and was added to the main package
- two original PS2 maps started to function properly in GoldSrc and were returned: c2a2b1, c2a3e
- one remaining PC map was patched to have PS2 scanners and chargers: c2a3c
- added player models for deathmatch: Gordon, Barney, Gina, Colette, scientist, hgrunt
- holo globe model on c2a2h was fixed to be double sided
Good Job!
Thanks