This is an initial release of my PS2 to PC Half-Life port.
All resources such as maps, models, sounds, music, sprites, decals, and skyboxes were ported directly from PS2 Half-Life.
This mod also features custom DLL that includes all crucial PS2HL entities:
- "item_healthcharger"
- "item_recharge"
- "item_eyescanner"
- "item_generic"
- "env_warpball"
- "trigger_playerfreeze"
- "trigger_random"
DLL demonstration:
Comparison
If you are unaware of PS2 Half-Life, there are some of its main features in comparison to PC version:
- Redesigned maps:
- Redesigned NPC models:
- New appearance of chargers and scanners:
- Modified HUD:
Misc
A bunch of enhancements is included with mod in separate folder such as:
- Graphics enhancements (for GoldSource and Xash) - PS2 hires G-Man model - PC skyboxes, weapon models (from HDMP), and sprites
- Xash3D only enhancements - map textures in original PS2 size - original c2a2b1, c2a3c, c2a3e maps - PS2 Uplink
As far as I tested, it works in GoldSource (WON and Steam) and Xash3D. Installation details are in the ReadMe.txt file.
Multiplayer (head-to-head) maps are included so it is possible to play them on LAN.
PS2 Uplink is also included as part of Xash3D enhancements.
Known flaws
General
- Some stability issues: after a long one sitting playthroughs it can randomly cash
- Cars crashed by gargantua are surrounded by debug "fireflies", can't figure out how to disable it
Engine specific
GoldSource
- Gargantua car crash animations are glitchy
- Music. WON: it refuses to play music from HDD at all. Steam: music playback stops after next map loading or when player is frozen
- PS2 Uplink is bugged
Xash3D - General
- It is important to use the latest version. Otherwise, you can experience some problems.
Xash3D v0.49/0.99 (build 4260)
- Some sounds and dialogs are missing\broken (because at the moment Xash3D can't play sounds tied to model animations)
- Player can stuck in moving platforms
Old Xash3D v0.48/0.98 (build 3598)
- Crash on "c2a3e" map
- Random looping train sounds
- Some beams are missing
- Broken model lighting
- Player can stuck in moving platforms
Additional info
Changes made to the original PS2 resources:
- Some leftover CR references were showing up in Xash3D so I nulled them out in "titles.txt"
- Hazard Course was edited to fit more to PC version: long jump speech was replaced with PC one, "lock on" course was excluded
- Some models were recompiled to exclude LOD submeshes
- Some models were recompiled to have double-sided surfaces
- Some water textures looked too bright so I replaced them with PC equivalents
- There are 3 maps that caused problems in GoldSource and were replaced with PC ones: c2a2b1, c2a3c, c2a3e
- PS2 Nihilanth model was buggy, so I replaced it with PC model
- To ensure compatibility with GoldSoruce map textures were linearly rescaled to proper PC sizes (but if you play with Xash3D I recommend to use original textures coming with “Xash3D enhancements”)
Will this mod allow for Vortigaunt mode?
Alien mode is not present yet in this mod.
Is it planned though?
Maybe in the future updates.
This is great, I hope the bugs can be ironed out.
amazing! ever since i used those updated health stations on PS2, i wanted to have that on PC
Do you think it'd be possible to set a custom scaling size for the hud so it isn't super tiny on 1080p resolutions?
Also do you plan to port the ps2 version's menu?
It would require a lot of work to upscale everything. It is easy to upscale only crosshairs, flashlight and HUD_mode icons.
I don't have plans on modding menus.
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Can I port it from pc on a disk then ps2 ? I got the ps2 from the early days and I want to try to play half life on it