Greetings everyone! After quite a few months of hard work we have released Xenoforce : The Original 3 for Command and Conquer 3. This MOD is a total rebalancing of the CNC universe. This is the beginning building block for our Xenoforce Reborn mod and brings GDI, NOD, and Scrins designs to an entirely new level with new units and abilities.
Posted by azuza001 on Jun 11th, 2011
The Xenoforce : The Original 3 mod came about because there were players who saw what we were doing with the Xenoforce Reborn mod and wanted to have the changes without the additional factions. Each faction now plays completly different from each other, giving a unique experience dependant on what side you pic.GDI is now all about deployment. Their power system and design revolves around getting different units onto the battlefield and using them in conjunction with each other to form a wall of power to crush their enemies. GDI has new units like the G15 Gunship Orca, the Titan Tank, and the Gunner Pitbull to help lead them to vicotry.
NOD is now about power. Their units have been redesigned around giving the player additional useage when they die while their special powers are all about causing as much confusion and distruction as they can. Finally, NOD's defenses are given a shot in the arm by generating funds on their own meaning a well defended NOD base is a well funded NOD base.
Finally, the Scrin have been redesigned to make their deployment as alien like as possible. Their defenses deploy with their structures. The defense tab has been changed to a CNC Generals style power system. This allows the Scrin player to modify their army to their choosing, picking some abilities and forsaking others. You can choose to give your units shields, generate large tiberium fields out of thin air, or to protect your entire base and all of your units by phasing them out of this reality for a short time. A Scrin player truly has the ability to surprise their enemy as you really never know what your going to be going up against. The Scrin have a few new powers as well, like the Blanket Ion storm that does massive damage to an enemy base along with new units like Harbinger Mothership that carries 4 specially outfitted Stormriders and has the ability to fire Dark Matter Warheads.
Finally, we have new Custom AI scripts. These new Xenoforce AI's have been modified to take advantage of the new units and powers that the armies now have access to along with new expansion and upgrade designs that make the AI more aggressive. These AI scripts will work on any map of your choosing. The mod is being uploaded to MOD DB as I write this, so keep your eyes open and we hope you enjoy!