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To our community, We've switched. Half-Life 2 couldn't hack the sort of things we had in mind. Cries of "we need more juice!" could be heard from our laboratories. Our local yoda suggested a new kid on the block. "Unreal 3, they call him. Some say he's a monster, but I

Posted by M@ty on Mar 25th, 2006

To our community,

We've switched. Half-Life 2 couldn't hack the sort of things we had in mind. Cries of "we need more juice!" could be heard from our laboratories. Our local yoda suggested a new kid on the block. "Unreal 3, they call him. Some say he's a monster, but I think he's got what it takes."

Saying goodbye to Half-Life 2 wasn't pretty. She put up a fight; headcrabs, barnacles, you name it, she threw it at us. But we prevailed, and now we're going to bring you a mod of unspeakable, dinosaur-oriented entertainment.

The following media is just a small selection from a long list of new media on our website.

Some high poly dinosaurs modeled by Evil Smiley. We really mean high poly. These things could burn a hole in your CPU.

http://www.m3tz.net/media/t-rex_th.jpg http://www.m3tz.net/media/spino_th.jpg

Some high poly weapon models by F-22 raptor.

http://www.m3tz.net/media/spas12_th.jpg http://www.m3tz.net/media/mk23hp0lr_th.jpg

And here is a song created by Esben Kramer.

What's not here was some video footage of our alpha build. We really wanted to put it here, because it was rather neat, but we had some technical difficulties (or, if you'd prefer, someone fell asleep instead of working...)

Thanks,
Jurassic Rage
(N.B. Our new programmer being called Switch is actually a complete coincidence. Really.)

Post comment Comments
pvt.Johnson
pvt.Johnson Mar 26 2006, 8:20pm says:

there are some great ut2004 mods!

you got Frag-Ops, you got Red-Orchestra, you got Killing-Floor (with vr. 200 on the way), you got Hollow-Moon (in progress), you got Ballistic-Weapons, you got Law-Dogs, you got Strike-Force, ect.

a few of those aren't played online but dang they are great.

ok, this mod looks great. cant wait to see it!

+1 vote     reply to comment
methy
methy Mar 29 2006, 2:30am says:

Source is not the best for mods. But you are stupid, so you woudn't know. Cheapy, if Unreal Engine 3 doesn't have OpenGL support, then there is little a mod team can do about it. And I'm sure that Unreal Engine 3 is only for DirectX. I know that OpenGL is good enough for it, but if Epic don't add it, I'm pretty sure a mod team are going to have a hard time porting DirectX specific code over without access to the source.

Unrealtechnology.com wrote:
Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.

I'm sorry, but that's just the way it is.

+1 vote     reply to comment
Dragonlord
Dragonlord Mar 27 2006, 10:54am says:

nice dinos, but making a detail-map in zbrush off in my opinion. geometry-detail is good to model in a high-poly model but a detail-map is better to be done with 2d applications where you have better control. without the detail-map attempt they would look way better.

+1 vote     reply to comment
TiB0
TiB0 Mar 26 2006, 3:07pm says:

Did you guys use ZBrush for those dinosaurs? They look great.

+1 vote     reply to comment
quellmyapathy
quellmyapathy Mar 26 2006, 3:20pm says:

Yes, they look like Zbrush. Very nice work!

+1 vote     reply to comment
god_that_failed
god_that_failed Mar 26 2006, 2:34pm says:

at least the mod is progressing.

+1 vote     reply to comment
_Kat_
_Kat_ Mar 26 2006, 3:29pm says:

Indeed, probably ZBrush! Anyway, HL2 can't handle the dinosaurs indeed and Unreal 3 can. Thing is now... Can you hold your mod togheter without any builds or testing going on for more then 7 months? Because Unreal Tournament 2007 is released at the end of 2006 and I expect it to be delayed untill Februarie or even April 2007. Can you hold your team togheter untill then? I doubt it... Unless you put this mod into hybernation but even then the team will fall apart as other cool mods for HL2 and other released games will attract their attention.

+1 vote     reply to comment
M@ty
M@ty Mar 26 2006, 3:43pm says:

We're going to releasing a UT2004 version FIRST AND PRIMERILY. This will be released before UT2007 is. It will be for 2004 and 2007, so yes we can hold it togetgher.

And yes, that is Zbrush. :) Glad you like it, and thanks for your support guys - appreciated!

+1 vote     reply to comment
kalidrone
kalidrone Mar 26 2006, 3:59pm says:

How many polygons for each 1 though huh? LMAO :P 1 billion me thinks not =D

+1 vote     reply to comment
god_that_failed
god_that_failed Mar 26 2006, 5:57pm says:

nah the rex is like 2 million at the max.

+1 vote     reply to comment
CorlanMcD
CorlanMcD Mar 26 2006, 6:42pm says:

Bad move. UT2K4 is terrible with mods. Not that you can't make em, but they don't live very long! Only popular UT2K4 mod was RO and it is nearly dead on UT2K4 now (before the Source version).

+1 vote     reply to comment
TKAzA
TKAzA Mar 26 2006, 6:46pm says:

ut2k4 can not handle the polys your going to be throwing at it
gl anyway

+1 vote     reply to comment
Soviet_Deso
Soviet_Deso Mar 26 2006, 7:00pm says:

hmm its not ut2k4 its for unreal 3, if i'm not wrong

+1 vote     reply to comment
TKAzA
TKAzA Mar 26 2006, 7:38pm says:

orly

Quote:We're going to releasing a UT2004 version FIRST AND PRIMERILY.

+1 vote     reply to comment
briguy992
briguy992 Mar 26 2006, 9:58pm says:

Glad to see a UT2k4 version coming, and it would have been a lot better if you guys would have gone UT2k4 first, so you could have competed in the Make Something Unreal contest, but oh well, you didn't have the Source engine to mess around with at that time.

Good luck to you guys though, and we'll miss you on the Source modding scene!

~Iced_Eagle
Eternal-Silence

+1 vote     reply to comment
god_that_failed
god_that_failed Mar 26 2006, 11:51pm says:
Quote:Only popular UT2K4 mod was RO and it is nearly dead on UT2K4 now

the reason RO isnt popular any more is because it had a retail relese, everyone split to get those extra that were included in the reatil relese, and there is no source versio9n of the mod, it was relesed on steam using the unreal engine 2.5.

+1 vote     reply to comment
EvilSmiley
EvilSmiley Mar 27 2006, 12:13am says:

Those dinos, and the hand models range from 1.5 to 3+ million polygons each (that's quads too, zbrush works better in quads, so double that for actual triangle count). I'm glad you like them, I worked really hard on them, and not bad for my first zbrush models EVER. :)

+1 vote     reply to comment
M@ty
M@ty Mar 27 2006, 1:05am says:

And the model's polycounts can be handled in UT2k4, we have a working alpha with models in it. :)

+1 vote     reply to comment
leilei
leilei Mar 27 2006, 1:35am says:

I love all these stupid misleading doubts of the UnrealEngine2 in this comments section as if they knew nothing to begin with.

Keep going, ignore these source idiots

+1 vote     reply to comment
grasn
grasn Mar 27 2006, 4:58am says:

hmm well good luck.

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Mar 27 2006, 9:37pm says:

it has so much potential, sure the regular SP gets boring but then you can go play the many mods made for it.

the engine may seem out dated but man modders make it happen :D

(mac support?)

+1 vote     reply to comment
EvilSmiley
EvilSmiley Mar 27 2006, 9:38pm says:

I can't say for sure yet on the mac, I'm sure we'll try, but no promises.

+1 vote     reply to comment
M@ty
M@ty Mar 27 2006, 1:48pm says:

It is possible to combine a higher polygon model and a detail-map into a single normal map providing an insane amount of detail. :)

+1 vote     reply to comment
Majpain
Majpain Mar 27 2006, 1:53pm says:

Before RO was released on steam there was only 150+ active players the 2nd best mod was air buc and only had average 50+ players.So really UT2K4 mods are dead.

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Mar 27 2006, 3:17pm says:

that may be, but they are still fun to mess around with.

+1 vote     reply to comment
SmakTurd
SmakTurd Mar 27 2006, 6:28pm says:

Too bad UT2K4 sucks... But I'll get the mod anyway. I gotta find my UT2K4 though.

+1 vote     reply to comment
EvilSmiley
EvilSmiley Mar 27 2006, 6:35pm says:

zBrush's projection master allows for some extremely detailed modeling. www.zbrushcentral.com check out some of the stuff created there if you don't believe me.

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Mar 27 2006, 7:54pm says:

there will be mac support right?

(i dont care if "MACS SUCK", i dont want your retarded BS)

+1 vote     reply to comment
Majpain
Majpain Mar 27 2006, 8:53pm says:

sooo be quiet....

+1 vote     reply to comment
Dekthro
Dekthro Mar 27 2006, 11:57pm says:

UT doesnt suck, but the mods don't last.

+1 vote     reply to comment
methy
methy Mar 28 2006, 12:37am says:

Mac support won't be included in the final mod.

+1 vote     reply to comment
methy
methy Mar 28 2006, 12:39am says:

Sorry, I'll just clear that up. It may have sounded like I'm an official source, I'm not, but I'm pretty sure these guys don't have enough of the Unreal Engine 3 source to add OpenGL support to an engine that is DirectX 9/10.

+1 vote     reply to comment
leilei
leilei Mar 28 2006, 5:10am says:

impossible, opengl is versatile enough to support every new crappy thing the ue3 offers

and the unreal engines are meant for cross-platform support

+1 vote     reply to comment
pvt.Johnson
pvt.Johnson Mar 28 2006, 3:19pm says:

well, i hope the team figures something out cuz the mod looks great and i will want to play it when released.

+1 vote     reply to comment
Noobian_Warrior
Noobian_Warrior Mar 28 2006, 8:55pm says:

IT IS THE BEST FOR MODS

+1 vote     reply to comment
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