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To our community, We've switched. Half-Life 2 couldn't hack the sort of things we had in mind. Cries of "we need more juice!" could be heard from our laboratories. Our local yoda suggested a new kid on the block. "Unreal 3, they call him. Some say he's a monster, but I

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To our community,

We've switched. Half-Life 2 couldn't hack the sort of things we had in mind. Cries of "we need more juice!" could be heard from our laboratories. Our local yoda suggested a new kid on the block. "Unreal 3, they call him. Some say he's a monster, but I think he's got what it takes."

Saying goodbye to Half-Life 2 wasn't pretty. She put up a fight; headcrabs, barnacles, you name it, she threw it at us. But we prevailed, and now we're going to bring you a mod of unspeakable, dinosaur-oriented entertainment.

The following media is just a small selection from a long list of new media on our website.

Some high poly dinosaurs modeled by Evil Smiley. We really mean high poly. These things could burn a hole in your CPU.

http://www.m3tz.net/media/t-rex_th.jpg http://www.m3tz.net/media/spino_th.jpg

Some high poly weapon models by F-22 raptor.

http://www.m3tz.net/media/spas12_th.jpg http://www.m3tz.net/media/mk23hp0lr_th.jpg

And here is a song created by Esben Kramer.

What's not here was some video footage of our alpha build. We really wanted to put it here, because it was rather neat, but we had some technical difficulties (or, if you'd prefer, someone fell asleep instead of working...)

Thanks,
Jurassic Rage
(N.B. Our new programmer being called Switch is actually a complete coincidence. Really.)

Post comment Comments
pvt.Johnson
pvt.Johnson

there are some great ut2004 mods!

you got Frag-Ops, you got Red-Orchestra, you got Killing-Floor (with vr. 200 on the way), you got Hollow-Moon (in progress), you got Ballistic-Weapons, you got Law-Dogs, you got Strike-Force, ect.

a few of those aren't played online but dang they are great.

ok, this mod looks great. cant wait to see it!

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methy
methy

Source is not the best for mods. But you are stupid, so you woudn't know. Cheapy, if Unreal Engine 3 doesn't have OpenGL support, then there is little a mod team can do about it. And I'm sure that Unreal Engine 3 is only for DirectX. I know that OpenGL is good enough for it, but if Epic don't add it, I'm pretty sure a mod team are going to have a hard time porting DirectX specific code over without access to the source.

Unrealtechnology.com wrote:
Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.


I'm sorry, but that's just the way it is.

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Dragonlord
Dragonlord

nice dinos, but making a detail-map in zbrush off in my opinion. geometry-detail is good to model in a high-poly model but a detail-map is better to be done with 2d applications where you have better control. without the detail-map attempt they would look way better.

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TiB0
TiB0

Did you guys use ZBrush for those dinosaurs? They look great.

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quellmyapathy
quellmyapathy

Yes, they look like Zbrush. Very nice work!

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god_that_failed
god_that_failed

at least the mod is progressing.

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_Kat_
_Kat_

Indeed, probably ZBrush! Anyway, HL2 can't handle the dinosaurs indeed and Unreal 3 can. Thing is now... Can you hold your mod togheter without any builds or testing going on for more then 7 months? Because Unreal Tournament 2007 is released at the end of 2006 and I expect it to be delayed untill Februarie or even April 2007. Can you hold your team togheter untill then? I doubt it... Unless you put this mod into hybernation but even then the team will fall apart as other cool mods for HL2 and other released games will attract their attention.

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M@ty Author
M@ty

We're going to releasing a UT2004 version FIRST AND PRIMERILY. This will be released before UT2007 is. It will be for 2004 and 2007, so yes we can hold it togetgher.

And yes, that is Zbrush. :) Glad you like it, and thanks for your support guys - appreciated!

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kalidrone
kalidrone

How many polygons for each 1 though huh? LMAO :P 1 billion me thinks not =D

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god_that_failed
god_that_failed

nah the rex is like 2 million at the max.

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CorlanMcD
CorlanMcD

Bad move. UT2K4 is terrible with mods. Not that you can't make em, but they don't live very long! Only popular UT2K4 mod was RO and it is nearly dead on UT2K4 now (before the Source version).

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TKAzA Staff
TKAzA

ut2k4 can not handle the polys your going to be throwing at it
gl anyway

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Soviet_Deso
Soviet_Deso

hmm its not ut2k4 its for unreal 3, if i'm not wrong

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TKAzA Staff
TKAzA

orly

Quote:We're going to releasing a UT2004 version FIRST AND PRIMERILY.

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briguy992
briguy992

Glad to see a UT2k4 version coming, and it would have been a lot better if you guys would have gone UT2k4 first, so you could have competed in the Make Something Unreal contest, but oh well, you didn't have the Source engine to mess around with at that time.

Good luck to you guys though, and we'll miss you on the Source modding scene!

~Iced_Eagle
Eternal-Silence

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god_that_failed
god_that_failed

Quote:Only popular UT2K4 mod was RO and it is nearly dead on UT2K4 now

the reason RO isnt popular any more is because it had a retail relese, everyone split to get those extra that were included in the reatil relese, and there is no source versio9n of the mod, it was relesed on steam using the unreal engine 2.5.

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EvilSmiley
EvilSmiley

Those dinos, and the hand models range from 1.5 to 3+ million polygons each (that's quads too, zbrush works better in quads, so double that for actual triangle count). I'm glad you like them, I worked really hard on them, and not bad for my first zbrush models EVER. :)

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M@ty Author
M@ty

And the model's polycounts can be handled in UT2k4, we have a working alpha with models in it. :)

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leilei
leilei

I love all these stupid misleading doubts of the UnrealEngine2 in this comments section as if they knew nothing to begin with.

Keep going, ignore these source idiots

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grasn
grasn

hmm well good luck.

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pvt.Johnson
pvt.Johnson

it has so much potential, sure the regular SP gets boring but then you can go play the many mods made for it.

the engine may seem out dated but man modders make it happen :D

(mac support?)

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EvilSmiley
EvilSmiley

I can't say for sure yet on the mac, I'm sure we'll try, but no promises.

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M@ty Author
M@ty

It is possible to combine a higher polygon model and a detail-map into a single normal map providing an insane amount of detail. :)

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Majpain
Majpain

Before RO was released on steam there was only 150+ active players the 2nd best mod was air buc and only had average 50+ players.So really UT2K4 mods are dead.

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pvt.Johnson
pvt.Johnson

that may be, but they are still fun to mess around with.

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SmakTurd
SmakTurd

Too bad UT2K4 sucks... But I'll get the mod anyway. I gotta find my UT2K4 though.

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EvilSmiley
EvilSmiley

zBrush's projection master allows for some extremely detailed modeling. www.zbrushcentral.com check out some of the stuff created there if you don't believe me.

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pvt.Johnson
pvt.Johnson

there will be mac support right?

(i dont care if "MACS SUCK", i dont want your retarded BS)

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Majpain
Majpain

sooo be quiet....

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Dekthro
Dekthro

UT doesnt suck, but the mods don't last.

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methy
methy

Mac support won't be included in the final mod.

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methy
methy

Sorry, I'll just clear that up. It may have sounded like I'm an official source, I'm not, but I'm pretty sure these guys don't have enough of the Unreal Engine 3 source to add OpenGL support to an engine that is DirectX 9/10.

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leilei
leilei

impossible, opengl is versatile enough to support every new crappy thing the ue3 offers

and the unreal engines are meant for cross-platform support

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pvt.Johnson
pvt.Johnson

well, i hope the team figures something out cuz the mod looks great and i will want to play it when released.

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Noobian_Warrior
Noobian_Warrior

IT IS THE BEST FOR MODS

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