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Our main concern right now is modelling, skinning, animating & importing ALL the weapons. They can have bugs, but must be kept to a minimum. Right now, we need to finish all weapons and possibly some new ones. Once we have finished all of them, we will fix the weapons so the bugs will be removed. After

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Our main concern right now is modelling, skinning, animating & importing ALL the weapons. They can have bugs, but must be kept to a minimum. Right now, we need to finish all weapons and possibly some new ones. Once we have finished all of them, we will fix the weapons so the bugs will be removed. After all weapons are "bugless", we will compile all of the weapon's classes into a huge import file called "MIBWeapons" or something of that sort, so we can import everything from every weapon into one .uc file (however we will still make "WeaponMagnum" etc, but instead of Magnum.WeaponMagnum, it'll be MIB.WeaponMagnum).

Here is a list of progress.
Finished weapons (bugless).
Finished weapons (has one or more bugs).
Unfinished weapons

  • Raptor MP
  • Magnum
  • Laser Rifle
  • Wap9
  • M4 Carbine
  • SMG
  • HMG
  • Shuriken
  • Katana
  • Mag Rifle
  • Phaser Pistol

We are taking any suggestions for weapons, and you can model a weapon not on that list if you want. Just remember that it has to be a more advanced and futuristic weapon (ie, not like AK47 or SA80).

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WildcatPhoenix
WildcatPhoenix - - 93 comments

Let us not forget the flashbang and the phosphorus grenade! ;-)

-Wildcat

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cataclyzm Author
cataclyzm - - 53 comments

kerpow!

i forgot :(

Reply Good karma+1 vote
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