Hi there IndieDB followers! First off I would like to say thanks for the fantastic feedback / reception of my project :) the size of the response I have gotten here is just awesome!
Anyway back to the Caffeine talk! Today I have been optimizing the level I currently have and implementing a few graphical features such as water ripples and some simple fake causistics :)
Enjoy! and if you like what you see here please share this game around it would be of great help!
Cheers!
Dylan
this looks awesome man :)
Thanks mate! :)
looks great! hmmm, is it possible to reduxe the overall "main-wave-distortion", since it's really extreme right now - or make it triggered by the movement and the water ripples... like the water is almost without motion and crystal clear to look through, but if you move waves will cause the "wave-distortion" seen now already at the beginning of the scene?
hope you get what i mean. :D
thanks man :), yeh I get what you mean, I'm still experimenting with it :P water is one of those things I am obsessive about hehe :P