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Warsword Conquest Summer News ! Remember, we are still looking for help : if you are a scener/scene_prop modeller, we would be glad to hear from you !

Posted by Horla on Jun 18th, 2013

Hello everyone,

Here are some news showing our progresses through the last two months (time passes by so quickly) on the Warsword Conquest 1.0 mod for Warband 1.153.

Well, we'll start off with some cool suggestions/corrections proposed on ModDB and the TW forum that we'll maybe work on when everything else will be done :

- introduce CANONS and arty
- add magic through projectiles
- add a necromancy script
- blood bowl matches instead of classic tournaments
- remove the death-cam battle and take the control of a NPC
- "raise the Chaos hordes and strike into the heart of the pathetic Empire like the Dark Spear of Chaos" D:
- add a Runic weapon creator Karaz-a-Karak Industries™
- add more banditos on the world map
- add a demonic ascension for Chaos

Comments and thoughts on these ideas are welcome !

Then about what is still in work :

Features still WIP

- We already have implemented some new/modified missions, but we are still working on the random events system (ambushes, encouters, companions-related events, ...).

- For the dialogs : almost all dialogs have been contextualized, and we have found a way to create custom dialogs for evil/good races and even for Orcs ("The only good 'ooman is a dead 'ooman. An' da only fing better than a dead 'ooman'z a dyin' 'ooman who tell you where ter find 'is mates." also we will need an Orc-Ooman interpreter).

- Freelancer mod for each factions with restrictions depending of your race; we would like to let the player join as a simple soldier with related-factions and not with others. For instance a Human will be able to join more factions than a Saurus or an Orc because there are more human-based factions.

Consider this as the main part of the work remaining regarding the features !

Regarding the Factions

Green - Implemented with full evolution tree
Orange
 - Work in progress, still need some new models
Red - Not implemented yet

Empire
High Elf
Tomb Kings
Wild Goblins
Lizardmen
Dwarfs
Chaos Undivided

Bretonnia
Dark Elves
Orcs Tribes

Skaven
Small factions and bandits :
Araby
Night Goblins

Beastmen
Sartosa Pirates
 (Mercenaries Lands)
Wood Elves
Border Princes

Kislev
(Tilea
Estalia
)

It was already told before, but modelling is a big part of this mod's contruction : this is why it takes some time for each faction to be completed.

Help Wanted ? Where do I sign up ?

We are still looking for help ! We are doing progresses, but some parts like the scenes or the scene_props still need work. Thus we could use the help of sceners and scene_props modellers willing to help us bringing the Warhammer world to life. If interested, don't hesitate : contact Del or Horla on ModDB or on the TW forum.

Thank you for your support and your numerous ideas. More will come of course, so stay tuned !

PS : enjoy the new screenshots !

Important : Please remember that the file you can download on this topic is only a preview of the final Warsword Conquest mod; thus, all the updates we will make until the release of the official WCq mod will describe our progresses, and not what is in the preview. Thank you for understanding !

Post comment Comments
7ty7
7ty7 Jun 18 2013, 4:48pm says:

wow. just fcking wow. I'm amazed you kept in mind those suggestions, I remember seeing some of those and thinking, "yeah it would be cool (cries), but I don't think It'll happen" andn here they are : p

+2 votes     reply to comment
Horla
Horla Jun 18 2013, 5:27pm replied:

I'm really sorry, I may have told it wrong : those suggestions won't be happening soon (well at least for some of them) but I wanted to say that we kept them in mind and when everything else would be done, we could have a look at them (I'm thinking of necromancy and magic for instance) !

Edit : I corrected the news, so there's no misunderstanding.

+4 votes     reply to comment
7ty7
7ty7 Jun 19 2013, 7:44am replied:

ok :P

+1 vote     reply to comment
Hopit
Hopit Jun 24 2013, 4:37pm replied:

The necromancy could just be the surgery skill. All you need to do is to make it necromancers only, make it so other people couldn't invest into it or use a book that increases surgery (ie. book of Nagash)

+2 votes     reply to comment
Horla
Horla Oct 28 2013, 9:40pm replied:

I was thinking about creating a new skill --> necromancy, the module system was made in a way to allow the modders to add new skills.

+1 vote     reply to comment
petron1991
petron1991 Jun 19 2013, 4:37am says:

it would be nice to get a newer version to download and test the things you implemented until now. with this we could give you direct feedback while having the fun of playing this awesome mod. i can understand that you might don't want to give us an unready mod, but it would also help you to remove some newer bugs that are not yet in the preview version.

+6 votes     reply to comment
malanthor
malanthor Jun 19 2013, 4:38am says:

Please don't use Karaz-a-Karak Industries™
It just sounds lame.
And as for blood bowl. Its just a offshot comedy gimmick. Empire vs Orcs playing football... yeah sure.. that's just great. Worst idea ever.
And also: it will be hell to implemenent properly and code.
All other concepts seems fine.
Good luck.

-1 votes     reply to comment
Extradaemon
Extradaemon Jun 19 2013, 9:30am replied:

I agree with the Blood Bowl idea, it's more a ridiculous spinoff that would feel extremely out of place in an open world game, it would also require a huge amount of effort to implement that could be used for other aspects of the mod.

Maybe instead of Karaz-a-Karak Industries™, there could be a master dwarf weaponsmith who will make runic weapons.

+1 vote     reply to comment
Horla
Horla Jun 19 2013, 9:48am replied:

Indeed, I was thinking about a Dwarf weaponsmith creating Runic weapons. The Karaz-a-Karak Inc. was a joke. :p

+2 votes     reply to comment
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Chaos_Lord_77
Chaos_Lord_77 Jun 19 2013, 8:27am says:

By The Chaos Gods !!! >:D Keep up The Good Work !!

Regards My Lord Nergle !!!

+1 vote     reply to comment
Extradaemon
Extradaemon Jun 19 2013, 9:20am says:

And what about the old tournament system with the champion seals which buy unique weapons? (I can't remember how it worked exactly). Will the blood bowl style completely replace that or will there be both? (or can we switch between them in the option?)

+1 vote     reply to comment
Horla
Horla Jun 19 2013, 9:52am replied:

No, Blood Bowl tournament was just a crazy idea : as you said up there it would be an incredible challenge in terms of coding, without talking about the AI strategy system. So there will still be tournaments with champions and maybe some monsters for the fun.

+1 vote     reply to comment
Extradaemon
Extradaemon Jun 19 2013, 10:02am replied:

Thanks for the quick answer.

Will there be any additions to the tournament system in this mod that weren't in the old warsword? Or will you stay with the native Warband tournements or old warsword system?

+1 vote     reply to comment
Horla
Horla Jun 19 2013, 10:11am replied:

I didn't touched the current system, but I was thinking about some addons :

- add a better system of visual recognition, for some people complained about the difficulty to know who your teammates were (everyone keeps his armor);
- add some great monsters to fight as team; but this would be very difficult, our monsters are quiet the challenge;
- if we find a scener, change the scenes.

This is just a part of the ideas; I will be able to tell more when I'll begin to work on the tournaments.

+1 vote     reply to comment
arathhunter
arathhunter Jun 20 2013, 3:03am replied:

Man I can't wait! Though one thing I just can't get out of my head, when will the Fortress scenes be finished or fixed? I suppose you'd have to wait for that scener or somesuch? It was one of my favorite things in this to be able to place a Fort anywhere I wanted. Though, it was a bit annoying that some places weren't set up properly with the npcs just standing on the side of a hill most of the time I set up a Fort. Though, that aside... Next update I'ma go NecroMage, Heck yeah!

+1 vote     reply to comment
Extradaemon
Extradaemon Jun 20 2013, 8:49am replied:

For the visual recognition issue, how about a way similar to the Star wars conquest mod? Where there is a small coloured fire or glow around each fighter? You can justify it as being the magic of the arena wizard or something.

+1 vote     reply to comment
Horla
Horla Jun 20 2013, 11:13am replied:

@Extradaemon : I was thinking of lightballs above the heads of the protagonists. Magic !

@arathhunter : Well I don't really know about the whole "build your fort anywhere" feature, and I don't really know which scenes it uses. I'll have a look at it if possible.

+1 vote     reply to comment
Extradaemon
Extradaemon Jun 20 2013, 4:22pm replied:

That would be fine as long as they didn't block the vision of the player.

+1 vote     reply to comment
malanthor
malanthor Jun 20 2013, 1:45pm says:

hehe good to hear, I got scared for a moment back there. :D

easier to identify teams are easy. Stronger and more visible colours.

Hopefuly the runic weapons will only be for humans, dwarfs and elves (lol) albeit it might take some convincing to get em to make something for the beard cutters.(elves) I suggest needing really high renown to be able to buy there and it should cost ALOT of gold. Dwarves after all like that.

If I may suggest an add to the above list: make it so that certain factions are at constant war. Or just change the system so that peace just means a delay in hostilities, and not actual peace. You should never ever be able to enter a dwarf stronghold as a orc and buy a beer.
The mere idea makes my blood boil and my beard itch!
Ive said this before im just repeating myself. hehe.

+2 votes     reply to comment
ulthwe2402
ulthwe2402 Jun 26 2013, 11:47am says:

hey speaking of magic projectiles, i came across this mod and gave it a go because it sounded interesting. Mountandblade.nexusmods.com
the balance within the mod isnt quite right but..... NECROMANCY and MAGIC seem to work rather well. The nice thing about the noecromancy is that after battles you can raise up the dead and if your character is too weak then sometimes his undead turn against him!

Would it make sense for you to ask him if you could use parts of this mod to enhance the speed of yours??
Just an idea!
looking forward to the release.

+2 votes     reply to comment
Horla
Horla Jun 30 2013, 9:37am replied:

Thanks ulthwe2402, someone showed me this mod on the TW forum; be sure I had a look at it !

+1 vote     reply to comment
Blue_Emporer
Blue_Emporer Jun 29 2013, 11:12pm says:

For the chaos faction you may want to split it between the more might-based khorne worshippers and the magic/poison-based nurgle worshippers. could also consider unbound chaos warriors as roving bandits.

I don't particularly care for the blood bowl idea. i hated the game on psp, and i don't like modern sports anyways so i would pray you make it an option and not replace tournaments as a whole. a bloody arena battle works just fine for now. however, if you could find a way to implement some different arena options like singles or pairs with companions that'd be cool.

whatever you do, though. you have my choppah.

+1 vote     reply to comment
Vinuss
Vinuss Jul 3 2013, 7:43pm says:

Please release an updated preview lol.

+3 votes     reply to comment
jamnotakusingshoribl
jamnotakusingshoribl Jul 13 2013, 2:01pm says:

you should also increase the level cap so that people can finish the game without having to face six milion bandits

+1 vote     reply to comment
Osred
Osred Jul 19 2013, 5:05pm says:

Hey. Registered an account to chime in. I've seen the screenshots.

Will you be working on providing a variety of face choices for character creation? Too many mods nowadays have terrible looking face textures (PoP for one), it would be great if work was put into this area.

+1 vote     reply to comment
Horla
Horla Jul 20 2013, 10:29am replied:

We have not worked on the face yet ... but maybe in the future.

+1 vote     reply to comment
maxoroni
maxoroni Aug 5 2013, 8:57am says:

you sould make it so if the goblins take over a villiage the dont recruit dwarves otherwise great work and i think dwarves are natrully better then goblins becuse i led 50 dwarves 20 humans against 500 hunderd goblins and won with 20 dwarf longbeards

+1 vote     reply to comment
Harala
Harala Oct 10 2013, 1:10pm says:

I can't wait for this!

+2 votes     reply to comment
geoffus
geoffus Nov 21 2013, 10:25am says:

b good 2 c u using some of the others mods in yours, eg: recurting at towns and castles, owning businesses in towns, ship to ship combat. keep up the good work folks

+1 vote     reply to comment
geoffus
geoffus Nov 21 2013, 10:31am says:

oh and an update on this would b much appreciated.

+1 vote     reply to comment
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