Report article RSS Feed Version 0.197 Released - Dungeons!

Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.

Posted by luciusDXL on Mar 8th, 2011

As I’ve stated elsewhere I’m releasing another interim DaggerXL build. This build only has one new feature, but it’s a big one…

General dungeon support!


Most dungeons in the game are now explorable, with 3 notable exceptions that I know of: Daggerfall Castle, Wayrest and Sentinel. While you can enter those locations, there is an anomaly that causes strange visuals and will most likely crash DaggerXL. I’ve tried several other dungeons and have not run into this problem. This will be one of the issues I fix for the proper 0.20 build.

There are other things to be aware of. All random monsters are still bears, this will be fixed in version 0.20 as previously stated. Not all features work, such as Teleports (you can still see the markers since they are not currently handled). Without an automap it is very easy to get lost so you can hit F10 at any time to return to the entrance (this only works if you enter from the outside, also note that there is a long delay sometimes – just wait it out). Remember that I just got this feature working a few minutes ago, so dungeons outside of Privateer’s Hold may have issues or errors. But the system is in place and working, so the hard part is done – I’ll fix the issues over time. :)

Now for some pictures:


Post comment Comments
ninjadave
ninjadave Mar 9 2011, 1:06am says:

This is very nice!
I also quickly learned Daggerfall is a tough game. Mostly the controls.

+1 vote     reply to comment
ildamos
ildamos Mar 9 2011, 1:30am says:

Awesome! Hoping fervently you'll complete this project. I'll post a news article about this on my site. Thanks man!

+1 vote     reply to comment
AJDominion
AJDominion Mar 9 2011, 1:44am says:

This is really cool, I personally have not played Daggerfall yet, but modernizing it will go a long way for those who are interested in the current Elder Scrolls imo

+2 votes     reply to comment
Antiscamp
Antiscamp Mar 9 2011, 3:25am says:

LOL! Congratulations, DaggerXL on making the ModDB Front Page rotator! Sometimes it pays to be persistent! I am very happy that the news about DaggerXL are getting out properly.

+2 votes     reply to comment
xalener
xalener Mar 9 2011, 11:25am says:

So it's like aleph one for DF?

Awesome.

+1 vote     reply to comment
booman
booman Mar 9 2011, 4:46pm says:

Congrats on making the front page. Great improvements on Daggerfall! I can't wait for the final release

+2 votes     reply to comment
Sharkz
Sharkz Mar 9 2011, 5:19pm says:

Great update and congratulations on making into the headlines on ModDB. We posted an update about it on Mod Sentry here Modsentry.com and I'm really looking forward to future updates!

+1 vote     reply to comment
uk_john
uk_john Mar 9 2011, 9:36pm says:

Quite simply, my Daggerfall replay will wait for this mod! :)

+1 vote     reply to comment
Chriz_86
Chriz_86 Mar 10 2011, 6:57am says:

It's great to see progress on this mod. I guess it might be the time to finally try it out!

+1 vote     reply to comment
Piuneer
Piuneer Mar 10 2011, 3:55pm says:

Not the bears! lol i like the random bears :D

+1 vote     reply to comment
Gunns
Gunns Mar 17 2011, 8:18pm says:

can't you guys make a installer? i can't get it running dont matter how much a try =[

+1 vote     reply to comment
Zorrow_Rage
Zorrow_Rage Mar 22 2011, 12:51am replied:

me either, or put some instructions, i've just installed my copy of daggerfall to try it but all that i can make it to do, is to open a black window with sound

+1 vote     reply to comment
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