Hello out there, it's been a long time ago since we've updated the website the last time. We used our energy more in developing the game. But from now on: good news - the website will be updated weekly or more often.
Today we'll show you two of our engine modifications. A completely restructured OpenGl core allows us to use even directX 9 effects such as 'parallax mapping' and 'bloom'.
Take a look at first sample renderings with the new technology:
Parallax mapping:
With parallax mapping you are able to render surfaces which have much more relief/depth than for example with bumpmapping.
Bloom (overblending):
Allows an overbrightening of bright areas in dark areas.
Athmospheric scattering:
The athmosphere scatters blue light more than red light.
Besides that, we are developing a new website which should be going online within the next few weeks (and hopefully working correctly on all browsers ;-) )
For bigger pics, check out our homepage!
www.ultima-unreal.de
Tis something to truely behold!! :D Good job.
That is simpy incredible... And this is the original Unreal engine? Flabberghasting. I can't even begin to think about how you edited the engine core that much, without making any errors.. Very nice work guys, I'm modwatching.
This is the UT engine? :O How'd you manage that
:O!
instant modwatch only for your coding skills :O
:beer: 8) :de:
/me is still waiting for this mod.
Just imagine what they could do with newer engines!
Currenty, these are pics of our own renderer, which will replace the UT-renderer. (if everything works out right, but it shouldn't be that kind of a problem, like our headcoder said ;) )
hmm... I think I wrote this wrong :D
It should be:
...but it shouldn't be that kind of a problem, our headcoder said.
*didn't find a edit-button*