Hello out there, it's been a long time ago since we've updated the website the last time. We used our energy more in developing the game. But from now on: good news - the website will be updated weekly or more often. Today we'll show you two of our engine modifications. A completely restructured

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Hello out there, it's been a long time ago since we've updated the website the last time. We used our energy more in developing the game. But from now on: good news - the website will be updated weekly or more often.

Today we'll show you two of our engine modifications. A completely restructured OpenGl core allows us to use even directX 9 effects such as 'parallax mapping' and 'bloom'.

Take a look at first sample renderings with the new technology:

Parallax mapping:
With parallax mapping you are able to render surfaces which have much more relief/depth than for example with bumpmapping.
User Posted Image

Bloom (overblending):
Allows an overbrightening of bright areas in dark areas.
User Posted Image

Athmospheric scattering:
The athmosphere scatters blue light more than red light.
User Posted Image

Besides that, we are developing a new website which should be going online within the next few weeks (and hopefully working correctly on all browsers ;-) )

For bigger pics, check out our homepage!
www.ultima-unreal.de

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UberSoldat
UberSoldat

Tis something to truely behold!! :D Good job.

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San-J
San-J

That is simpy incredible... And this is the original Unreal engine? Flabberghasting. I can't even begin to think about how you edited the engine core that much, without making any errors.. Very nice work guys, I'm modwatching.

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Sajt
Sajt

This is the UT engine? :O How'd you manage that

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bart2o
bart2o

:O!

instant modwatch only for your coding skills :O

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Darkness
Darkness

:beer: 8) :de:

/me is still waiting for this mod.

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Totally_tonedef
Totally_tonedef

Just imagine what they could do with newer engines!

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Giggsy Author
Giggsy

Currenty, these are pics of our own renderer, which will replace the UT-renderer. (if everything works out right, but it shouldn't be that kind of a problem, like our headcoder said ;) )

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Giggsy Author
Giggsy

hmm... I think I wrote this wrong :D
It should be:

...but it shouldn't be that kind of a problem, our headcoder said.

*didn't find a edit-button*

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