Hello out there, it's been a long time ago since we've updated the website the last time. We used our energy more in developing the game. But from now on: good news - the website will be updated weekly or more often.
Today we'll show you two of our engine modifications. A completely restructured OpenGl core allows us to use even directX 9 effects such as 'parallax mapping' and 'bloom'.
Take a look at first sample renderings with the new technology:
With parallax mapping you are able to render surfaces which have much more relief/depth than for example with bumpmapping.
Allows an overbrightening of bright areas in dark areas.
The athmosphere scatters blue light more than red light.
Besides that, we are developing a new website which should be going online within the next few weeks (and hopefully working correctly on all browsers ;-) )
For bigger pics, check out our homepage!