So everyone, mod progress is going well, but slowly. I don't have much free time these days, and when I do, I can't always bring myself to do work on Calradia Reimagined. However, this doesn't mean the mod is dead, and it also doesn't mean we won't be seeing any updates. Right now I'm installing the last few side and mini mods into the main package, so I will be finishing the factions soon too.

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So everyone, mod progress is going well, but slowly. I don't have much free time these days, and when I do, I can't always bring myself to do work on Calradia Reimagined. However, this doesn't mean the mod is dead, and it also doesn't mean we won't be seeing any updates. Right now I'm installing the last few side and mini mods into the main package, so I will be finishing the factions soon too.

I've also been thinking about other possible content for the mod, so if anyone has any recommendations for the mod, please comment them on this news article. As always, I love to know what you guys think and I want to make this mod as great as it can possibly get for all of you.

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Newton_the_First
Newton_the_First - - 38 comments

Question: IN the description you mention one faction as having "legionaries."
Describe them?

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ChokeOnAPear Author
ChokeOnAPear - - 163 comments

Well, the Legionnaires belong to the Rymor Republic. They use medium/heavy armour and weapons best suited to mid to close range engagements (War Darts, then Short Swords with their Board Shields). They fight best in a large unit, as singularly they can be outclassed by more skilled men, but they are quick to upgrade and in a group they can form a deadly and efficient close-quarters fighting machine.

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HellsArmy141
HellsArmy141 - - 16 comments

What about having the Lance recruitment system as an option? like 1257 Anno Domini

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ChokeOnAPear Author
ChokeOnAPear - - 163 comments

I'm afraid you'll have to explain this one to me, I've never played Anno Domini :3

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