The "Silent death prologue" map has taken longer than expected, that is why I preferred to postpone the date of release on Q4 2010.
This decision is not to annoy those who follow the map from the beginning, this report is there to improve quality, offer an adventure more immersive for the player, more longer, more intense :)
Here to make the changes indicated:
Sig Sauer by Ror-Shak
Asian gray rusi by Far-Cryer
Kpa Commando 2010 by Fixers
... and Warhead textures...
The following features were created by me
- They will also adapt to the infiltration, the player will slip into their back without alerting unlike Crysis Original where NK was alerted easily, and without seeing because AI original is bugged - The specificité weapons have been modified (firing rate, speed, reload ...) - Over thirty goal, all different (destroy, kill, chase ... etc) - It will be possible to hide in trees using HITT (Hiding In The Trees) Of course, this list is not definitive , something else to be integrated but not remove it:)
- The amount of bullets will be rationed, good use will be require to survive.
- Five people will be present as a boss, the difficulty increasing
- They will all be part of a unit (MGS style)
- Good framerate
The view of paradise...or hell.
Very nice
A fully fledged map is a lot of work; no surprise that you've postponed it. Better to have a great map than a rushed one, right?
no it's really :)
I like the "Good Framerate" part
;) Looking good, like the new soldiers and skins, great work.
nice :)