Updates final here, it's not the best update ever but been having problems with updating on here plus had other projects colliding.
Posted by ronnie42 on Apr 2nd, 2011
Firstly it’s been suggested my work was a bit ambitious since I wanted an open world game but the level design is being shorten.
Will be looking at smaller map design’s, this will help me design it for a smaller part of the city also still trying to make it look like a suburban environment.
Also mainly been having problems with UCX collision detection like it's been creating a unknown barrier in the distance but that might be due to a static mesh failing to know where a big collision would go.
(Important rule never let the UCX collision mesh's touch)
So after further testing I have assumed it best to try out a different approach which involves going back to the old resident evil close space designs.
Below is an image of something I was working:
The reason the level looks basic at the moment is mainly because I wanted to check if my buildings were positioned correctly since I have been testing everything very carefully to make sure everything will look ok when walking through my level design's.
I have even tried making a prototype game to show what my street would have looked like using the Halo Reach engine. Below is a video link of it:
Anyway I apologise for the lack of updates, will be bringing more updates as soon as possible, next week I will be giving character modelling a go, will be hopefully sometime soon be testing out AI.
But before then I will be cleaning up my new textures and hopefully adding them as seamless tiles.
(All textures are my own, being created from scratch)