Last update before we release multiplayer :D, at least i think ...
Posted by tingtom on Sep 15th, 2012
Balanced weapons and point system
Voices ( we only managed to get 2 voice actors... )
Bleedout when health is low
Dynamic Scopes ( VSS, I2 )
Fixed Shells on the weapons
Made zombies jump ( WOO jumping zombies! )
Fixed the map quarantine
New zombie skins
Randombox ( ready to add )
Pack a punch ( ready to add )
Barriers ( ready to add )
Navigation mesh tutorial
If we managed to get everything perfect before the date we will release early, after release we are going to add the pack a punch and some new maps which will be a couple of weeks after release, for the random box and perks we need new models and maybe new sounds for everything too. You may of seen i have added navigation meshes this means a faster game and faster map loading it also means i can add new features to zombies such as jumping, i will make a tutorials soon for map makers.
Voice actor(s) - Will have to voice act for the multiplayer characters, we currently have 1 space left (female).
Mapper(s) - Will have to map for zombie survival using there skills as a mapper, when applying send a example map and/or screenshots.
To apply, email the required example work/portfolio to firstname.lastname@example.org.
We hate bugs as much as you do so if you have a bug you want to report then create a ticket at our new bug reporting addition: Zombiesurvival.x10.mx
We will have no servers on release, we though we had 2 leads on some servers but they dropped/lost contact so we can only host servers if you donate! If you want to host a server use the tutorial :)
Please join the event on Facebook to discuss and get exclusive information about the launch:
We uploaded the new version on the 29th which is early, moddb took a long time to auth it and then when it finished it didn't show but the update came up and i got a email. if you want to download it use this link: Moddb.com i would of fixed this before but i was sleeping ( because thats what English people do ).