Singleplayer:
:: Grenades given at startup aswell as pistol (100%)
:: Weapon use system (100%)
:: Hopwire (100%) - random teleport when sucked through
:: Lower weapon on sprint (100%) - added convar to turn off *
:: Grenade, Vortex grenade and claymore counter (70%) - add hopwire and claymore
:: Barriers (70%) - need fixing dodgy, create prefab ??
:: Maps (80%) - going to rename and try and finish them of soon
:: Zombies (100%) - zombies know were you are all the time and will follow you/need to test
:: Rounds (60%) - added counter and map entity
:: Knifing (0%) - (NEED MODELLER)
:: Pack a punch (0%) - (NEED MODELLER)
:: Mystery box (0%) - (NEED MODELLER)
:: Sodas (0%) - (NEED MODELLER) - cant use PHD flopper, GR3AVE5Y has modeled one already.
:: Teleporters (0%) - (NEED MODELLER)
:: Ironsights (70%) - nearly done need to add convar to disable it *
:: Turrets (0%) - maybe add it in beta
:: Death Machine (0%) - (NEED MODELLER) - maybe add it in beta
:: ZS Options menu (100%) - i have added a new options menu and added multiple convars to disable/enable effects
:: Death/Hurt overlay (90%) - this is a overlay that appears and slowly dissapears after getting badly hurt or if you die (NEEDS NEW TEXTURE) *
* Convar is in or will be in ZS options menu
Multiplayer:
:: Weapon use system (0%)
:: Hopwire (0%)
:: Lower weapon on sprint (100%)
:: Grenade, Vortex grenade and claymore counter (0%)
:: Barriers (0%)
:: Maps (0%)
:: Zombies (0%)
:: Rounds (0%)
:: Knifing (0%) - (NEED MODELLER)
:: Pack a punch (0%) - (NEED MODELLER)
:: Mystery box (0%) - (NEED MODELLER)
:: Sodas (0%) - (NEED MODELLER)
:: Teleporters (0%) - (NEED MODELLER)
:: Ironsights (0%)
:: Turrets (0%)
:: Death Machine (0%) - (NEED MODELLER)
:: ZS Options menu (0%)
:: Death/Hurt overlay (0%)
:: SRCDS (100%) - tutorial for the mod will be up soon
:: Bots (70%) - the number of bots has been hardcoded to 3 depending on players.
:: Spectator on death (100%)
:: Game restart when everyones dead (10%)
:: You can see each others health and they are seen as freinds (100%)
:: No timelimit (100%)
:: No player collision (can be switched off by server admin) (100%)
:: Max 4 players (100%)
:: Start with pistol/grenade/crowbar (100%)
:: Lobby system (10%)
:: Convar clean up (80%) - going to delete useless convars from hl2mp and keep ones needed.
The list above is what multiplayer will be like but with singleplayer stuff aswell including weapons, also including the new options menu and death/hurt overlay.
done