Report article RSS Feed Update 0.30 and an interview

I've been rather quiet the last month or so, I was keeping my head down so I could concentrate on restructuring some of the physics code. All done now, and the next update is now ready via the auto-updater.

Posted by captain_deathbeard on Oct 29th, 2012

I had a new interview a short while back, and only just found it, so here's the link if you are interested in the inspiration and underlying concepts of the game:

Leviathyn.com

I've been rather quiet the last month or so, I was keeping my head down so I could concentrate on restructuring some of the physics code.  All done now, and the next update is now ready via the auto-updater.

You will notice a couple of town layouts might have changed, notably the starting town.  You also might notice that some bandits have reward bounties shown in their info.  That's something coming in the next update 0.31.

Here are the changes:

0.30.0 "Re-Population"

Lots of huge internal changes, but it won't seem like much has changed gameplay wise
FEATURES

  • Massive code restructure.  Put entire physics system on the background thread, slight performance increase and world load times are now just a couple seconds.
  • Flophouses added to some towns, you have to pay to use the beds.
  • Made a town auto-population function so it will be easy to add new guilds and shops etc

BUGFIXES

  • Fixed the new ghost towns bug (will need a restart/import to fix it if you have this bug)
  • Fixed the level editor crash
  • Enemy prisoners are now considered non-enemies, so passing squads won't attack them.
  • Crash dumps give me a bit more information now, not that you really care.
  • Lots of fixes

0.30.1

A big bunch of bugfixing
FEATURES

  • More options for importing your squad to a new game.  You can import your buildings too, or use it to just reset all your characters positions if someone gets stuck on a roof or something.

BUGFIXES

  • Fixed lots of combat spazzing behavior, especially in 2 vs 1 fights, tweeks to the combat AI too
  • Fixed crash on loading game
  • Fixed the mental shopkeepers
  • Fixed crash when you pick someone up
  • Fixed the ghost town bug even more.  Now its like, 200% fixed.
  • Other crash fixes
  • I'm getting closer to fixing the Black terrain bug that some people are getting but this will take some time, as I am entirely dependant on help from people on the bug forums.


NEXT UPDATE:

Bounty hunting! Certain NPCs will have bounties, if you take one down you will have to carry them to a police station to claim your reward.  Be careful, you will only get 50% if they're dead.

Post comment Comments
davo001
davo001 Oct 29 2012, 12:31pm says:

awesome :)
'goes to play kenshi'

+6 votes     reply to comment
Akurasik
Akurasik Oct 29 2012, 12:58pm says:

Good good good! :D

+3 votes     reply to comment
taintedpyro813
taintedpyro813 Oct 29 2012, 1:38pm says:

wish i had the money to buy the game right now but i sadly i dont, i will probably be buying this game in a month or so but i still like to follow all of the new updates, great work

+3 votes     reply to comment
davo001
davo001 Nov 4 2012, 4:54pm replied:

go without food!
buy the game

+3 votes     reply to comment
RaidenHitsu
RaidenHitsu Nov 8 2012, 2:36am replied:

Yes, consume only the minimum, the joys of Kenshi are, for now, far better than the earthly food xD

+1 vote     reply to comment
TheBiolizard
TheBiolizard Oct 29 2012, 3:25pm says:

Glad everything is working out well. Looking forward to becoming the Boba Fett of the Kenshi world.

+3 votes     reply to comment
BlueSunsleader
BlueSunsleader Oct 29 2012, 4:27pm says:

Sweet i'll update

+3 votes     reply to comment
ninjaman999
ninjaman999 Oct 31 2012, 12:28am says:

I pray for the day you complete this masterpiece and go 1.0
From the last version which I played for a little while, the scope is insane, the terrain is beautiful, the mechanics are quite deep (of which Im sure your going to expand as time goes on) and have a nice beefy storyline :3

And might I make a suggestion? Those landscapes are so awesome. What else is awesome is dune buggies.
When you have them awesome landscapes with Dune Buggies, a fun and jumpy physics system and rpg style vehicle development, you have yourself a sick off-road game in the making ;D

+2 votes     reply to comment
방탄_수도사
방탄_수도사 Nov 1 2012, 6:56pm says:

horse or maybe offroad type motorcycles or buggies could be cool... if you worked in some kind of fuel system... having to leave it in the middle of knowhere and having to get out and walk would be funny. or if it was shot with a harpoon gun and disabled 100%

+3 votes     reply to comment
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