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The unit production structures in this mod. This article will explain how the production of generic space units in this mod will work.

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So this mod uses a similar system to other mods, in which certain units require specialized structures to be produced. These will come in the form of secondary structures. They will fill up one of the two secondary structure slots. Another article about other secondary structures will come soon, but for now I will tell you guys about the unit production ones.

Fighter Facility

Shipyard 2

This will enable you to build fighters over any planet that has this structure over it.

Space Dock

Capture2

This structure will allow you to build corvettes and frigates over any planet with this structure in orbit.

Shipyard

Capture5

This structure can only be built above capital ship producing planets and allows you to produce cruiser and carrier sized ships.

Industrial Slipway

Capture3

This structure as with the last one can only be built above capital ship producing planets and is required for the production of Dreadnought sized vessels.

All structures are shielded, but are unarmed. They will however come with four fighter squadrons; Talons on higher tech levels and Torrents on lower tech levels.

Until next time!

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rkraptor70
rkraptor70 - - 4,975 comments

Industrial Slipway Fordo not Industrial Slipyard.

Anyway, please note each faction might eventually get their own versions of each production facility's .

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CaptainFordo Author
CaptainFordo - - 546 comments

Whoops, my mistake...

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Red_5
Red_5 - - 239 comments

How many structures can you build at a time on one planet?

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rkraptor70
rkraptor70 - - 4,975 comments

That depends on the planet itself. As in how resource rich it is, how populas it is and how canonically important it is.

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