Post news Report RSS Tiberium Dusk 1.25 Railgun Changes

Implementation of "Classic" GDI railguns of various colours, basic ghost stalker implemented and thoughts for the future of the Forgotten in the mod.

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Tiberium Dusk 1.25 Gameplay ~

Classic (and New) Coloured Railguns and defence / infantry changes

Bringing back the railguns of old, I've been making some considerable changes with regards to GDI's railgun system, as well as their defences.

Now, like Tiberian Sun, both Blue and Red Railguns exist, denoting their type: Infantry and Heavy railguns. However, a new third type of railgun exists; the Green railgun which denotes a lightweight vehicle class railgun or defense railgun.

On this point, you may notice in the video that the GDI Commando wields the ghost stalker railgun. This is inpart due to the fact that he WILL become the new Ghost Stalker for GDI after some more extensive editing. I'm planning a full retexture and a weapon swap system similar to the MoK Cyborg Commando, though considerably simplified. The weapon swap system will allow the commando to swap between using C4 explosives vs vehicles and structures or the railgun he wields. He's planned to be fully retextured and give off a more "Mutant styled" feel.

Now some people might complain and ask why I'm not adding a Forgotten Faction or adding it to the Mutant Hub etc, this is because I'm planning on continuing the arc of where Tiberian Sun left-off. With Tiberium Wars we was simply just given the "statement" that Ghost Stalker and his friends went off into exile for whatever reason, never to come back to GDI again; and as such GDI had to reinstate its commando unit.

Essentially, I'm throwing all of that out of the window and plan on redoing the mutant system entirely to be akin to Tiberian Sun. (Mutant Hijacker works for Nod, Ghost Stalker for GDI) The Mutant Hub will be used for summoning the "other" mutant units (which will eventually be implemented) like Umagon, Mutant, Mutant Soldier and Mutant Sergeant and possibly the Tiberium Fiend if I can ever get a model for it. :S

There's many changes that are currently underway and planned at the moment, thanks everybody for tagging along. ;)

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nuruddinshah52
nuruddinshah52 - - 469 comments

swap between using C4 explosives vs vehicles and structures or the railgun he wields
using C4 explosives vs vehicles

It C4 vs Structure right?. And how can the Commando get close to drop a c4. What you this is Metal gear where Snake use grenades to destory a tank

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Well remember the Commandos can C4 titans, avatars, tripods, juggernaughts etc.

Essentially its a switch for those that want to use the railgun vs buildings and walkers rather than the C4 explosives. ;P

Although having the commando use C4 to destroy tanks would be pretty funny lol

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shaithias
shaithias - - 69 comments

If we are going to go with multicolored railguns that you demoed, I think the hues are too strong, and the ring trails are too pronounced. Having the hue more faint with a stonger hue towards the center would accentuate it.

You should post a video with hues set at 50%, 65%, 75%, 85% and 95% of what you have, and have a community vote on the hue.

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Burakkuhāto Author
Burakkuhāto - - 433 comments

Its a thing that I will change (been playing other mods for some inspiration) but its not on the priority list at the moment.

As far as Quality is concerned, I don't think the mod is too bad compared to some of the half-finished stuff I've been playing; but I definitely think it could be better.

I'm mainly working on quality of life improvements, graphical improvement / refinement and other stuff.

The railguns are gonna be a LOT thinner in width for infantry and small cannons regardless, by the time I'm finished with them, so the big colours and the giant circles wont be so noticable.

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