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We're gonna be diving down deep for a while ... hopefully we'll resurface one day.

Posted by AJ_Quick on Sep 14th, 2012

Hey guys. Alex here, Creative Director for Depth. I wanted to fill you all in on a bit of news regarding the project : As of about a month ago, Depth was put on indefinite hiatus. The reason for this decision was a combination of things I won't get into too much detail about, but it boiled down to

(1.) Maintaining the project and its staff was becoming extremely costly
(2.) Aspects of the project weren't "clicking" and needed design love that we couldn't provide it after nearly 3 years of devotion and attachment.

Since all of this probably sounds quite dissapointing, I'd like to stop and mention that depth_isn't_dead. Nobody is throwing out any of the work that has been done, and the concept (as i'm sure you'll all agree) is one that kicks major ass and needs to get made. If depth can find the right kind of support and direction, I have no doubt that it will rise once more from the murky abyss and bite us all in half with its awesomeness.

P.S Thanks so much guys for all your encouragement and positive vibes :)

Post comment Comments
fragfest2012 Sep 15 2012 says:

I recommend Indiefund. Not sure how much funding you guys are going for, but between indiefund and kickstarter, I am sure you can get what you need.

+15 votes     reply to comment
AJ_Quick Author Subscriber
AJ_Quick Sep 15 2012 replied:

I appreciate the suggestion, but I want to emphasize that it's not strictly funding that is our problem. In its current design state, Depth is a more ambitious project than such a small team can cope with (especially factoring in remote management). I think the best chance we have is to streamline our design goals and try again with a more manageable scope. Trouble is at this point we're all pretty burned out - so we also need some time to work on other stuff, chill out and collect our thoughts.

+3 votes   reply to comment
SeBu Sep 15 2012 replied:

I get exactly what you mean. As you are the lead game designer? Especially game format like this which is 2 unique sides that have almost nothing in common. Classes are divided for each side so its the only factor that connects those sides. Game complex like this can be so hard to make playable. Not even speaking of "fully" balancing the game but just playable is very hard process. Whit small designing team i can imagine that its PAIN IN THE *** trying to fit all the pieces together.

Take for example Unknown Worlds who are about to release NS 2. They at least have studio, which allows them interact whit each other constantly. And the lead designer Charlie Cleveland already wrote the original NS, which is the backbone of its sequel. So they had something to start whit. I can imagine that starting whit clean sheet and trying to force it to its final form doesn't just feel that right.

I could be wrong that your "kinda" stuck on the game designing, but considering that how hard it can be especially whit the remote management in play I completely understand why the production isnt flowing so good.

Sad sad news : ( it would be really sad to scrap the whole project, but we will support you what ever you decide!

+4 votes     reply to comment
SeBu Sep 15 2012 replied:

I could be completely wrong and offtrack, its not just the designing it propably has more factors than just that, but i dont think that the tricky writing and overall working whit ut3 engine stops you. When considering what you have already done i dont think that you stopped (not completely) for some techical limitations or lack of art direction but the fundamentals.

+4 votes     reply to comment
AJ_Quick Author Subscriber
AJ_Quick Sep 15 2012 replied:

@Sebu no you're pretty much on the money :)

+3 votes   reply to comment
fragfest2012 Sep 15 2012 replied:

I get what you mean. Well, please come back to it as soon as everyone is ready again!

+1 vote     reply to comment
Meow_Meow_ Sep 15 2012 says:

I really hope you get what you need and complete this, it was so cool! Anyway good job on what you did, although, the trailer you had looked so good, couldn't you have left us with that? I respect your decision no matter what, but it would have been nice.

+5 votes     reply to comment
Null-Entity Sep 15 2012 says:

One word... Kickstarter :D.

please this had such promise.

+3 votes     reply to comment
Moskeeto Sep 15 2012 says:

I agree with the other comments. Try out kickstarter to get some cash. You guys already have some gameplay footage to show off, and I remember when you streamed with destructoid, so that should be in their twitch archives. I'm sure that this would generate enough interest.

+4 votes     reply to comment
ogggrez Sep 15 2012 says:

Kickstarter would probably help :)

+3 votes     reply to comment
SPTX Sep 15 2012 says:

By design love, do you mean re-design?

+3 votes     reply to comment
xlucidx Sep 15 2012 says:

Oh god damn it, I was so hyped for this.

+3 votes     reply to comment
hate4uall Sep 15 2012 says:

ill be waiting

+3 votes     reply to comment
HeadClot Sep 15 2012 says:

Wake me when you need me.

+3 votes     reply to comment
KEEP_IT_UP! Sep 15 2012 says:

they'll be back. thank god... all the best guys, hope to see you again soon. :)

+3 votes     reply to comment
frvge Sep 15 2012 says:

Contact me. Maybe we can work something out. Me = Project Stealth Lead and having similar problems.

+3 votes     reply to comment
NCC-1701 Sep 15 2012 says:

Are you freaking kidding!?!

This game already has incredible graphics, and it looks almost done. You have already shown videos of what looks like awesome, perfectly functional gameplay.

I have seen way to many games do this, many of them look almost finished, and then suddenly they make an announcement like this (they always make sure to say that they are not dead) and then they are never heard from again.

+3 votes     reply to comment
feillyne Staff Subscriber
feillyne Sep 16 2012 says:

Maybe alphafund on Desura? At least people would get hands on the early release and provide feedback.

+3 votes   reply to comment
booman Sep 17 2012 says:

Man, that is not the news I wanted to hear...
But I understand getting burned out. Specially in the game development world. I can't imagine working for 3 years while having a full-time day job and still not having the complete game you envisioned.

I absolutely applaud the hard work put into Depth and hope one day it will be revived and completed.
I would definitely purchase Depth when that day comes.

+2 votes     reply to comment
Pawng Sep 17 2012 says:

Damn... i've been keeping an eye on this game ever since I saw your first trailer. Anyways, I understand you and the team need a break, and i'll keep fingers crossed that you'll start working on it again.

One things for sure though, if you do end up releasing, I'll buy it.

+1 vote     reply to comment
LordIheanacho Oct 5 2012 says:

So in other words, the game is not dead, only postponed?

+1 vote     reply to comment
Kitsunami Oct 12 2012 says:

do a kickstarter, get some money, hire more team. You have done fantastic work, there is nothing else like this out there, so i would love to see you guys keep going.

+1 vote     reply to comment
Jesusfreak Nov 23 2012 says:

I was really looking forward to playing this :(

+1 vote     reply to comment
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