I have recently gotten a lot of tweets about Minecraft – Pocket Edition (you know, Minecraft for iOS/Android) and I will try to explain to you guys what we are doing and how we are going to move forward.
A lot of people have been asking what we were doing after the first initial Android release and why they haven't gotten more updates. Well, after the first initial launch of the Android version Aron started to port the game to iOS. We just wanted to make sure that the iOS version was on par with the Android version before continuing the work, since it is quite complicated to deal with different versions with different features. We have one small bug fix update that is waiting for iOS that is already out on the Android. So lets move on.
The plan now is to start digging into making Minecraft – Pocket Edition with Survival features!! Please note that we will NOT replicate Minecraft and try to bring all the features that are already out. This is not possible and does not match the touch platform. I'm trying to be as detailed as possible to show you why some stuff may take some time.
This is what the plan looks like right now and being worked on:
* A new file system – to make sure we can support items and mobs in the world
* Item system – to be able to pick up items
* Crafting – we know you want this :) This will probably need some iterations since the interface will be customized for the touch devices
* Inventory system
* Mobs – animals and enemies!
* Optimizing rendering code – we are experimenting with caves but need to make it work better before we are able to release it
* Clean up of code and overall optimization
Please note that we don't have any dates set yet. Also, please make sure you update your phone/pods to the latest version of your operating system for best compatibility.
Also, we're planning to change the account systems for our games.
In the beginning there was Minecraft, but it wasn't long after we started talking about Scrolls (and later Cobalt) that we realized we wanted players to be able to use the same credentials for all games, and this is where we currently are headed.
The idea is that you use this Mojang account (where the username would be your e-mail address) to sign in to Minecraft, to Scrolls and to Cobalt. After that you would proceed to choosing which profile you'd like to play as—for Minecraft this would correspond to today's accounts (premium status, display name, skin etc).
The reason for this change is first and foremost to keep things simple for players who wish to play our other games, or to have several Minecraft accounts under the same roof. And oh, we won't just shove over the almost 18 million (!) current Minecraft accounts to the new system but you'll have to opt in, at least for this point in time.
We are planning on rolling out the service with Cobalt some time this month and then fully integrate it with Minecraft early next year.
If you have any questions, comments or feedback I'd love to hear from you in this reddit thread.