Report article RSS Feed The Rising MOD - Update 4: The Necrotroph - From Concept to Completion

From the start, I knew that I didn't want the Necrotrophs to be hostile looking at first glance. When the player spotts a Necro, there should be a moment of hesitation as they try to discern if what they are looking at is of any threat. So for the first round of sketches, we played around with different ways the Necro could "transform" from appearing human to looking hostile.

Posted by MatthewD on Jan 5th, 2010

The Concept

From the start, I knew that I didn't want the Necrotrophs to be hostile looking at first glance. When the player spotts a Necro, there should be a moment of hesitation as they try to discern if what they are looking at is of any threat. So for the first round of sketches, we played around with different ways the Necro could "transform" from appearing human to looking hostile.


We ended up combining both C and B.


Once we found the face we liked, figuring out the rest of the body was fairly easy. We instantly knew a character like this needed to have ripped clothing, lots of dirt, and overall just raggedy looking. While the rest of the body was being fleshed out, Jonny had simultaneously began choosing colors. Being a parasite-controlled human and NOT a Zombie, more pink, yellow, and purple-ish colors were chosen to show the Necro was more diseased and "possessed" looking rather than corpse like.


While we felt overall the character was moving in the right direction, we still needed to make some changes to the mouth and face. At this stage, the tentacles resembled more of a plant than a realistic parasitic organism. Also, we wanted to show that the host's body was trying to reject the organism so Jonny added more rashes to the Necro's mouth and chest (as the tentacles most frequently touch this area of the body). We ended up going for more of an octopus/sea creature look for a couple reasons: 1. The parasite needed to look like it belonged to a water-based environment (since it primarily lives most of it's life within a host) and 2. Adding suction cups hinted that in addition to strangulation, the parasite also uses suction to hold it's prey in place (so that it can fully emerge from it's current host and transfer itself to another or just feed).


The Sculpt

The first stages of the sculpture were looking great, however, he was a bit too muscular for essentially a nomad that roams the street stalking prey. The Necrotroph needed to look more like an agile hunter/predator as opposed to a burly man. The reference I turned to for his appearance and behavior was a Hyena.

Fun Fact:
"Hyenas make a variety of vocalizations including
wailing calls, howling screams and the well-known "laughter" used to alert other clan members up to three miles away of a food source."

The next big change came from Jonny reworking the Necro's back. We felt that showing a deeper level of integration with the parasite would make the character more believable. Now by showing that the parasite had weaved itself within the host's rib cage and spine/neck, we felt it grounded the character more in reality and allowed us to hint at how the parasite was controlling it's host (via nerve connections between the tentacles and spinal chord/brain stem).

Now with a sculpt ready for texturing, Jonny goes at it.



Completed Model
(Low-Poly with Phong in Half-Life Model Viewer)



If you like the work we produce, show your support and vote!
Don't even move a MOLECULE until you've voted for us!

Previous News Posts
The Rising MOD - Update
The Rising MOD - Update 2 "Ammo Checking"
Resistance Voice Commands

Matthew DiPrinzio
Project Lead
matthew.diprinzio(AT)gmail.com

Post comment Comments
djjonastybe
djjonastybe Jan 5 2010, 11:12am buried:

(buried)

Nice! Let me know if I can use it in my mod Armed Warfare in the future! I intend to make the biggest mod in mod history for HL2 :) many types of npc's etc...

I suggest you make this NPC special that you can only kill it when its mouth is opened :) or something like that :) I suggest the stomach if it has a parasite in it ;)

-15 votes     reply to comment
djjonastybe
djjonastybe Jan 5 2010, 11:13am buried:

(buried)

Maybe make the mouth a little go opened faster ;) nice animations!

-13 votes     reply to comment
S_ource
S_ource Jan 5 2010, 11:38am says:

Awesome work, you should have npcs that look similar to this but that isent infected. Wich will lead to player sometimes hesitate.

+8 votes     reply to comment
MatthewD Author
MatthewD Jan 5 2010, 12:46pm replied:

That's a good idea!

+2 votes   reply to comment
MrMattWebb
MrMattWebb Jan 5 2010, 11:39am says:

EPIC article!

+1 vote     reply to comment
lethal_vortex
lethal_vortex Jan 5 2010, 11:47am says:

wow very nice model

+1 vote     reply to comment
Slothy
Slothy Jan 5 2010, 11:49am says:

Ouch! Looks brutal :o

+1 vote     reply to comment
DangerousCat
DangerousCat Jan 5 2010, 11:58am says:

I want that mod for the first place!!

not mortewood plaza that have nothing promising...only skins and weapons... =(

I believe in YOU!!! But I think its unreal to do all work to 30 january...

You better do if a mouth of man will bleed when this tentacles comes, or something like that o.O

+1 vote     reply to comment
Zeltrax
Zeltrax Jan 5 2010, 12:41pm says:

Reminds me of the creatures of blade 1

+1 vote     reply to comment
AmazingRedd
AmazingRedd Jan 5 2010, 12:42pm says:

lol that's crazy animations,

+1 vote     reply to comment
Armageddon104
Armageddon104 Jan 5 2010, 1:13pm says:

Nasty animation there! Good job guys! :D

+1 vote     reply to comment
Blaze_K
Blaze_K Jan 5 2010, 1:20pm says:

Animations are pretty cool, but on the concept art Necrotroph's face distorts in a much more extreme way. It looked twice as creepy. Did something make you decide to make it less extreme, or is it still WIP?

+3 votes     reply to comment
MatthewD Author
MatthewD Jan 5 2010, 1:29pm replied:

It just came down to the difficulty of pulling it off. Having his skin peel so far back to reveal a bone-jaw was a much more difficult than we had originally thought. So it just came down to time and technical difficulty.

+2 votes   reply to comment
Tron619 Online
Tron619 Jan 5 2010, 2:19pm says:

It kinda remind me of the vampires in John Legend.Did you get inspiration for the necro's look.

+1 vote     reply to comment
Radu_IceMan
Radu_IceMan Jan 5 2010, 3:44pm says:

It's been quite a busy week ... good job guys!

+1 vote     reply to comment
EvL
EvL Jan 5 2010, 4:32pm says:

Oh my god... i will totally follow this.. it looks so damn promissing!

+1 vote     reply to comment
Radu_IceMan
Radu_IceMan Jan 5 2010, 4:54pm says:

Don't forget about a few female models ... Sharizadel.deviantart.com

+1 vote     reply to comment
staffcarguy
staffcarguy Jan 5 2010, 6:40pm says:

This mod looks VERY promising i just the development focuses on game play rather then just glitz and glamour and gore, and so far it seems to focus just on that and that makes it much more promising then a lot of professional games i have seen.

+1 vote     reply to comment
Turj
Turj Jan 5 2010, 6:44pm says:

Is your mod inspired by Dead Space?

+1 vote     reply to comment
MatthewD Author
MatthewD Jan 5 2010, 6:47pm replied:

No not really. Never played Dead Space.

+1 vote   reply to comment
Turj
Turj Jan 5 2010, 10:16pm replied:

Hum ok i tought it because in DS, the badass are also called necromorph and get crapy tentacules around their mouth and ... other locations. :P
Anyway their design looks pretty fine in your mod.

+1 vote     reply to comment
sauerfreak
sauerfreak Jan 5 2010, 6:51pm says:

Very Dead Space/Aliens-ish. Extremely well-done renders and animations, too! Keep it up! :D

+1 vote     reply to comment
Bernardrego
Bernardrego Jan 5 2010, 10:43pm says:

Pretty nice
I just think that the tentacles should look less "octopus" like

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

News
Browse
News
Report Abuse
Report article
Related Mods
The Rising (Half-Life 2)
The Rising Half-Life 2 - Multiplayer First Person Shooter
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter