I’m currently working on 1.6, which will be mostly a bug fix update. I will be going through bug lists (including the great one on the Minecraft wiki) and fixing as many as I can. There’s no set date for the update yet as I don’t know how long it’ll take to go through the list.

Posted by Kizzycocoa on Apr 27th, 2011

I'm currently working on 1.6, which will be mostly a bug fix update. I will be going through bug lists (including the great one on the Minecraft wiki) and fixing as many as I can. There's no set date for the update yet as I don't know how long it'll take to go through the list.

The only new feature that will appear is the mapping.

When you craft a map, you will be able to somehow select how “zoomed in” you want the map to be. It will be centred on the location where you craft it, and it will fill in as you explore the land. If you go outside the edges of the map, it will stop updating, so each map is of a specific area. (like real maps!)

Here's a screenshot of a fully zoomed in map (good for town maps, for example):

And here's a screenshot of a fully zoomed out map:

If you drop a map and someone else picks it up, they will be able to see your progress. You will also be able to (somehow) CLONE maps so that two separate map items link to the same map data. That means you can see what other players carrying the same map explores, and both you and them will show up as blinking dots or similar on the maps.

Currently, the map will only update if you're holding it in your hands, but the map will kind of hide away when you’re looking straight forward. To see the map properly, you have to look down, thisly:

Any changes you make to the terrain will show up on the maps, but only once someone carrying the map gets near that area. In other words, you won't magically get to see changes far away on the map.

At the moment the map doesn't work at all in multiplayer, but that's my next task. The code I write to support that will also be possible to reuse in the future for things like books and notes written by players, and possibly even custom paintings/hand drawn signs.

There's a hard limit of 65536 unique maps per world, though, and I don't think I can get around that without breaking the code very bad. I'm trying to figure out if the limit is high enough or if I should spend the time rewriting the code..

(Development blog link)

Post comment Comments
Paxton Apr 28 2011 says:

That is like, half as many as you need.
We need a lot more, a lot more!

Seriously though, maps look pretty useful.

+14 votes     reply to comment
Metalspy Apr 28 2011 replied:

I'd think it wouldn't be that hard to increase the number, but what do I know I haven't written the code. I just thought that Notch/Mojang is using a short integer for the ID's, because short int goes up to 65536, so changing the data type to a long integer would increase the max. number of maps immensly. But like I said, what do I know :P

+3 votes     reply to comment
Renay Apr 28 2011 replied:

65536 is a limit for lots of things somehow, I think you can't rewrite it, but that amount of maps should be enough anyway

+1 vote     reply to comment
SecretImbecile May 7 2011 replied:

Its the bytes used to store integer values. 2^16 bits. Which is more than enough maps

+1 vote     reply to comment
Quadraxas Apr 29 2011 replied:

that would probably kill a lot of comparisons on the code, since i am guessing most of it is written for unsigned shorts vars. When comparisons break a lot of strange things happen.

+3 votes     reply to comment
blaze3114 Apr 28 2011 says:

yeh and no more geting lost in new worlds

+9 votes     reply to comment
Jake@War Apr 28 2011 says:

Wow finally a REAL use for paper! =D

+17 votes     reply to comment
[FH]Gorgutz Apr 28 2011 replied:

The next great use, would be the ability to write multiple pages in books! :D

+6 votes     reply to comment
mort13 Apr 28 2011 replied:

and in 1 month we got a working mail system :D

+7 votes     reply to comment
SolidFake Apr 30 2011 replied:

stop joking....cause that would be frikking awesome :D

+3 votes     reply to comment
kazumo Apr 28 2011 says:

Nice news. Can't wait to see how awesome it will be.

+5 votes     reply to comment
vfn4i83 Apr 28 2011 says:

Maps should be integrated closely to the signs, or else the maps will be a very hard tool.

+2 votes     reply to comment
Elratauru Apr 28 2011 says:

Well, that would be pretty nice! Maps, from a gameplay point seems really useful. Now, for a question, will both "cloned" maps update at the same time? Since these are most likely the same object, if someone explores and you look the map, would you see it "auto-updating" the "fog"?

And hell yes! Letters would be way awesome! These would be like a sign, but with the same map item graphic, and more space to write :P Of course.

About the map limit...hmmm in Multiplayer that may be a problem, there should be a way to "delete" maps or "store" them on the server files as separate files with names that admins can clean if necesary.

Keep the nice work!

+5 votes     reply to comment
NinjaTheory Apr 28 2011 says:

i guess I'm just missing out on all the super populated servers...because even with 500 people on the server, each person could make 120 maps....you'd need some 5000 people on the server to make the individual limit anything small, and it does seem like simply throwing the map into a fire would clear up its spot

+1 vote     reply to comment
WallYWooD86 Apr 28 2011 says:

Maybe if this works out well maybe Notch will make it so we can have mailboxes and letters for multi. :D ......would be easy to do there is already ink,feathers and paper. And a mail box could be a cheat on a stick

+4 votes     reply to comment
AFellowStalker May 1 2011 replied:

Or even in single player whenever we click on the box it gives us some sort of unique code for that world and if a friend sends his letter to that code you get it! Or maybe its a code for each computer?


+2 votes     reply to comment
Landmine752 Apr 28 2011 says:

A left hand? Notch has ruined Steve's life forever!
Seriously, I'm liking the idea. Though he never really specified: will he change it to update when in your inventory, or leave it at hands?

+3 votes     reply to comment
neronix17 Apr 29 2011 replied:

He did specify that it would only update when held.

+1 vote     reply to comment
brodur Apr 28 2011 says:

goodbye map mod :D! hello official map!

+3 votes     reply to comment
Coloc Apr 28 2011 says:


-1 votes     reply to comment
ogggrez Apr 28 2011 says:

Yes! if we are able to write on the map, we could make treasure maps!

+8 votes     reply to comment
insane55 Apr 28 2011 says:

maps would be sweet. any chance of having a map of underground?

+3 votes     reply to comment
macker8894 Apr 28 2011 replied:

i think notch will stick to surface maps...with real life maps we cant see underground so yeah...but it would still be cool to have them...maybe have layers??...

+1 vote     reply to comment
Kizzycocoa Author
Kizzycocoa Apr 28 2011 replied:

he took a mild interest in cave maps.

+1 vote   reply to comment
xXMaNiAcXx Apr 28 2011 says:

No more having to use Cartograph XD

+3 votes     reply to comment
Lancelot_59 Apr 28 2011 says:

There should be an option for a map that shows the whole world, can scroll, have locations marked, and stuff like that. For balance you could make the components really hard to find.

+1 vote     reply to comment
BlueSunsleader Apr 28 2011 says:


+1 vote     reply to comment
mjl8 Apr 28 2011 says:

Wow this'll help a ton!....wait.....mincrafters have left hands?

+2 votes     reply to comment
brendonsmall Apr 28 2011 says:

If the limit stays at 65536, can an SMP server clear the "cache" of maps made to date and have everyone start over? Just thinking 100 person server means ~655 maps per player EVER. That's not enough. But with cache-clearing it might be.

+2 votes     reply to comment
Tazmily Apr 28 2011 says:

I still want the ability to write on paper and leave notes in mailboxes or somefin'.

+3 votes     reply to comment
RisingDivinity Apr 29 2011 says:

What I want to know is what range around Steve will the map update? Will render distance or view range alter the updating at all? If I stand on a mountain will I just update the top of the mountain or the world around it?
Looks really good though, can't wait to try it out and start mapping out plans for construction! =D

+3 votes     reply to comment
MODupper Apr 29 2011 says:

Finally something great new stuff!

+1 vote     reply to comment
Theon Apr 29 2011 says:

Wow. This actually sounds like a cool feature.
Kudos, Notch. 1+ internets.

But when will we see goblin wars, cities and all those other things you promised?

+1 vote     reply to comment
AFellowStalker May 1 2011 replied:

Goblin wars? Then I slowly lose the faith I had for the game...

+1 vote     reply to comment
P3ACE753 May 1 2011 says:

I really do not see the need for clouds on the maps!

+1 vote     reply to comment
Paxton May 1 2011 replied:

That is snow, silly goose.

+1 vote     reply to comment
CrumbleShake May 1 2011 says:

I'm looking forward to books and such. An actual use for bookcases would be nice. You'd have to change the "recipe" for making them, though.

Writing books doesn't have all that much use, though... other than role playing.

+1 vote     reply to comment
CrumbleShake May 2 2011 says:

Pens would also be good. You use them to mark out your current position on the map to remind you where bases are and things like that.

+1 vote     reply to comment
LinePro May 7 2011 says:

OMFG!!!!!!! What I EVER wanted!!!!! Now, i can stop using ZAN's MiniMap... Or not :P

+1 vote     reply to comment
MalekTaktak May 7 2011 says:

Did someone else notice that the character skin isn't dark ? Yep, look closely at the hands :
is Notch racist ? O.o

0 votes     reply to comment
Kizzycocoa Author
Kizzycocoa May 7 2011 replied:

that's Notch's skin in-game.

+1 vote   reply to comment
Mastee157 May 8 2011 says:

Lets destroy a brick with a map!

+1 vote     reply to comment
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